Relien
Scholar
This is probably one of the prettiest first-person 2D RPGs and definitely one of those games that gave me reasons to hate the early 3D titles.
So I decided to replay those, or rather play them properly and actually finish them this time. I got them from The Underdogs, even with manuals. However, there's one thing that makes me wonder - the manual spends several pages describing the completely intuitive and self-explanatory interface, while it only says the following regarding the character system:
Ridiculous. Just compare it to an exhaustive description like e.g. the one in Wizardry 7 manual.
So, some questions/guesses:
Also, so far I didn't notice any improvement in any of the stats over time except Vitality (Hit Points), is the manual lying? And while I'm at it, how do you gain any new spells?
Then there's this problem in Ishar 3 in shops - when you mouse over an item you'd like to buy, instead of any information there's just an empty parchment displaying over your character portraits. I don't remember this issue when I was playing it ages ago, but perhaps I had a different version of the game back then.
Ok, that'll be enough data mining for now. Any help greatly appreciated.
So I decided to replay those, or rather play them properly and actually finish them this time. I got them from The Underdogs, even with manuals. However, there's one thing that makes me wonder - the manual spends several pages describing the completely intuitive and self-explanatory interface, while it only says the following regarding the character system:
...Characteristics and skills influence the player's actions (e.g. a strong person will cause the enemy more damage, a robust person will withstand blows better).
These parameters develop in the course of the game in relation to fights, successes and set-backs. There are seven skills: lock-picking, perception, first aid, shooting, weaponry skills (one-handed, two-handed, throwing).
Ridiculous. Just compare it to an exhaustive description like e.g. the one in Wizardry 7 manual.
So, some questions/guesses:
- Lock-picking: Is this a useful skill? I don't recall seeing many locks in the game.
- Perception: Again, is it useful or does it just provide flavor text once in a while, like "This swamp sure does stink!" ?
- First aid: Well, the amount of Vitality healed.
- Shooting & weapons: Only attack rate, right?
- Strength: Melee damage bonus?
- Constitution: Vitality per level, maybe some resistances?
- Agility: Ranged damage bonus? Armor class perhaps?
- Intelligence: Wizard spell effectivity/availability?
- Wisdom: Priest spell effectivity/availability?
Also, so far I didn't notice any improvement in any of the stats over time except Vitality (Hit Points), is the manual lying? And while I'm at it, how do you gain any new spells?
Then there's this problem in Ishar 3 in shops - when you mouse over an item you'd like to buy, instead of any information there's just an empty parchment displaying over your character portraits. I don't remember this issue when I was playing it ages ago, but perhaps I had a different version of the game back then.
Ok, that'll be enough data mining for now. Any help greatly appreciated.