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Preview It's not just a dungeon and you are not an ordinary hero.

Jasede

Arcane
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Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
NiM82 said:
Don't worry, I'm sure he will soon forget he's meant to be involved in it.

Wow, fuck you man.


@game

What the fuck is the problem? Yes we know games never hold their promises, but based on what I read there it's Ultima Underworld with a fun story and that living dungeon we used to discuss back and forth 10000 times 3 years ago.

Don't remember the "how to make a good dungeon" posts? "Put enemies there FOR A REASON", have them interact; and be able to interact with them, etc.

Isn't that exactly what they are aiming for? Good lord, what happened to you? XBox 360. Ok, that's pretty bad, but fuck you guys; tons of great games came out on consoles; some only on them, so whatever. Fuck, they even ported Ultima Underworld on the PS One. Does this make it an awful console game now? It's not like it's impossible to design an interface for one system, and a different one for the other.
 

DarkUnderlord

Professional Throne Sitter
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You guys salivate at the sound of a new Action-RPG, whose sole exciting element is that the city of Goblins is asking you to kill another city of Goblins which is hyped to holy hell along with the fact that, wait for it, "you're a hero, only you're not because... you're a mercenary who got tricked! ZOMG plot-twist!!1!" and I'm the one that gets blamed for the decline of the Codex?

I guess this is what happens in a forum full Pratchett loveboys. Either that or you lot read far too much into an article which also mentions less RPG elements, focus on "action / adventure", no in-game economy (apparently these "real Goblins" don't trade), enemies that don't even drop anything when they die (so apparently they're not wearing armour or carrying weapons at all so who knows why you're attacking them) and hack 'n slash moves which are "unlocked" as you level up. Oh and cutscenes done in a comic book style which apparently "really hits home on their anti-dungeon motif".

If you didn't go "WTF?" to that article, you got hit by the hype train. Hard.

SpaceKungFuMan said:
To be honest DU, I think you should just develop your own news posting style instead of trying to be VD with the famous extended quote and reply format. Not to be a dick, but I also think you're going a little too far with the self referential jokes in the attribution lines.
... and what, have less DRAMA at the Codex? Eh. I'm damned if I do and damned if I don't and if I'm gonna be damned, I may as well be damned for doing. That's my style, baby. Also, I was writing long quote-by-quote replies well before I ever met VD and well before the Codex.

I'm curious though, what would be my "own style" when it comes to posting news? Really, you either post and say you like it (which I do) or post and say you don't like it (which I also do) or post and don't say anything (which I sometimes do). There ain't much else you can do. Saint's also been posting teh witty critiscisms long before VD or I or anyone else ever came onboard too. It's an old Codex tradition.

SpaceKungFuMan said:
We used to have more "professional" looking front page content, and I think getting back there will help stem the "decline of the codex" more than anything else.
You lose by default for mentioning professional. Codex never has been and never will be "professional". Now once upon a time, we used to have nobody commenting on the news. I say we go back to those good old days. We'll be professional just like GameBanshee!

Jasede said:
What the fuck is the problem?
Choo... Choo... Here comes the hype train! All aboard the Firefly Express.

Hype Train said:
Dungeon Hero is an action/adventure game with a twist, and just from listening to the developers speak, you can tell that it means business.
They're serious, like Todd Howard. "They mean business." What did they actually say though?

Hype Train said:
Firefly has taken every preconception you may have, and turned them on their heads.
Every pre-conception I had? Really? Wow. Do go on...

Hype Train said:
The environments, says Bradbury, will vary, and more importantly, will be real and tangible.
Okay, so what does "real and tangible" mean exactly? I certainly have no problem dealing with the "real" and "tangible" threat of a church infested with demons that needs to be destroyed.

Hype Train said:
A 'dungeon' in their eyes, is not a random assortment of surprisingly well-made rooms or caves, but a vast metropolis
Okay, so it's not just a Church to clear out and a forest to clear out, it's at least one whole city to clear out! Cool!

