Relien
Scholar
galsiah said:Personally I'd prefer it if they'd hide the damage stats and let the player see (viscerally ) what the difference was through using different weapons, or through descriptions / prices / preferences of NPCs etc.
That way designers would have the freedom to have steel longswords do e.g. 11.384 damage, without it looking odd to the player. At the moment, the choice is between 1 point steps and 2 point steps, simply because the system has to look simple to the player. It'd be very surprising if either of these were the ideal solution. Once you hide the stats, you can use 11.384s to your heart's content.
That would be nice, but there should be some representation of the item's quality corresponding to the character's ability to quickly recognize its usefulness without having to damage/hurt something with it. Something like a graphical bar, since it will not disturb the player like 11.384 would.
Also, they seem to have used a rather simplistic More damage == Heavier model.
Now I know this isn't generic fantasy land, but Bosmer / Altmer are still known as archers / mages, not for their brute strength. Does the following make sense?
Well, it could be dark elven. According to MW they're quite strong, the only stronger races are Nords, Redguards and Orcs. I presume you took those numbers from the guide - I didn't see it, but an example of a strong yet light material should be glass.