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Introducing Diablo II: Merciless

1eyedking

Erudite
Joined
Dec 10, 2007
Messages
3,606
Location
Argentina
By the way, v1.1 "Agnostic Magic" is currently being cooked up with the following changes:
  • Magic Items are now affix-agnostic: Prefix and Suffix pools for Magics now include all possible modifiers from both affix types. What this means is that an affix that could previously only roll as a Prefix can now roll as a Suffix as well—including the probability of it rolling twice. In theory—and if incredibly lucky—you could end up with items such as +570-600% Enhanced Damage Weapons, +70-80% FRW Boots, +90-96% to Cold Resist Rings, +200-240 Life Amulets, +2-4 to All Skill Helms, +3-6 to Amazon Skills Javelins, etc.
  • Javelins can once again use Spear skills (Jab, Charged Strike, etc.).
  • Costs for Magic modifiers have been decreased severely, making repairing and restocking items much cheaper.
  • The buy/sell value of Dust has been increased.
If you want to access developer versions let me know.
 

1eyedking

Erudite
Joined
Dec 10, 2007
Messages
3,606
Location
Argentina
Update 1.1 "The Jagged Patch of Jaggedness" is out.

  • Magic Items are now affix-agnostic: Prefix and Suffix pools for Magics now include all possible modifiers from both affix types. What this means is that an affix that could previously only roll as a Prefix can now roll as a Suffix as well—including the probability of it rolling twice. In theory—and if incredibly lucky—you could end up with items such as +570-600% Enhanced Damage Weapons, +70-80% FRW Boots, +90-96% to Cold Resist Rings, +200-240 Life Amulets, +2 to Cold Skils Jewels, +2-4 to All Skills Helms, +3-6 to Amazon Skills Javelins, etc.
  • Keeping true to the spirit of traditional Roguelikes, some very unusual prefix and suffix string combinations can now happen.
  • Amazon items now roll "+1-2 to Amazon Skill Tabs" as their automod, and can roll "+1-3 to Amazon Skill Tabs" on Magic and Rare items.
  • Javelins can once again use their Spear-class skills (Jab, Charged Strike, etc.).
  • Costs for Magic modifiers have been severely decreased, making repairing and restocking items much cheaper.
  • The buy/sell value of Dust has been increased dramatically to prevent an exploit.
  • Fixed a bug where Farah and Lysander were selling items.
 
Last edited:

1eyedking

Erudite
Joined
Dec 10, 2007
Messages
3,606
Location
Argentina
Update 1.2 "Master of Melee" is fresh off the oven.

  • The Barbarian's passive Weapon masteries have been reworked into six different categories:
  • 1H Edged Melee Weapons
  • 1H Blunt Melee Weapons
  • 2H Edged Melee Weapons
  • 2H Blunt Melee Weapons
  • Throwing Weapons
  • Shield Mastery, which increases Block Rate.

  • Edged Melee Weapons: Swords, Axes, Daggers, Spears, Polearms.
  • Blunt Melee Weapons: Clubs, Hammers, Maces, Flails, Mauls.

  • As a reminder, Blunt Melee Weapons have higher chances of rolling physical modifiers (ie., ED%, Flat Added Damage).
  • Staves no longer deal Area Damage. This change will apply to new Staves dropping.
  • Elixirs now last for 60s and cost 4000 Gold (previously 45s and 5000 respectively). This amounts to a 40% discount of their Gold/second performance.
  • The passive stats penalty in the Modder's Cut Edition has been removed. For these changes to apply on existing characters, you need to reset your stats/skills with Akara, or use a Token of Absolution.
  • Bugfix related to some Set items not granting their multiplicative MF bonus.
  • Bugfix related to some Magic affixes applying an incorrect bonus.
  • QoL change granting all Throwing Weapons a small innate replenish quantity modifier.
 

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