Hype Train said:
, with its own eco-system, its own society, and its own living, breathing inhabitants… And its own WWI style trenches.
They "live and breathe". Any details on what they do? Hey, is there a blacksmith who sells stuff like in Diablo because that'd be cool. Though I wonder if it's more like Oblivion where everyone has a schedule. That certainly made Oblivion feel alive. Hey are the WWI trenches save points like how in Diablo 2 there'd be a safe zone in town where nothing ever happened and all the monsters would be outside? That's totally new!

Hype Train said:
In order to make this title stand apart, Firefly has tried to address the inconsistencies that go with the classic dungeon formula.
Stand apart? Wow, this must be a big selling point. What is it?

Hype Train said:
There won't be a level five goblin in a room with a giant spider, who's not attacking the goblin, because that doesn't make sense. Neither is there going to be a chest of gold at their feet.
No level 5 spiders in the same room as a goblin which isn't attacking them? Wow! That's awesome! That totally makes a really alive and breathing city.

Hype Train said:
...you won't be able to pick anything up from fallen enemies.

"These goblins have lives, they have jobs, and they have families. Why would you find a ruby on them, or a set of armour? It wouldn't fit."
So a "living and breathing" city full of Goblins which I can apparently kill, who I assume would be wearing armour of some sort because they wouldn't want me to kill them, and who I also assume would carry weapons given they're at war (or at least, the ones I'm killing would be, right?) don't drop anything at all and that's a "realistic, living and breathing city"?

Hype. Train. From the makers of Stronghold [2001] (81%), Stronghold 2 [2005] (63%), Stronghold Legends [2006] (57%) and Stronghold Crusader X-TREME™ [2008] (45%). Note the pattern. Now imagine if the makers of a well-received game like say, Oblivion, announced they were making a new game. Oh, I'm sure they'll get it right this time even if their last 3 major titles include 2 re-releases of the first game.
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Oh come now. I didn't check who said it, and I'm immune against the hype train because my computer only runs games pre 2002, and I'd likely have been more guarded had I known it's from the Stronghold guys, but you should at least give them some tiny bit of optimism for saying what they did. I honestly didn't care to read the article because it said "action RPG" and that doesn't interest me, but why not try to see the good sides? If they try, or at least, promise some depth to an action RPG that's not at all condemnable.

I mean, we can still rip them apart once we actually see the sad reality, can we? And there's nothing wrong with a good action RPG; and we all know true RPGs are dead, not counting indies. Nobody here thinks this will be a great game or anything I don't think.
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Hey! You wouldn't read an article about the influence of spatial correlations on the rate of chemical reactions in dense gases unless you were interested in that either; same about action RPGs with me.
 

SpaceKungFuMan

Scholar
Joined
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253
DarkUnderlord said:
... and what, have less DRAMA at the Codex? Eh. I'm damned if I do and damned if I don't and if I'm gonna be damned, I may as well be damned for doing. That's my style, baby. Also, I was writing long quote-by-quote replies well before I ever met VD and well before the Codex.

Saint and all the other news posters always commented. Doing the long post with comments/responses interspersed with the news text was uniquely VD's thing. The long drawn out quote reply posts on the forum are defintiely codex signature, but doing it with the news was pretty much a VD only thing as far back as I can remember. That's all I meant by not copying his style (this was the first of your posts that gave off that vibe).

The attribution jokes kinda suck though. Esp stealing a whole news item from NMA. Just didn't seem funny to me. I appreciate that you're doing most of the work to keep content on the main page, but I just think these jokes are more for the forums than the main page.
 

DarkUnderlord

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SpaceKungFuMan said:
Doing the long post with comments/responses interspersed with the news text was uniquely VD's thing.
Nope. I'm pretty sure you'll find that VD stole it from somewhere else too. You guys seem to visit the Codex in some sort of internet void. The Codex was born out of a long history of NMA, DAC and the old Vault 13 forums which had a history of big nasty, insulting news posts and yes, some had many comments when something was deemed particularly stupid (NMA still does that quite regularly).

