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- Jun 18, 2002
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Tags: Dungeon Hero
... or so says the co-designer of the therefore oddly titled game "Dungeon Hero". With a name like that, you obviously expect an in-depth RPG with lots of choice and consequences. And of course, you'd be wrong. <a href="http://www.gameslave.co.uk/content/dungeon-hero-preview/">GameSlave have the run-down on this totally not a dungeon crawler Action-RPG</a>:
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<blockquote>Dungeon Hero is an action/adventure game with a twist, and just from listening to the developers speak, you can tell that it means business. Even the title is a subtly ironic pun on the genre, as Firefly has taken every preconception you may have, and turned them on their heads.
<br>
<br>
"We wanted to make a Dungeon that is different… a real place."
<br>
<br>
Standing on his podium in the depths of a Soho Hotel's screening room; Bradbury walked us through the sample levels that were on offer. A 'dungeon' in their eyes, is not a random assortment of surprisingly well-made rooms or caves, but a vast metropolis, with its own eco-system, its own society, and its own living, breathing inhabitants… And its own WWI style trenches.</blockquote>
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It's different, because they're there for a reason! But wait, there's more:
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<blockquote>"There won't be a level five goblin in a room with a giant spider, who's not attacking the goblin, because that doesn't make sense. Neither is there going to be a chest of gold at their feet."
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Instead, there will be a whole city of goblins and you, as the only human in town, will need to help them in their war with the other clans. The environments, says Bradbury, will vary, and more importantly, will be real and tangible. These goblins are not just faceless monsters, but real people, and the dungeon is their home.</blockquote>
<br>
I still get to kill the Goblins though, right?
<br>
<blockquote> There will be no RPG-like distribution of attribute points. Instead, you are given 'skill points' that you can use to improve your offensive and defensive moves.
<br>
<br>
Another key point for Bradbury is story, as it will be here that team really try and hit home their 'anti-dungeon' motif. Firefly will be using a mix of comic-style sections that look like they're from a Frank Miller novel, and in-game hints via NPCs in order to drive the narrative. The story itself is being written by none other than Terry Pratchett, acclaimed author of the Discworld novels.</blockquote>
<br>
Yeah, I had to post that last bit too.
<br>
<br>
Spotted @ <a href="http://www.rpgwatch.com">RPGWatch</a>
... or so says the co-designer of the therefore oddly titled game "Dungeon Hero". With a name like that, you obviously expect an in-depth RPG with lots of choice and consequences. And of course, you'd be wrong. <a href="http://www.gameslave.co.uk/content/dungeon-hero-preview/">GameSlave have the run-down on this totally not a dungeon crawler Action-RPG</a>:
<br>
<blockquote>Dungeon Hero is an action/adventure game with a twist, and just from listening to the developers speak, you can tell that it means business. Even the title is a subtly ironic pun on the genre, as Firefly has taken every preconception you may have, and turned them on their heads.
<br>
<br>
"We wanted to make a Dungeon that is different… a real place."
<br>
<br>
Standing on his podium in the depths of a Soho Hotel's screening room; Bradbury walked us through the sample levels that were on offer. A 'dungeon' in their eyes, is not a random assortment of surprisingly well-made rooms or caves, but a vast metropolis, with its own eco-system, its own society, and its own living, breathing inhabitants… And its own WWI style trenches.</blockquote>
<br>
It's different, because they're there for a reason! But wait, there's more:
<br>
<blockquote>"There won't be a level five goblin in a room with a giant spider, who's not attacking the goblin, because that doesn't make sense. Neither is there going to be a chest of gold at their feet."
<br>
<br>
Instead, there will be a whole city of goblins and you, as the only human in town, will need to help them in their war with the other clans. The environments, says Bradbury, will vary, and more importantly, will be real and tangible. These goblins are not just faceless monsters, but real people, and the dungeon is their home.</blockquote>
<br>
I still get to kill the Goblins though, right?
<br>
<blockquote> There will be no RPG-like distribution of attribute points. Instead, you are given 'skill points' that you can use to improve your offensive and defensive moves.
<br>
<br>
Another key point for Bradbury is story, as it will be here that team really try and hit home their 'anti-dungeon' motif. Firefly will be using a mix of comic-style sections that look like they're from a Frank Miller novel, and in-game hints via NPCs in order to drive the narrative. The story itself is being written by none other than Terry Pratchett, acclaimed author of the Discworld novels.</blockquote>
<br>
Yeah, I had to post that last bit too.
<br>
<br>
Spotted @ <a href="http://www.rpgwatch.com">RPGWatch</a>