How about to create a remake of this trilogy?
With keeping the wonderful graphics and sound, but making a better, turn-based combat system, more story and NPC conversations and maybe a better character improvement system?
Sir Uhu,
As for me, Ishars are just fine as they are, although if they were turn-based, they would be tenfold better. Ishar was kind of MYST in RPGs for me. Where you know almost nothing, hints you get are highly laconic, and you have to guess and figure out everything yourself and, as a result, the feeling of exploration and discovery is at its maximum. There is no excess of monsters behind every corner like in King's Bounty Warriors of the North (so that fighting them you forget what you are actually after), enemies are no bombastic hoary cliches (this is a good style of most Silmarils products, their good taste!), there are no "elite decaying ravenous superzombies" for the developers would need to concoct
more monster classes but had no better idea except for adding some stupid prefixes to their names, all this making Ishar an almost perfect FPV RPG. Except for real-time combat, of course. But there was a way around, - hitting ESC or entering a character's stats/inventory screen would give you a tactical pause to consider your move.
May I ask you, as an Ishar expert, a question (I know that ishar's 'specialty' is character's liking and disliking each other, voting for kicking out etc): IS THERE ANY WAY AROUND IF SOME PRECIOUS PARTY MEMBER DISAPPEARS WHILE YOU SLEEP?! I remember finding an astounding promising wizard Khalin in Elwingil, stronger than Zeloran and "diligent student", unlike him, AND... the psychiatrist says that everyone hates her, and she hates everybody, and after all spell education and stats upgrages she disappears with all (unique!) equipment at night.
I tried avoiding resting at inns and using potions of psychical regeneration in my spellcasters, but they JUST HAD NO BLOODY EFFECT !!! Maybe there is a typing error in manual and there is some TRUE recipe for that potion?!?
I would be grateful for advice.