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Is Jagged Alliance 3 dead?

Zhuangzi

Scholar
Joined
Sep 11, 2008
Messages
307
Yeah I've played JA2 1.13. Not for very long. It's certainly got some nice stuff in it, but after playing the vanilla campaign through 5-6 times, I don't have the motivation to play all the way through with 1.13.

Silent Storm didn't do it for me. I can't get into it, not far enough to know whether I like Panzerkleins or not.

The best thing I've played in recent times in this genre is UFO: Extraterrestrials, which was made much better by fan mods. Still, it wasn't JA2. The combat wasn't as good, no matter how much stuff they added.

It just annoys me that a game is being withheld not because it is broken or buggy, but because the graphics aren't good enough. JA3 might not even be that good, but I want to be able to see for myself whether the series has any life left in it. :cry:
 

Mnemon

Educated
Joined
Jul 20, 2004
Messages
64
LCJr. said:
Let's get this straight for those not in the know. 1.13 isn't that good. There is no focus or goal. It's just a group of coders adding whatever feature seems cool at the time.

6 months back I'd have agreed. Since the release of the New Inventory System the project seems to suddenly have picked up pace and *gasp* focus. Multiplayer is in. Multiplayer co-op in the works. As is an upgrade of the sprite system (i.e. giving modders access to enhance the look and customisation of players). Externalisation is speeding up.

There's actually finally a sub-forum that actually focuses on discussing ja1.13 as a mod-base (which, yes, it still isn't). Regardless some first mods/conversions building on 1.13 start to appear: Renegade Republic and Legion 2.

So, on that end - it finally seems to move out of the "lets-add-more-pointless-details" phase towards actually improving on what the game engine can be used for.
 

OSK

Arcane
Patron
Joined
Jan 24, 2007
Messages
8,165
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
I enjoyed the Silent Storm games much more after I used the No PK mod.
 

The_scorpion

Liturgist
Joined
Dec 10, 2006
Messages
1,056
Mnemon said:
LCJr. said:
Let's get this straight for those not in the know. 1.13 isn't that good. There is no focus or goal. It's just a group of coders adding whatever feature seems cool at the time.

6 months back I'd have agreed. Since the release of the New Inventory System the project seems to suddenly have picked up pace and *gasp* focus. Multiplayer is in. Multiplayer co-op in the works. As is an upgrade of the sprite system (i.e. giving modders access to enhance the look and customisation of players). Externalisation is speeding up.

There's actually finally a sub-forum that actually focuses on discussing ja1.13 as a mod-base (which, yes, it still isn't). Regardless some first mods/conversions building on 1.13 start to appear: Renegade Republic and Legion 2.

So, on that end - it finally seems to move out of the "lets-add-more-pointless-details" phase towards actually improving on what the game engine can be used for.

:shock:

are we seing the same 1.13?

New inventory has not only broken half of the modmaking that has been done previously, it is also about as useful and creative as an asshole on one's elbow. It offers virtually nothing for modmaking

externalisation speeding up? what was the last thing externalised?? loadscreens a year ago? you've got to be kidding me

NIV is the very pinnacle of "let's add more pointless details"
externalisations seem dead and buried compared to what has been done in early development

the only interesting element of the last year of 1.13 was probably multiplayer, but it's still alpha-ish and ja2 is more of a single player game IMHO

Renegade republic has been out for like a year now and legion is pre-NIV mode as well and nothing really worth mentioning is in the works. Wildfire and UC hybrid my ass, copy-pasting stuff from other mods into 1.13... nothing against the guys doing them, but wildfire hybrid is a thing we were doing back when wildfire 6 came out and it was like copying over some files and clean up some maps. Bored housewive work stuff. The way it is treated like an actual mod these days shows the degree of decline the modmaking sceene has seen lately

The reason i design PCM as non-intrusive as possible is because 1.13 of NIV's era is goddamn awfully restrictive to modmaking. They've overloaded their engine with mess that i'm really not willing to clear out after each revision.

All of the above applies to modmaking. I'm not saying it ain't fun to play it. Personally, i stopped though.
 

cutterjohn

Cipher
Joined
Sep 28, 2006
Messages
1,629
Location
Bloom County
DS port: I stumbled across the developer while looking around the Cypron Studios site. Yep they got it, and it's apparently delayed until Q1/2009.

They made the meh Gods: Lands of Infinity game, and a terrible DS RTS game with NO save function! WTF?! (Used passwords, how 1980s... thank god for flash carts and RTS for the little that I played it...)
 

Khor1255

Arcane
Joined
Sep 8, 2008
Messages
64,480
Whoa! Yet another developer farting around with Ja3?

Man, will it ever end. I am grateful that they did not release the versions I have seen so far. Nothing looked terribly interesting and in fact the face renderings were not nearly as expressive as those of Ja2.

I had suggested maybe using 2d for this aspect if that's really the best quality you can get from 3d and I was not too thrilled that they were talking about screwing with the way time was handled in Ja2.

The real time/turn based is one of the most user friendly aspects of the system. I cannot see smart pause as an improvement on this although I would not completely rule it out as a possibility.
 

Phalanx01

Novice
Joined
Jan 22, 2008
Messages
12
Be realistic, only SirTech is able to produce a game like JA2.

Anyone played Hired Guns: Jagged Alliance? Seems that was their first bit as Jagged Alliance 3. One of the worst TB games I ever played...

Anyway I guess we need to wait and see on the subject, but keeping in mind the crappy games that have been released in 2008 I'm not very optimistic anymore.
 

Phalanx01

Novice
Joined
Jan 22, 2008
Messages
12
SirTech doesn't exist anymore. Last I heard is that Strategy First bought a lot of licences from them or something like that.
 
Joined
Sep 17, 2008
Messages
453
Location
Heck
Damn just looked up Linda Currie (aka Linda Sirotek, aka Meltdown)'s bio on MobyDicks.

Star Trek Legacy (2006), Bethesda Softworks LLC
Zoo Tycoon 2: Endangered Species (2005), Microsoft Game Studios
Zoo Tycoon 2 (2004), Microsoft Game Studios

BETHESDUH!!! :captainkirkscreamingkahn:

Also,

Ian Currie

Empire Earth III (2007), Sierra Entertainment, Inc.
 

Ion Flux

Savant
Joined
Jul 13, 2005
Messages
1,301
Location
Up way, way past my bedtime.
Project: Eternity
Applegate's Breasts said:
Damn just looked up Linda Currie (aka Linda Sirotek, aka Meltdown)'s bio on MobyDicks.

Linda Currie was Meltdown? I never knew that. That's freakin' rad. I'm going to hire her now just so I can hear her bitch about Biff.
 

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