CrimHead
Scholar
- Joined
- Jan 16, 2010
- Messages
- 3,084
Wanna fight about it? *come at me bro.jpg*
Before we proceed, let's take a look at how weeaboo this shit is, because this really just sets a whole new standard for japfaggotry. (nb4 1eyedking)
Wow. That's like, totally kawaii desu and stuffs. How about a video showcasing the level design?
http://www.youtube.com/watch?v=wDkebqWdHhQ
ololol linear corridor bullshit. Typical japs. Shit's so casual.
Now if you haven't discovered I'm being sarcastic by now, please vacate the thread and/or go fuck yourself immediately.
In a move that will assuredly surprise absolutely no one on this forum due to lack of interest, I recently purchased a Playstation 3. Why you might ask? Ps3 has no gaems! Well, that is apart from Demon's Souls.
I've played about 25 hours so far (no life syndrome ) and I must confess, this game is a fuckin' masterpiece. The level design is fantastic hearkening back to the early days of FPSes, with tons of secret areas, branching paths, optional encounters, and cool places to explore. There's an amazing amount of variation in elevation and environment, and the fantastic art direction and minimalist soundtrack gives the game a wonderfully grim "you're on your own, faggot" feeling.
But one of the coolest and most innovative things about this game is *you're not on your own*. The game has awesomely unique multiplayer (the first of it's kind really) that, rather than standing apart from the game as a novelty or distraction, is integral to the experience and ties in with the story, helping with world immersion. When you die, you lose your body and become a soul. When in soul form your health is drastically lowered, so you obviously want to be in body form as much as possible. Now, to regain your form, you can either use a rare item, help a random player by defeating a boss in his world, or invade another player's world and kill him. You can even become a boss in another player's world! It's all very awesome.
The game rewards and encourages a very careful, methodical, thoughtful play style. You must master every enemy's unique timing, and learn to roll, parry, and block correctly. If you take things slow, outfit yourself appropriately, and have a solid build, you'll almost invariably live. There are no cheap shooting opponents here ala Ninja Gaiden. If you die, it's your fault, not the game's.
I'd heard alot about the game's difficulty before buying it, and let me tell you, this game does not disappoint in that department. This game is no joke. This game does NOT fuck around. Having trouble with that boss? How about we have another of the same boss come in to slap your shit just as you were about to win? This isn't ZOMG TEH HARDEST GAME OF ALL TIME, like many are claiming, but it's definitely one of the hardest action rpgs I've ever played.
Now, to counterbalance this difficulty, when a player on your server dies, it leaves a blood stain. By touching this blood stain, you can view how that player met his end, cautioning you as to the various hazards around the level. You can also leave messages for other players, though I would've preferred to see those expanded upon (you must choose from presets in a template).
All and all this is a great game with grim atmosphere, awesome art direction, innovative multiplayer, brutal difficulty, and, from the looks of it, a very long campaign and immense re-playability. Already I've had multiple experiences in this game that trump even some of my fondest "this is just too awesome" moments in gaming. Most notably an hour long fight with another player that included me chasing him down a long chasm lined with a crumbling boardwalk, and culminated with me slapping him with my meat cleaver (no homo) into a lava pit. P. badass.
So yeah, if you have a ps3, and haven't played this game, you should have your anus reamed by a gigantic nigger cock.
Now I've got to go put some more hours in, see you faggots later
Before we proceed, let's take a look at how weeaboo this shit is, because this really just sets a whole new standard for japfaggotry. (nb4 1eyedking)
Wow. That's like, totally kawaii desu and stuffs. How about a video showcasing the level design?
http://www.youtube.com/watch?v=wDkebqWdHhQ
ololol linear corridor bullshit. Typical japs. Shit's so casual.
Now if you haven't discovered I'm being sarcastic by now, please vacate the thread and/or go fuck yourself immediately.
In a move that will assuredly surprise absolutely no one on this forum due to lack of interest, I recently purchased a Playstation 3. Why you might ask? Ps3 has no gaems! Well, that is apart from Demon's Souls.
I've played about 25 hours so far (no life syndrome ) and I must confess, this game is a fuckin' masterpiece. The level design is fantastic hearkening back to the early days of FPSes, with tons of secret areas, branching paths, optional encounters, and cool places to explore. There's an amazing amount of variation in elevation and environment, and the fantastic art direction and minimalist soundtrack gives the game a wonderfully grim "you're on your own, faggot" feeling.
But one of the coolest and most innovative things about this game is *you're not on your own*. The game has awesomely unique multiplayer (the first of it's kind really) that, rather than standing apart from the game as a novelty or distraction, is integral to the experience and ties in with the story, helping with world immersion. When you die, you lose your body and become a soul. When in soul form your health is drastically lowered, so you obviously want to be in body form as much as possible. Now, to regain your form, you can either use a rare item, help a random player by defeating a boss in his world, or invade another player's world and kill him. You can even become a boss in another player's world! It's all very awesome.
The game rewards and encourages a very careful, methodical, thoughtful play style. You must master every enemy's unique timing, and learn to roll, parry, and block correctly. If you take things slow, outfit yourself appropriately, and have a solid build, you'll almost invariably live. There are no cheap shooting opponents here ala Ninja Gaiden. If you die, it's your fault, not the game's.
I'd heard alot about the game's difficulty before buying it, and let me tell you, this game does not disappoint in that department. This game is no joke. This game does NOT fuck around. Having trouble with that boss? How about we have another of the same boss come in to slap your shit just as you were about to win? This isn't ZOMG TEH HARDEST GAME OF ALL TIME, like many are claiming, but it's definitely one of the hardest action rpgs I've ever played.
Now, to counterbalance this difficulty, when a player on your server dies, it leaves a blood stain. By touching this blood stain, you can view how that player met his end, cautioning you as to the various hazards around the level. You can also leave messages for other players, though I would've preferred to see those expanded upon (you must choose from presets in a template).
All and all this is a great game with grim atmosphere, awesome art direction, innovative multiplayer, brutal difficulty, and, from the looks of it, a very long campaign and immense re-playability. Already I've had multiple experiences in this game that trump even some of my fondest "this is just too awesome" moments in gaming. Most notably an hour long fight with another player that included me chasing him down a long chasm lined with a crumbling boardwalk, and culminated with me slapping him with my meat cleaver (no homo) into a lava pit. P. badass.
So yeah, if you have a ps3, and haven't played this game, you should have your anus reamed by a gigantic nigger cock.
Now I've got to go put some more hours in, see you faggots later