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Interview Interesting Fallout 3 interview at Spong

psycojester

Arbiter
Joined
Jun 23, 2006
Messages
2,526
Oh Pete Hines i hate you so much it gives me energy.

I have to get up early because there aren't enough hours in the day to hate you properly.
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
DADDY! WHY'D JA LEAVE ME DADDY!? I LOVED YOU DADDAY!

How the fuck do you break out of a Vault? There's only one goddamn exit.
 

Hory

Erudite
Joined
Oct 1, 2003
Messages
3,002
fallout3139784.jpg

Har har har, is this a black guy or a mutant?
 

aries202

Erudite
Joined
Mar 5, 2005
Messages
1,066
Location
Denmark, Europe
Vault Dweller said:
<a>Spong</a> has posted a 4-page long <a>Fallout 3 interview</a>, featuring Fallout: Brotherhood of Steel concept art for extra awesomeness and instant "we are Fallout fans too!" credibility.

<blockquote><b>What’s the whole deal with rabid Fallout fanboys desperately worried that Fallout 3 is not going to be a proper RPG?</b>

<blockquote>You have no idea why he [dad] left. You expected him to be there and he’s not. So this is kind of the jumping off point. The overseer’s thugs are out to get you and you basically figure out a way to break out of the Vault like your father did to go in search of him.

“What was so important? Why did he leave me behind? What did he need to go and do? Where is he?” These are the questions you ask yourself and these are your reasons for leaving the Vault and venturing out into this post-nuclear wasteland.

Whereas in this game Liam Neeson is the impetus for the majority of the main quest – it’s about finding your father, finding out what he is up to, finding out if you can help him.</blockquote>I really, really dislike games where I'm supposed to find missing relatives, especially when it's "the majority of the main quest".

<blockquote>Your biggest foes in the game are these super-mutants that are invading the world and are in a constant battle to push humans out.</blockquote>Invading the world, are they?

Thanks, Briosafreak

:roll:

And know we know that the main quest in Oblivon will be about finding your father.
[Gee, this sound really like the main plot for say, Oblivion, at least it is similar in its tone].

Supermutants, invading the world, eh :roll: Gee, that sound similar to the main quest in Oblivion :roll: where you had to fight off supermutants, eh, I mean daeda, from Hell.
[Hey, maybe these supermutants come from an underground bunker called Hades or Hell or something like that].

I find the main quest for Fallout 3 really :wall: and it makes me really :evil: that the guy(s) who designed (or wrote) this quest doesn't know how to be more imaginative than this, meaning take some plot lines from Oblivion, Star Wars, and BG1 and melt them together. In Fallout 1, you're sort of forced to play the role of the Vault Dweller anyway, so the part where I'm forced to play as 19-year young male or female doesn't bother me much. What bothers me, though, is the fact that since your Father left the Compound (eh, Vault 101), you're forced to go after him. It is NOT the Overseer who kicks you out the door, since he strongly suspects you having something to do with your Father's leaving the vault. No, IT IS YOU, who decideded to go after you Father. Plotwise, to me, this doesn't make any sense at all. At least it should be the Overseer and his goons that kicks you out of the Vault - because of their suspicisions towards you.

At least, we now know, that the Supermutants are trying to take over the world. (hey, maybe our Father did have something do with that - afterall he is a genetic scientist...).
Again, this lack of imagination & fantasy and rehash of old (unused?) ideas for Oblivion (and TES games probably). Basically, Fallout 3, will be like Gears of War (or something similar?), a game in which you fight supermutants every step of the way, and around every corner of the mean lean streets or the urban jungle that is Washingon D.C. after the Fall(out). At least for it's mainquest :?: As I understand it, in several FPS games, you can also upgrade your weapons, make new ones, and do targeted shots as well :?:

Also, it really sound like the Master's plan from Fallout 1 is about to become a succes??
(didn't we nix the Master at the end Fallout 1, though??).

