Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Preview It's not just a dungeon and you are not an ordinary hero.

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,566
Tags: Dungeon Hero

... or so says the co-designer of the therefore oddly titled game "Dungeon Hero". With a name like that, you obviously expect an in-depth RPG with lots of choice and consequences. And of course, you'd be wrong. <a href="http://www.gameslave.co.uk/content/dungeon-hero-preview/">GameSlave have the run-down on this totally not a dungeon crawler Action-RPG</a>:
<br>
<blockquote>Dungeon Hero is an action/adventure game with a twist, and just from listening to the developers speak, you can tell that it means business. Even the title is a subtly ironic pun on the genre, as Firefly has taken every preconception you may have, and turned them on their heads.
<br>
<br>
"We wanted to make a Dungeon that is different… a real place."
<br>
<br>
Standing on his podium in the depths of a Soho Hotel's screening room; Bradbury walked us through the sample levels that were on offer. A 'dungeon' in their eyes, is not a random assortment of surprisingly well-made rooms or caves, but a vast metropolis, with its own eco-system, its own society, and its own living, breathing inhabitants… And its own WWI style trenches.</blockquote>
<br>
It's different, because they're there for a reason! But wait, there's more:
<br>
<blockquote>"There won't be a level five goblin in a room with a giant spider, who's not attacking the goblin, because that doesn't make sense. Neither is there going to be a chest of gold at their feet."
<br>
<br>
Instead, there will be a whole city of goblins and you, as the only human in town, will need to help them in their war with the other clans. The environments, says Bradbury, will vary, and more importantly, will be real and tangible. These goblins are not just faceless monsters, but real people, and the dungeon is their home.</blockquote>
<br>
I still get to kill the Goblins though, right?
<br>
<blockquote> There will be no RPG-like distribution of attribute points. Instead, you are given 'skill points' that you can use to improve your offensive and defensive moves.
<br>
<br>
Another key point for Bradbury is story, as it will be here that team really try and hit home their 'anti-dungeon' motif. Firefly will be using a mix of comic-style sections that look like they're from a Frank Miller novel, and in-game hints via NPCs in order to drive the narrative. The story itself is being written by none other than Terry Pratchett, acclaimed author of the Discworld novels.</blockquote>
<br>
Yeah, I had to post that last bit too.
<br>
<br>
Spotted @ <a href="http://www.rpgwatch.com">RPGWatch</a>
 

Kingston

Arcane
Joined
Jan 13, 2007
Messages
4,392
Location
I lack the wit to put something hilarious here
I think you are trying too hard. It sounds alright to me. Its not like they are proclaiming that they are completely revolutionizing the genre with this game. They haven't aimed unreachably high, or gone with a straight-up Diablo clone, they are making plausible changes. I might play it.
 

shadow86

Novice
Joined
Jun 3, 2008
Messages
21
Kingston said:
I think you are trying too hard.

Way too hard. I mean, pick your battles. The whole goblin city sounds pretty interesting if they implement it well. Probably good fun.Plus, fucking Terry Pratchett.
 

Xerxos

Novice
Joined
Jan 30, 2007
Messages
72
shadow86 said:
[...]Plus, fucking Terry Pratchett.

I doubt they let you do that in the game... :wink:

But seriously: that name alone is a reason for me to buy this game
 

treave

Arcane
Patron
Joined
Jul 6, 2008
Messages
11,370
Codex 2012
It sounds good to me. Lighthearted fun, and at least it's not another high fantasy D&D setting clone. Since Terry Pratchett is writing the story I have high hopes that the dialogue will be attractive to me.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
You've become far to cynical DU, this game sounds alright. Reminds me of Ultima Underworld. And having Terry Prattchet on the team is certainly a plus.
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,169
Hmm, Terry Pratchett , this game suddenly sounds interesting...
 
Joined
Apr 12, 2007
Messages
1,658
Location
Prussia
DU isn`t trying too hard, he tells the truth. The golden age of RPG`s is over. Even this one won`t be able to compete with the classics from the past even if it turns out to be better than expected.

it ships on PC and Xbox 360 sometime next Spring
 

Gragt

Arcane
Patron
Joined
Nov 1, 2007
Messages
1,864,860
Location
Dans Ton Cul
Serpent in the Staglands Divinity: Original Sin
Lesifoere said:
Korgan said:
Terry? No shit?
Maybe he means Rhianna?
Wow.

My thought exactly. Rhianna can't write for shit, far as I recall, at that.

Well I certainly recall the story she wrote for Beyond Divinity... Let's leave it at that.

Anyway her official website reports that she is working on Dungeon Hero, nothing about her father though.

She is also working on Mirror's Edge...
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
Spot on, DU, and Pratchet stinks. After saying that, as it is an aRPG, I'm only interested in combat and char development. The rest will stink anyway, but I'm repeating myself.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
I wouldn't say that, the gothic games were action-RPGS and they had a great world and character interaction. The story is another question but the game as fun and kept you going.

Sounds interesting so far.
 

The Feral Kid

Prophet
Joined
May 30, 2007
Messages
1,189
Terry Pratchett yeah. Probably somebody else will write it and credit will go to Pratchett to attract the skeptics. His name is mentioned clearly for PR and nothing more.

There will be no RPG-like distribution of attribute points. Instead, you are given 'skill points' that you can use to improve your offensive and defensive moves.

It's funny how all the new aspiring developers of "action/rpgs" keep trying to dumb-down and oversimlpify their games because they think that way they'll reach more consumers.And sure is great pleasure to see one closing its doors after the other leaving usually only one game (not) to be remembered.
 

slipgate_angel

Scholar
Joined
Aug 15, 2007
Messages
288
Location
Texas
Instead, there will be a whole city of goblins and you, as the only human in town, will need to help them in their war with the other clans.
Ohh come on, that's no fucking fun.

Also, since when did all RPGs need choice and consequences?
 

Lurkar

Scholar
Joined
Feb 22, 2006
Messages
791
Put me in with the "trying too hard" crowd, this looks like it'll be pretty fun.
 

SpaceKungFuMan

Scholar
Joined
Nov 19, 2007
Messages
253
To be honest DU, I think you should just develop your own news posting style instead of trying to be VD with the famous extended quote and reply format. Not to be a dick, but I also think you're going a little too far with the self referential jokes in the attribution lines. We used to have more "professional" looking front page content, and I think getting back there will help stem the "decline of the codex" more than anything else.
 

Lemunde

Scholar
Joined
Jan 16, 2006
Messages
322
Whatever. They talk about the whole goblin city thing like it's supposed to be revolutionary to RPG design. While it is certainly different than the norm it's not enough to grab my interest. Same thing with the no-attribute points thing. I mean these are all minor things in the grand scheme of game design.
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
Mikayel said:
I wouldn't say that, the gothic games were action-adventures and they had a great world and character interaction. The story is another question but the game as fun and kept you going.
Yep, a ratio of 1:1000000000
Sure is a reason to expect those things from new arpgs. How could I have thought differently :roll:
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Shannow said:
Mikayel said:
I wouldn't say that, the gothic games were action-adventures and they had a great world and character interaction. The story is another question but the game as fun and kept you going.
Yep, a ratio of 1:1000000000
Sure is a reason to expect those things from new arpgs. How could I have thought differently :roll:

ah, i get it, you're being bitter because you've seen so much failure in the world and now, your eyes, they no longer carry that spark of youthful optimism.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom