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item management

Discussion in 'Chaos Chronicles' started by Banarok, Apr 10, 2013.

  1. Banarok Barely Literate

    Banarok
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    as a fan of micro management i have questions about how items will be handled.

    Will there be feats/skills for weapon and armor expertice and specialisation?, i have always hated the expertice feats since it's stupid you can't use say a katana because you don't have exotic weapon expertice, i mean "sharp end goes into enemy" how hard can it be?, i do however like specialisation feats.

    Is it a shared inventory or individual one?
    hence do i need to plan and distribute the healing potions and item weight to avoid encumbrance before combat or are they shared so it's simply click and loot goes to the shared backpack?

    If there is a encurmberence limit, is it based on space (diablo 2 style), weight or number of items?
    if so is that limit higher based on the strengh and or endurance of my characters?
    and will characters be realistically strong, aka will they be able to carry a small armory untill you get to next shop or will you need to discard alot of good items for the sake of better ones?
    personally I'd like to see a space and weight system combination system, i''ve always thought weight only systems are wierd since you can carry a truckload of mage robes and still be as agile since the robes never get in the way as it would realisticly. But i also understand them since they dumb things down to a more manageable level for people who are not fans of management.

    Will packmules exist?
    if so will they be in combat dungeon siege style or simply watch the combat from the sidelines?

    I do suspect most of this will work simular to neverwinter nights, since they use 3.5s ruleset.

    My English is not perfect, it's not my native language so please have some oversight on faulty grammar.
     
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  2. HobGoblin42 Self-Ejected Patron Developer

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    Chaos Chronicles uses the proficiency system from OGL3.5, that means your character can equip anything but will receive disadvantages when using armors/weapons without fulfilling their specific proficiency.

    The party inventory is shared and only limited by its total weight. There are no limits regardings slots or space like in Diablo.
    Encumbrance is based on the strength of your character(s), splitted up in personal encumbrance (equipped items/armor, character strength) and party encumbrance (total inventory weight, accumulated strength).

    Packmules are not planned yet.
     
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  3. Sily Novice

    Sily
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    Sounds like a wonderful system! I have missed the D&D profeciencies and only PC RPG what I can think of including it is DDO. As in, the aspect that you can equip anything, even when not proficient, and will suffer penalties in return.
     
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  4. hoverdog dog that is hovering, Wastelands Interactive Developer

    hoverdog
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    Would it be something akin to how Wizardry 8 did this? You had default party inventory, with everything (and its weight) shared among each character, and small-ish personal inventory, mostly for quick-use items like scrolls, potions and ammo.

    It was a very good system.
     
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  5. Excidium P. banal

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    That system only makes sense in a blobber.
     
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  6. Jaesun Fabulous Moderator

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    Why?
     
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  7. Excidium P. banal

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    Because when you can split your party around it doesn't make much sense for them all to have access to the same item pool.
     
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  8. tuluse Prestigious Gentleman Arcane

    tuluse
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    What if you can only access the shared inventory out of combat like PE?
     
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  9. hoverdog dog that is hovering, Wastelands Interactive Developer

    hoverdog
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    In Wizardry you had to spend an action to access party inventory. Your way would be a must in an isometric game.
     
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  10. Ian_the_wise Literate

    Ian_the_wise
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    Will there be bags of holding or something to that effect? Also will items that go into non-magical bags like a gem-bag's weight be the total weight of all gems or just the weight of the bag?
     
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