Just when I got my hopes up for Fallout 3 again, then Pete goes a does an interview that let the hopes go down again...

edit:

If you look at the interview, Pete gets asked a question about violence in games, and answers it pretty well. He also says something like this 'if you want to use the speech skill in Fallout 3, then you can do so, to solve political things and such'. So that a bit more hope for me. However, the whole interview made me go :wall: and :roll: since it is clear to me that Fallout 3 is going to be RPG/FPS hybrid sort of a thing, maybe even a cross between STALKER, Gears of War and the (original) Fallout games. That's fine, but why name the game Fallout 3 then, if they (only) want to make a game that is a 'true succesor' to the series, and not a (real) sequel :?:

I would have ben fine, content and happy to play 'Fallout: The Eastern Story' or a game like that, based on the concept of the old Fallout games.
 

pkt-zer0

Scholar
Joined
Jun 17, 2007
Messages
594
You know, a lot of shooters you play, there’s ammo all over the place. Whereas in this game, you’re in a post-nuclear wasteland. You can’t just go down to the local ammo shop and buy as much as you want. You have to scrounge for what you need to survive. You have to conserve ammo and resolve the battles as smartly as possible.

Shooting only five nukes at a behemoth = conserving ammo?

I saw a rat scorpion the other day. Disgusting creatures.
 

Rei

Novice
Joined
Jun 10, 2007
Messages
53
I was about to get immersed in Arcanum and then I got eaten by wolves. Next time i think i'll put a couple extra points into dexterity.
 

Bluebottle

Erudite
Patron
Joined
Oct 17, 2005
Messages
1,182
Dead State Wasteland 2
What’s the whole deal with rabid Fallout fanboys desperately worried that Fallout 3 is not going to be a proper RPG?

FFS, what's with the GMTV style of interviewing?

"So, Todd, will your game be stupendously fantastic or stunningly amazing? *fap* *fap* *fap*"
 

psycojester

Arbiter
Joined
Jun 23, 2006
Messages
2,526
ow the fuck do you break out of a Vault? There's only one goddamn exit.

Its simple, you go to a vending machine (that will call you a fucking fuck fucker as you leave rofl lol's) and get a can of nukacola, you then place this against a wall and shoot it with your depleted uranium sling-shot.

This will trigger a nuclear reaction (half-life of 5 second) and cause a cave-in (possibly nuclear) and allow you to climb to the surface
 

VonVentrue

Cipher
Patron
Joined
Jul 16, 2007
Messages
814
Location
HPCE
Divinity: Original Sin Wasteland 2
Vault Dweller said:
<b>What’s the whole deal with rabid Fallout fanboys desperately worried that Fallout 3 is not going to be a proper RPG?</b>

I would shoot that "journalist" on the spot as punishment for asking such a biased question. Talk about Oblivion/Bethesda fanboys disrespecting Fallout fans.

We are trying to make a true successor in the Fallout franchise, something that is a true role-playing game that immerses you in this world, and hopefully brings out the best of what that series is about – which is great tone and setting and themes and characters and player choice… You know, it’s a really interesting, special role-playing system.

They just love this word, don't they? "Immershun"... Too bad they have no idea what it means.

If you choose to play the game violently, then so be it, but it is in the context of this much larger role-playing game where you are talking to people and solving problems and buying and trading things.

The same thing could be said for Oblivion...

I spit my coffee out while reading this... :lol:
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
GhanBuriGhan said:
"Every one but fallout fans" - who decides who is a fan? What you mean is "not for me and my friends at the Codex and NMA"
Let's not be so hasty.

Pete: If folks are interested in a new Fallout game (as opposed to being slavishly interested in a specific list of demands relating to Fallout or Fallout2); or [they] are just interested in role-playing in general but may not have played the original games; or they are just looking for the next big RPG or the next big RPG coming from Bethesda… we certainly hope all of those folks are interested in what we are up to with Fallout 3.
...
Let's break it down now. So FO3 would appeal to those who are:

1. Interested in a new Fallout game but don't really care if the game has anything to do with the first two games.
2. Interested in RPGs but never played FO games
3. Interested in "the next BIG rpg", whatever that is.
4. Interested in a Bethesda rpg.

Where do you see "Fallout fans" on the list?

"The Oblivion talent": Well we will see, they have several new writers, I think, and Emil actually did a decent job in Oblivion.
You mean what he did looked brilliant comparing to the other garbage? The best of the worst doesn't necessary mean "good".

"Same could be said for Oblivion" - Well you can't expect them to diss their own game.
I didn't ask them to diss their own game. My point is that when they talk about all that role-playing goodness in FO3 and then add "just like in Oblivion", it casts a very serious doubt on the quality of the above mentioned goodness.

Also I could contrast that with several statements that stress the differences to Oblivion in the quest design goals, but you all read them.
I'm sure that we both agree that Bethesda has mastered the art of bullshit statement, so what would be the point? God knows that were many statements when Oblivion was in development.
 

