Banarok
Barely Literate
- Joined
- Apr 9, 2013
- Messages
- 1
as a fan of micro management i have questions about how items will be handled.
Will there be feats/skills for weapon and armor expertice and specialisation?, i have always hated the expertice feats since it's stupid you can't use say a katana because you don't have exotic weapon expertice, i mean "sharp end goes into enemy" how hard can it be?, i do however like specialisation feats.
Is it a shared inventory or individual one?
hence do i need to plan and distribute the healing potions and item weight to avoid encumbrance before combat or are they shared so it's simply click and loot goes to the shared backpack?
If there is a encurmberence limit, is it based on space (diablo 2 style), weight or number of items?
if so is that limit higher based on the strengh and or endurance of my characters?
and will characters be realistically strong, aka will they be able to carry a small armory untill you get to next shop or will you need to discard alot of good items for the sake of better ones?
personally I'd like to see a space and weight system combination system, i''ve always thought weight only systems are wierd since you can carry a truckload of mage robes and still be as agile since the robes never get in the way as it would realisticly. But i also understand them since they dumb things down to a more manageable level for people who are not fans of management.
Will packmules exist?
if so will they be in combat dungeon siege style or simply watch the combat from the sidelines?
I do suspect most of this will work simular to neverwinter nights, since they use 3.5s ruleset.
My English is not perfect, it's not my native language so please have some oversight on faulty grammar.
Will there be feats/skills for weapon and armor expertice and specialisation?, i have always hated the expertice feats since it's stupid you can't use say a katana because you don't have exotic weapon expertice, i mean "sharp end goes into enemy" how hard can it be?, i do however like specialisation feats.
Is it a shared inventory or individual one?
hence do i need to plan and distribute the healing potions and item weight to avoid encumbrance before combat or are they shared so it's simply click and loot goes to the shared backpack?
If there is a encurmberence limit, is it based on space (diablo 2 style), weight or number of items?
if so is that limit higher based on the strengh and or endurance of my characters?
and will characters be realistically strong, aka will they be able to carry a small armory untill you get to next shop or will you need to discard alot of good items for the sake of better ones?
personally I'd like to see a space and weight system combination system, i''ve always thought weight only systems are wierd since you can carry a truckload of mage robes and still be as agile since the robes never get in the way as it would realisticly. But i also understand them since they dumb things down to a more manageable level for people who are not fans of management.
Will packmules exist?
if so will they be in combat dungeon siege style or simply watch the combat from the sidelines?
I do suspect most of this will work simular to neverwinter nights, since they use 3.5s ruleset.
My English is not perfect, it's not my native language so please have some oversight on faulty grammar.