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Game News inXile's Torment successor has a name, Mark Morgan hired to compose

Jaesun

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Who's retarded shit alt is this?
 

Snerf

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In Numenera, you will be able to grapple a turtle.

*epic music sting*

Not introspective enough.

In Numenera, you will grapple with your own dark reflection while not being able to shake the suspicion that you've grappled with this particular grappler before.

Eventually you will realize that true torment is one's attempt to grapple with that which cannot be grappled.

The end boss is an ooze.
 
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Excidium

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In Numenera, you will be able to grapple a turtle.

*epic music sting*

Not introspective enough.

In Numenera, you will grapple with your own dark reflection while not being able to shake the suspicion that you've grappled with this particular grappler before.

Eventually you will realize that true torment is one's attempt to grapple with that which cannot be grappled.

The end boss is an ooze.
:lol:
 

hiver

Guest
Cosmo, Monty Cook actually had a blog post explaining the name, which backs up you interpretation pretty well:

A lot of people have been speculating, wondering, or asking what the name “Numenera” means. The answer is complex. To start with, “Numen” is one of my favorite somewhat obscure words. I also like the closely-related “numinous.” It has many different meanings, and all of them play into the game really well. Numen means ”an influence perceptible by mind but not by senses.” More specifically, it relates to “the presence of the divine.” More generally, it relates to anything supernatural.

Although, Tolkien was likely aware of this meaning of numen as well, so it may be that Numenera and Numenor are the result of parallel derivations.
Parallel my ass. More likely Monte googled Numenor and saw where Tolkien got the word.
:troll:
 

Cosmo

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Well, Maiandros, you should know that the very few pieces of artwork released by InXile look more "planescapy" than what we can see on Numenera's home site (i.e. convoluted forms and earthy tones instead of airy, bright-colored and open ended landscapes).
And even in the P&P setting, that picture of the worm-bitch from hell promises some weirder and darker stuff.
 
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Irenaeus

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PC RPG Website of the Year, 2015 Divinity: Original Sin Torment: Tides of Numenera
i refuse to nitpick over a title, especially when previous announcements both signified the direction, and limited the possible outcomes if you take a moment to consider it;
what i -do- worry about, is depicting..atmosphere..
If Wasteland 2's graphics are anything of an indicator, i shiver in advance..just cannot see how that gritty, dark, pessimistic an atmosphere of PST can be captured by cartoony (not sure if this is the right word here?) graphics enriched with bloom and hdr..they lack the starkness, the grittiness..i think that phrases it well. As usually, shall await and see.

That fractal bloom tree/city they showed looked dark and gritty enough. Too bad that's just concept art and not in engine.
 

Brother None

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The video from inXile should show more properly what they're doing art design and graphics wise. A lot of the "cartoony" feel came from both early iterative process and it being WIP. But this is one of those show don't tell things, so hopefully video will be out soon.

I really like the Torment are so far. Dana being Dana.
 
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The video from inXile should show more properly what they're doing art design and graphics wise. A lot of the "cartoony" feel came from both early iterative process and it being WIP. But this is one of those show don't tell things, so hopefully video will be out soon.

I really like the Torment are so far. Dana being Dana.

Tell us the truth! Will the gameplay vid be out before the end of January? : x
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
They've said it would be out within a month from the last Kickstarter update, so they have two more weeks.
 

Brother None

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Tell us the truth! Will the gameplay vid be out before the end of January? : x
Don't really know for sure, but...probably not? It's pretty close, I'm holding out hope for it hitting this week but I won't guarantee it will.
 

hiver

Guest
The Planes died because TNO never got to redeem his horrible original crime.
 

selkin

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This is great news, Fallout's music is simply one of the best Soundtrack of all time. I remember I was very happy when I saw Mark Morgan done the soundtrack for Planescape. However, when I played the game, I felt the music was too reminiscent of Fallout's ST. Some sounds were just exactly the same. It was confusing to hear Fallout's sounds in a different game.

Mark Morgan did such a good job on Fallout's Soundtrack they probably just wanted the same results for Torment. Therefore they took the recipe root and branch, and used it on Planescape...
'Don't change what is working'... what a typical mistake studios and publishers can do.

Didn't mean to troll, this is my honest and humbling opinion just.
 
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Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I just hope Morgan becomes more prominent person in the video games, because frankly I'm fed up with Jeremy Soule. Some counterbalance would be good. With Wasteland 2, this project, and hopefully Prey 2 (with Jason Graves) he'll make big entry.
 

hiver

Guest
This is great news, Fallout's music is simply one of the best Soundtrack of all time. I remember I was very happy when I saw Mark Morgan done the soundtrack for Planescape. However, when I played the game, I felt the music was too reminiscent of Fallout's ST. Some sounds were just exactly the same. It was confusing to hear Fallout's sounds in a different game.

Mark Morgan did such a good job on Fallout's Soundtrack they probably just wanted the same results for Torment. Therefore they took the recipe root and branch, and used it on Planescape...
'Don't change what is working'... what a typical mistake studios and publishers can do.

Didn't mean to troll, this is my honest and humbling opinion just.
Stick your humble and honest opinion where the sun dont shine, buster!

As to what you actually said - the similarity of the score was actually great and fitting. Because it strengthened the inception of the game being done by same people, same mindset, same ideology towards games.
The atmosphere, the feel, the philosophy. It all fits.

And instead of one great music score we got two.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
I thought PS:T's soundtrack was different enough. Clearly had a fantasy feel as opposed to Fallout's industrial feel.
 

Koschey

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I just hope Morgan becomes more prominent person in the video games, because frankly I'm fed up with Jeremy Soule. Some counterbalance would be good. With Wasteland 2, this project, and hopefully Prey 2 (with Jason Graves) he'll make big entry.
I actually really liked Jeremy Soule's work on Secret of Evermore, the soundtrack had a very nice somber feel to it. It's just that as time went by, his work just got more and more GRANDIOSE and EPIC, not to mention overblown. Sometimes less is more.

Otherwise agreed, Morgan really deserves more attention than he's getting.
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Jeremy Soule did excellent on Total Annihilation, Morrowind and Secret of Evermore. The less said about his other efforts, the better.

TA has a wonderful soundtrack. See, with TA, overblown /worked/. It was that kind of game. You've got to use the right music for the right kind of game. And it still had hints of that stillness that made SoE so pleasant.
 

Surf Solar

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I just hope Morgan becomes more prominent person in the video games, because frankly I'm fed up with Jeremy Soule. Some counterbalance would be good. With Wasteland 2, this project, and hopefully Prey 2 (with Jason Graves) he'll make big entry.
I actually really liked Jeremy Soule's work on Secret of Evermore, the soundtrack had a very nice somber feel to it. It's just that as time went by, his work just got more and more GRANDIOSE and EPIC, not to mention overblown. Sometimes less is more.

Otherwise agreed, Morgan really deserves more attention than he's getting.


This. SoE had an amazing, minimalistic score. Sometimes he used actual field recording samples as background for "music" - pretty impressive considering the limitations of the SNES audio chip.
 

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