Roqua

Prospernaut
Dumbfuck Repressed Homosexual In My Safe Space
Joined
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Messages
4,130
Location
YES!
aries202 said:
Vault Dweller said:
<a>Spong</a> has posted a 4-page long <a>Fallout 3 interview</a>, featuring Fallout: Brotherhood of Steel concept art for extra awesomeness and instant "we are Fallout fans too!" credibility.

<blockquote><b>What’s the whole deal with rabid Fallout fanboys desperately worried that Fallout 3 is not going to be a proper RPG?</b>

<blockquote>You have no idea why he [dad] left. You expected him to be there and he’s not. So this is kind of the jumping off point. The overseer’s thugs are out to get you and you basically figure out a way to break out of the Vault like your father did to go in search of him.

“What was so important? Why did he leave me behind? What did he need to go and do? Where is he?” These are the questions you ask yourself and these are your reasons for leaving the Vault and venturing out into this post-nuclear wasteland.

Whereas in this game Liam Neeson is the impetus for the majority of the main quest – it’s about finding your father, finding out what he is up to, finding out if you can help him.</blockquote>I really, really dislike games where I'm supposed to find missing relatives, especially when it's "the majority of the main quest".

<blockquote>Your biggest foes in the game are these super-mutants that are invading the world and are in a constant battle to push humans out.</blockquote>Invading the world, are they?

Thanks, Briosafreak

:roll:

And know we know that the main quest in Oblivon will be about finding your father.
[Gee, this sound really like the main plot for say, Oblivion, at least it is similar in its tone].

Supermutants, invading the world, eh :roll: Gee, that sound similar to the main quest in Oblivion :roll: where you had to fight off supermutants, eh, I mean daeda, from Hell.
[Hey, maybe these supermutants come from an underground bunker called Hades or Hell or something like that].

I find the main quest for Fallout 3 really :wall: and it makes me really :evil: that the guy(s) who designed (or wrote) this quest doesn't know how to be more imaginative than this, meaning take some plot lines from Oblivion, Star Wars, and BG1 and melt them together. In Fallout 1, you're sort of forced to play the role of the Vault Dweller anyway, so the part where I'm forced to play as 19-year young male or female doesn't bother me much. What bothers me, though, is the fact that since your Father left the Compound (eh, Vault 101), you're forced to go after him. It is NOT the Overseer who kicks you out the door, since he strongly suspects you having something to do with your Father's leaving the vault. No, IT IS YOU, who decideded to go after you Father. Plotwise, to me, this doesn't make any sense at all. At least it should be the Overseer and his goons that kicks you out of the Vault - because of their suspicisions towards you.

At least, we now know, that the Supermutants are trying to take over the world. (hey, maybe our Father did have something do with that - afterall he is a genetic scientist...).
Again, this lack of imagination & fantasy and rehash of old (unused?) ideas for Oblivion (and TES games probably). Basically, Fallout 3, will be like Gears of War (or something similar?), a game in which you fight supermutants every step of the way, and around every corner of the mean lean streets or the urban jungle that is Washingon D.C. after the Fall(out). At least for it's mainquest :?: As I understand it, in several FPS games, you can also upgrade your weapons, make new ones, and do targeted shots as well :?:

Also, it really sound like the Master's plan from Fallout 1 is about to become a succes??
(didn't we nix the Master at the end Fallout 1, though??).

Just when I got my hopes up for Fallout 3 again, then Pete goes a does an interview that let the hopes go down again...

edit:

If you look at the interview, Pete gets asked a question about violence in games, and answers it pretty well. He also says something like this 'if you want to use the speech skill in Fallout 3, then you can do so, to solve political things and such'. So that a bit more hope for me. However, the whole interview made me go :wall: and :roll: since it is clear to me that Fallout 3 is going to be RPG/FPS hybrid sort of a thing, maybe even a cross between STALKER, Gears of War and the (original) Fallout games. That's fine, but why name the game Fallout 3 then, if they (only) want to make a game that is a 'true succesor' to the series, and not a (real) sequel :?:

I would have ben fine, content and happy to play 'Fallout: The Eastern Story' or a game like that, based on the concept of the old Fallout games.

One quick question: why did you put Denmark, Europe? Why not city in Denmark? Denmark, Europe seems a little redundant. Thats like putting Europe, Earth. Or United States of America, North America. Earth, Whatever this Glaxies Name Is. Somethings can be assumed, like Denmark is in Europe. Maybe if you lived in a city in Illinous called Denmark, maybe adding in something for clarification like Denmark, IL might make sense. And this is not a flame or an attack, I'm just curious if there is a reason I can't think of to add Europe after Denmark.
 

