Azarkon said:
I don't see how skill-based systems constitute a "progression" from class-based systems.
Perhaps not a progression in terms of time, but a progression in theoretical terms.
A class based system puts characters into a discrete number of categories (usually a fairly small number). A skill based system allows a continuous range of character builds. A skill based system is more versatile in this sense (a good thing I think).
A class system has two benefits that I can see (feel free to come up with more):
(1) It provides a character with some sense of identity from the start: you are an X, and Xs have all this interesting stuff in common, a load of history... A player can of course manually place his character into a such a "class" in a skill based system, but with a class based system it's more clear cut.
(2) It allows a basis for decisions which have to have discrete answers (often yes/no). E.g. can the player cast this spell / use this power / use this skill... - if he's of class X, yes otherwise no. It's pretty easy for a player to make character building decisions when such abilities are grouped into premade classes. It's also easy for designers to make sure that each class is reasonably balanced and interesting to play.
Personally I don't think either of these compensate for the versatility of a skill based system. With a skill based system the whole process provides more options and is more complex. It also relies on the player to provide any interesting backstory... for his character himself - he can no longer automatically say "This character is an X".
If a class based system becomes this versatile it loses everything that made it a class based system.
I see class based systems as closer to adventure type games than skill based systems (not necessarily a bad thing). I prefer the versatility of a skill based system for RPGs.
Having said that, I was one of the "XCOM real time with pausing?? How terrible!" people, who ended up never playing turn based - so perhaps I'm just wrong again.
On this issue, is RTwP really the enemy? I always played XCOM Apocalypse on RTwP, and enjoyed it. Having said that, I have fonder memories of the original UFO missions - there always seemed more strategy involved.