Just as retarded as "all games would look better in AAA quality 3D." and for exact same reasons, nice shot notwithstanding.".. because all games would look better in 2D Isometric."
Not sure if serious but it's from Commandos series. Probably the first part, don't remember. The footprints are dynamic, and they dissapear after some time. If the guard see them , they'll be suspicious and start to move towards them. The difficulty bar is set where it fucking should be.
When I pitch the games to people I usually say that Commandos 1 felt more like a straight puzzle game than squad-based strategy or whatever you want to call it. You had to have very exacting movements sometimes or they'd sound the alarm and infinite guard patrols (would they ever disappear?) would make it basically impossible to proceed. Commandos 2 is a lot more dynamic, it's the one in the series that introduced a lot of the neat environmental interaction like climbing, throwing things through windows and placing tripwires, but at times it almost felt too open-ended in that regard. Sometimes you could just guard a corner and clear out an entire room, but I never played the game on maximum difficulty as a kid so maybe I'm underestimating things.The difficulty bar is set high overall.
*unzips*Assassin's Creed 4 from Chris "Stasis Guy"
Just as retarded as "all games would look better in AAA quality 3D." and for exact same reasons, nice shot notwithstanding.".. because all games would look better in 2D Isometric."
Yes.Just as retarded as "all games would look better in AAA quality 3D." and for exact same reasons, nice shot notwithstanding.".. because all games would look better in 2D Isometric."
No.
The top one looks like it's through a wide-angle lens. The bottom one, I agree with you.Is it just me or is the perspective fucked up in those two concept images?
Portraits should be trollfaces.