GhanBuriGhan

Erudite
Joined
Aug 8, 2005
Messages
1,170
Vault Dweller said:
GhanBuriGhan said:
"Every one but fallout fans" - who decides who is a fan? What you mean is "not for me and my friends at the Codex and NMA"
Let's not be so hasty.

Pete: If folks are interested in a new Fallout game (as opposed to being slavishly interested in a specific list of demands relating to Fallout or Fallout2); or [they] are just interested in role-playing in general but may not have played the original games; or they are just looking for the next big RPG or the next big RPG coming from Bethesda… we certainly hope all of those folks are interested in what we are up to with Fallout 3.
...
Let's break it down now. So FO3 would appeal to those who are:

1. Interested in a new Fallout game but don't really care if the game has anything to do with the first two games.
2. Interested in RPGs but never played FO games
3. Interested in "the next BIG rpg", whatever that is.
4. Interested in a Bethesda rpg.

Where do you see "Fallout fans" on the list?
In point 1, of course.
"The Oblivion talent": Well we will see, they have several new writers, I think, and Emil actually did a decent job in Oblivion.
You mean what he did looked brilliant comparing to the other garbage? The best of the worst doesn't necessary mean "good".
I still say that his quest writing was good. It has original ideas, suspense, surprise, good execution. It lacked, like all quests in Oblivion, nonlinearity and long term consequence, but apparently they want to do that this time.
"Same could be said for Oblivion" - Well you can't expect them to diss their own game.
I didn't ask them to diss their own game. My point is that when they talk about all that role-playing goodness in FO3 and then add "just like in Oblivion", it casts a very serious doubt on the quality of the above mentioned goodness.
Maybe, but I am not gonna do too much OMG!!! if you allow, because its really just a throwaway comment. It's certainly justified to have doubts, don't get me wrong.
Also I could contrast that with several statements that stress the differences to Oblivion in the quest design goals, but you all read them.
I'm sure that we both agree that Bethesda has mastered the art of bullshit statement, so what would be the point? God knows that were many statements when Oblivion was in development.
And only a minority was truly bullshit. Look, the only thing I have an issue with is grasping at every last little comment and shred of evidence to assume the worst. I think it leads to not being taken serious. :shrug:
 

Zomg

Arbiter
Joined
Oct 21, 2005
Messages
6,984
I hate the fucking immersion buzzword so Goddamn much. It's just so wrongheaded as criticism, and since it's nice for hype it goes completely fucking unconsidered and unexamined by these dumb shills.
 

elander_

Arbiter
Joined
Oct 7, 2005
Messages
2,015
Pete Hines and Todd Howard are a barrel of laughs. What they say never fails to amuse me even if it isn't something they do willingly.

"I hate the fucking immersion buzzword so Goddamn much. "

Immersion has a great game appeal. It's a bit like porno to nerds.
 

GhanBuriGhan

Erudite
Joined
Aug 8, 2005
Messages
1,170
Sue me, but some things simply sound good to me.
In Fallout one of the big things is that the number of quests you have is much smaller than in Oblivion, but all of those quests have a much greater number of ways in which they might be solved. So, in Oblivion, if you were playing a certain type of character… say if you were an evil guy, you would lean towards the ‘Dark Brotherhood’ quests.

Whereas in Fallout it is more like you are presented with these various quests and you choose how you want to resolve them: are you going to be a nice guy? A mean guy? Or are you going to be in that ‘grey area’ in-between, where you are not entirely sure if you feel good about your actions? You are presented with these ‘moral dilemmas’ – and you, the player, will make these decisions on a quest-by-quest basis.

You might want to use your speech skill, for example, to try to resolve potential conflicts peacefully wherever possible. So, we are not a ‘you are going to kill lots of things very violently’ game.

When you do a game as big as Oblivion – with literally thousands of characters – it is really tough to make every single one of those memorable and special and give them a lot of depth. Whereas, in Fallout, it’s a much smaller scope.

We’re talking about hundreds of NPCs rather than thousands. So we can spend a lot more time crafting those characters, their personalities and their dialogue and we really hope that folks will get excited about what we’ve done in this area.

You know, a lot of shooters you play, there’s ammo all over the place. Whereas in this game, you’re in a post-nuclear wasteland. You can’t just go down to the local ammo shop and buy as much as you want. You have to scrounge for what you need to survive. You have to conserve ammo and resolve the battles as smartly as possible. A combination of the skills of your player and the conditions of your weapons determines how likely you are to hit the particular body parts of your enemies.

