Vault Dweller said:
<a>Spong</a> has posted a 4-page long <a>Fallout 3 interview</a>, featuring Fallout: Brotherhood of Steel concept art for extra awesomeness and instant "we are Fallout fans too!" credibility.
<blockquote><b>What’s the whole deal with rabid Fallout fanboys desperately worried that Fallout 3 is not going to be a proper RPG?</b>
<blockquote>You have no idea why he [dad] left. You expected him to be there and he’s not. So this is kind of the jumping off point. The overseer’s thugs are out to get you and you basically figure out a way to break out of the Vault like your father did to go in search of him.
“What was so important? Why did he leave me behind? What did he need to go and do? Where is he?” These are the questions you ask yourself and these are your reasons for leaving the Vault and venturing out into this post-nuclear wasteland.
Whereas in this game Liam Neeson is the impetus for the majority of the main quest – it’s about finding your father, finding out what he is up to, finding out if you can help him.</blockquote>I really, really dislike games where I'm supposed to find missing relatives, especially when it's "the majority of the main quest".
<blockquote>Your biggest foes in the game are these super-mutants that are invading the world and are in a constant battle to push humans out.</blockquote>Invading the world, are they?
Thanks, Briosafreak
And know we know that the main quest in Oblivon will be about finding your father.
[Gee, this sound really like the main plot for say, Oblivion, at least it is similar in its tone].
Supermutants, invading the world, eh
Gee, that sound similar to the main quest in Oblivion
where you had to fight off supermutants, eh, I mean daeda, from Hell.
[Hey, maybe these supermutants come from an underground bunker called Hades or Hell or something like that].
I find the main quest for Fallout 3 really :wall: and it makes me really :evil: that the guy(s) who designed (or wrote) this quest doesn't know how to be more imaginative than this, meaning take some plot lines from Oblivion, Star Wars, and BG1 and melt them together. In Fallout 1, you're sort of forced to play the role of the Vault Dweller anyway, so the part where I'm forced to play as 19-year young male or female doesn't bother me much. What bothers me, though, is the fact that since your Father left the Compound (eh, Vault 101), you're forced to go after him. It is NOT the Overseer who kicks you out the door, since he strongly suspects you having something to do with your Father's leaving the vault. No, IT IS YOU, who decideded to go after you Father. Plotwise, to me, this doesn't make any sense at all. At least it should be the Overseer and his goons that kicks you out of the Vault - because of their suspicisions towards you.
At least, we now know, that the Supermutants are trying to take over the world. (hey, maybe our Father did have something do with that - afterall he is a genetic scientist...).
Again, this lack of imagination & fantasy and rehash of old (unused?) ideas for Oblivion (and TES games probably). Basically, Fallout 3, will be like Gears of War (or something similar?), a game in which you fight supermutants every step of the way, and around every corner of the mean lean streets or the urban jungle that is Washingon D.C. after the Fall(out). At least for it's mainquest
: As I understand it, in several FPS games, you can also upgrade your weapons, make new ones, and do targeted shots as well
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Also, it really sound like the Master's plan from Fallout 1 is about to become a succes??
(didn't we nix the Master at the end Fallout 1, though??).
Just when I got my hopes up for Fallout 3 again, then Pete goes a does an interview that let the hopes go down again...
edit:
If you look at the interview, Pete gets asked a question about violence in games, and answers it pretty well. He also says something like this 'if you want to use the speech skill in Fallout 3, then you can do so, to solve political things and such'. So that a bit more hope for me. However, the whole interview made me go :wall: and
since it is clear to me that Fallout 3 is going to be RPG/FPS hybrid sort of a thing, maybe even a cross between STALKER, Gears of War and the (original) Fallout games. That's fine, but why name the game Fallout 3 then, if they (only) want to make a game that is a 'true succesor' to the series, and not a (real) sequel
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I would have ben fine, content and happy to play 'Fallout: The Eastern Story' or a game like that, based on the concept of the old Fallout games.