Tags: Avernum 3
We've just posted our <a href="http://www.rpgcodex.com/content.php?id=11">interview</a> with <a href="http://www.spidweb.com">Spiderweb Software</a>'s guru of gurus, <b>Jeff Vogel</b>. Here's a bit of the interrogation:
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<blockquote><b>6.) You've come up with a few fairly original ideas for CRPG settings. Avernum/Exile were essentially high fantasy games within a giant dungeon world. Geneforge was a quasi-fantasy biotech setting. What inspires your settings? Do you feel that unique settings help or hurt CRPGs?</b>
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Don't forget Nethergate, set in Roman-occupation Britain.
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My settings tend to be inspired by books I read and movies I see. My plots tend to come all out of my own head (though based in a basic fantasy framework), but the settings tend to infect me from outside.</blockquote>
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Thanks for the <a href="http://www.rpgcodex.com/content.php?id=11">interview</a>, <b>Jeff</b>!
We've just posted our <a href="http://www.rpgcodex.com/content.php?id=11">interview</a> with <a href="http://www.spidweb.com">Spiderweb Software</a>'s guru of gurus, <b>Jeff Vogel</b>. Here's a bit of the interrogation:
<br>
<br>
<blockquote><b>6.) You've come up with a few fairly original ideas for CRPG settings. Avernum/Exile were essentially high fantasy games within a giant dungeon world. Geneforge was a quasi-fantasy biotech setting. What inspires your settings? Do you feel that unique settings help or hurt CRPGs?</b>
<br>
<br>
Don't forget Nethergate, set in Roman-occupation Britain.
<br>
<br>
My settings tend to be inspired by books I read and movies I see. My plots tend to come all out of my own head (though based in a basic fantasy framework), but the settings tend to infect me from outside.</blockquote>
<br>
<br>
Thanks for the <a href="http://www.rpgcodex.com/content.php?id=11">interview</a>, <b>Jeff</b>!