Do you really think these are all lies?
 

JarlFrank

I like Thief THIS much
Patron
Joined
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Messages
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
GhanBuriGhan said:
Do you really think these are all lies?

Okay, where are the Oblivion pre-release developer quotes? Just read them and you'll see.

As good as it all sounds, and I might even gain a small bit of hope from it, I can't really believe that they mean it seriously. I fell for their hype once. I don't know if I can ever believe them again.
 

GhanBuriGhan

Erudite
Joined
Aug 8, 2005
Messages
1,170
JarlFrank said:
GhanBuriGhan said:
Do you really think these are all lies?

Okay, where are the Oblivion pre-release developer quotes? Just read them and you'll see.

As good as it all sounds, and I might even gain a small bit of hope from it, I can't really believe that they mean it seriously. I fell for their hype once. I don't know if I can ever believe them again.
True, its easy to fall for what you want to believe. I'm certainly not gonna preorder ever again. On the other hand I don't quite share the opinion that they lied (at least in a major way) in the runup to Oblivion. The features they announced were there, the stuff simply didn't come together as I had hoped. I expect it could be the same here: the choices and multiple paths are there but they feel contrived, the humou doesn't work, silly design decisions (Fatman) )undermine the overall feel. Those are my worries, more than being lied to.
 

sabishii

Arbiter
Joined
Aug 18, 2005
Messages
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Location
Gatornation
GhanBuriGhan said:
Do you really think these are all lies?
Well, first quote, no.

Second quote, speech could very well = persuasion minigame. Probably not, if they know that everyone including their fanbase hated it, but on the other hand I doubt they learned their lesson well enough to make it anywhere near good/plausible. And "So, we are not a ‘you are going to kill lots of things very violently’ game." contradicts all the "violence is funny!" hype going around lately.

Third quote, okay - As long as they don't try to inject their non-funny funny into all the NPCs, which may very well happen.

Fourth quote sounds like regular FPS hype/drivel, and like others have said, even if it is true it doesn't balance out the mass amounts of nukes you can launch from your hand.
 

Micmu

Magister
Joined
Aug 20, 2005
Messages
6,163
Location
ALIEN BASE-3
Just for the sake of nitpicking ( ;) ), third quote is typical PR bullshit. My sources say that Oblivion had around 900 NPCs (this includes bandit & necromancer spawn spots) and in some other recent interview someone said that "Fallout" 3 will have around hundred NPCs. So no thosandS and hundredS.
 

aries202

Erudite
Joined
Mar 5, 2005
Messages
1,066
Location
Denmark, Europe
:? I know there iare several Denmark's around the US, so it really is to distinguish my home state from these cities in the US that I put Denmark, Europe in. Also, I doubt many of you will have even heard of my (small) town (city) so that's another reason why I don't put the city in. Another one, of course being that I like my privacy....

But back to the topic at hand:

I thought about Pete's take on the VATS combat and the more HE talks about it, the more it becomes clear that IT is sort of FPS combat, you can just pause and make targeted shots, just like in Gears or War and other FPS games (at least that's what I've been told ;) ).

It seems a shame, really, that both ME and FO3 is being marketed as shooter games on the surface, since I'm sure that (deep down) under this (surface), they are RPG games...

It is just as if both Bioware and Bethesda seems ashamed of admitting that they're making RPG games....for some odd :roll: reason :roll:
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
GhanBuriGhan said:
Volrath said:
This game is allready beyong being fucked up, it's embarassing really :?
How did you arrive at your superior knowledge, master?
Nuclear powered cars that explode when shot.
Subway security bots that are:
-armed to use deadly force against ticket violators
-still powered and operational after 200 years
-haven't already been scavenged
-are easily hacked into
Drinking out of toilets that are somehow still full of water after 200 years. (Why not just drink out of the tap, since the plumbing is obviously working?)
A town built in the crater of an unexploded nuke. The nuke is still working too, even after 200 years have passed and it failed to detonate in the first place.
A miniature nuclear catapult, only 5 nukes are needed to kill a big monster.

Did I mention that all these things are working 200 years after the fall of civilization, and have not been scavenged?

This is all just a collection of jokes and gimmicks, not Fallout. Beth is saying that if you liked the Fallout world but not the gameplay, you will like Fallout 3, but their portrayal of the Fallout world is where they are failing the worst.
 

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