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Is CK2 a R(ole)P(layin)G game?

Beastro

Arcane
Joined
May 11, 2015
Messages
8,094
Its quite arbitrary where you draw the line in regards to this game though and say "Yep, its got one more RPG option now, that makes it an RPG with Grand Strat elements now.".

It would be different if your character, your family, your court and vassals did more, but you're stuck looking over a map and just getting pop up windows.

If the game was more involved and "direct", like you having to navigate around your realm personally to get shit done like a Castilian monarch always on the move with no capital or William the Conquer having to hop between England and Normandy, especially when it came to combat, there might be something more to swing it into RPG territory.
 

FreeKaner

Prophet of the Dumpsterfire
Joined
Mar 28, 2015
Messages
6,910
Location
Devlet-i ʿAlīye-i ʿErdogānīye
Most modern sportsball games have more RPG elements than a lot of so-called RPGs.
NHL 2019(Hockey) has something like 15 different classes(yes, classes.)
Each character has 9 offensive attributes, 6 defensive attributes, and 8 athletic attributes.
Each character has two traits, every trait gives both a bonus and has a negative tradeoff. The first trait is your 'primary' one and gives a bigger bonus/negative than the secondary one. Something like 100+ traits in total.
Each character has one specialty, which is sort of like a trait but only applies in specific situations when certain conditions are met, and has no negative. There are at least 21 different specialties.

All of these screenshots are from a so-called sports videogame:
Talent tree:
My-Great-Capture-Screenshot-2018-09-17-16-20-56.png
Specialties:
My-Great-Capture-Screenshot-2018-09-17-16-21-21.png
Screenshot of your character sheet:
snapshot.jpg

There is this odd trend in video game companies, especially AAA ones, that really shows how self-defeating and braindead data-based marketing research can be when it's read without proper context and understanding.

The game franchises which weren't RPG at first started to borrow more and more RPG elements because it was likely shown these are popular. So you have sports games, action games, strategy games and whatever else you name it that indeed crossed the threshold to arguably be RPGs, especially in recent years with games like assassin's creed and sports games as you showed here.

Meanwhile, the companies that started in making RPGs, however derivative, like bioware and bethesda as well as some others, instead are stripping their games from RPG elements and removing them until they become action games to reach a broader audience.

Because they both try to appeal to a broader audience and keep player retention, they have crossed an event horizon where games that started as RPGs no longer are, while games that weren't became so. Because the ones that started as RPGs took their RPG audience for granted, thus they started to appeal to lower and lower common denominator to get a bigger audience. It turns out they started to instead appeal to a common denominator so low it doesn't exists. Bethesda could keep remaking elder scrolls with Skyrim formula for eternity, likely being a hit each time yet they are trying to appeal to some geriatrics at retirement homes at this point so they have been bombing their latest titles. However just selling 15-20 million copies each time wouldn't cut it, the nature of the company demands it must always grow.
 

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