SpaceKungFuMan said:
The attribution jokes kinda suck though. Esp stealing a whole news item from NMA. Just didn't seem funny to me.
Yeah, okay, seriously... If you don't find it funny, that's fine. I'm not going to start posting cleansed news that's been vetted by the community of people who did and or did not find something funny though.
 

Letum Fol

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Jul 7, 2008
Messages
70
Trash said:
Sorry DU, it's just that you suck at being funny. Most of the news comments just come off as being bitter or as being made by an asshole.

Agreed. His two posts above actually made my head hurt.

They're serious, like Todd Howard. "They mean business." What did they actually say though?

OMG, he said Todd Howard. LOL. LMAO. LOL.


The environments, says Bradbury, will vary, and more importantly, will be real and tangible.

Okay, so what does "real and tangible" mean exactly? I certainly have no problem dealing with the "real" and "tangible" threat of a church infested with demons that needs to be destroyed.

Hype Train wrote:
A 'dungeon' in their eyes, is not a random assortment of surprisingly well-made rooms or caves, but a vast metropolis

Okay, so it's not just a Church to clear out and a forest to clear out, it's at least one whole city to clear out! Cool!

WTF?
 

Chefe

Erudite
Joined
Feb 26, 2005
Messages
4,731
I made a post on page 1 critical of DU, saying the game looks good and asking what the hell is wrong with him. That post no longer exists.

Why does that post no longer exist?
 

Chefe

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It's impossible. The Codex would never do such a thing... right?
 

Texas Red

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You decline whiners wanted a strong ruler who would govern with an iron fist. Don't be now surprised if DU is using censoring.
 

NiM82

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Jasede said:
NiM82 said:
Don't worry, I'm sure he will soon forget he's meant to be involved in it.

Wow, fuck you man.
Butthurt much?

Given how he regularly jokes about it, makes light of the fact he frequently forgets things, going so far as to joke about it's benefits. I fail to see how suggesting he may forget that he's meant to be working on what looks to be a fucking terrible game (by a dev studio with a shit track record), would be that bad a thing. It's the kinda of thing he regularly jokes about in his books (I'm a fan believe it or not). Yeah it's a bad disease, I know people with it, but being all sirius busness doesn't change anything.

:decline of black humour:
 

Chefe

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Dark Individual said:
You decline whiners wanted a strong ruler who would govern with an iron fist. Don't be now surprised if DU is using censoring.

Woah, woah. There's a difference. Putting a stop to spam and idiocy is one thing, but censoring posts is something else entirely. If we cannot say anything critical, then we are no better than those fools over at the Bethesda forums.
 

DarkUnderlord

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Angler said:
I made a post on page 1 critical of DU, saying the game looks good and asking what the hell is wrong with him. That post no longer exists.

Why does that post no longer exist?
See the top of this page. You really think I'd be deleting your posts rather than firing back?

Erm.. Except a few of those "Decline of the Codex" ones we nuked that is. Honestly, I think you're making shit up to look like a butthurt victim.
 

ushdugery

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Apr 16, 2008
Messages
371
Only human in a city full of goblins, sounds a bit like the lizard people or the underdark from BGII, hope it's a bit more interesting than those ones.
 

kingcomrade

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This thread is too screamy.
ScaryMarineBlur.jpg

Definitely not art. I mean, he only used two colors.
 

Murk

Arcane
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Jan 17, 2008
Messages
13,459
The hivemind works in mysterious ways, i don't know if its one poster influencing another or if everyone changes in accordance with the tides, but its really strange how there's an entire trend for everyone to more or less agree with one another when it comes to topics that don't particularly matter

i have no qualms with how DU's doing things in regards to news posts
 

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