True, but they also distribute only through Steam. And if the "30% take of digital sales on Steam" is to be believed, that's why they can sell that low without profit loss.
Still, for 2D art like this in these games, I have to wonder: The budgets these kinds of games were made on was likely smaller than they are now in the late 00's and early '10s. Maybe if the industry steps back to 2D and isometric like this for a while, maybe bad/low selling games wouldn't dent them so hard and they could recover some?
True, but they also distribute only through Steam. And if the "30% take of digital sales on Steam" is to be believed, that's why they can sell that low without profit loss.
Still, for 2D art like this in these games, I have to wonder: The budgets these kinds of games were made on was likely smaller than they are now in the late 00's and early '10s. Maybe if the industry steps back to 2D and isometric like this for a while, maybe bad/low selling games wouldn't dent them so hard and they could recover some?
Let´s see how PE and Shadowrun turn out sales wise. If they sell well enough i don´t see how other developer´s won´t look at the market and say "there´s money to be made with this 2d isometric crap".
I would be down to buying an episodic D&D isometric rpg, a new module every few months, akin to the excellent Walking dead game.
Imagine a group of studios working with the license and churning new modules at a steady pace. What´s not to like?
I like the gem gauges.Game quality discussion aside, Inquisitor looks alright.
Some giant Planescape:
https://www.mobygames.com/game/windows/commandos-2-men-of-courage/screenshotsPhantasmal, what games are your last three screenshots from? I'm guessing Commandos or something?
https://www.mobygames.com/game/windows/commandos-2-men-of-courage/screenshotsPhantasmal, what games are your last three screenshots from? I'm guessing Commandos or something?
That looks great.