You guys salivate at the sound of a new Action-RPG, whose sole exciting element is that the city of Goblins is asking you to kill another city of Goblins which is hyped to holy hell along with the fact that, wait for it, "you're a hero, only you're not because... you're a mercenary who got tricked! ZOMG plot-twist!!1!" and I'm the one that gets blamed for the decline of the Codex?
I guess this is what happens in a forum full Pratchett loveboys. Either that or you lot read far too much into an article which also mentions less RPG elements, focus on "action / adventure", no in-game economy (apparently these "real Goblins" don't trade), enemies that don't even drop anything when they die (so apparently they're not wearing armour or carrying weapons at all so who knows why you're attacking them) and hack 'n slash moves which are "unlocked" as you level up. Oh and cutscenes done in a comic book style which apparently "really hits home on their anti-dungeon motif".
If you didn't go "WTF?" to that article, you got hit by the hype train.
Hard.
SpaceKungFuMan said:
To be honest DU, I think you should just develop your own news posting style instead of trying to be VD with the famous extended quote and reply format. Not to be a dick, but I also think you're going a little too far with the self referential jokes in the attribution lines.
... and what, have less DRAMA at the Codex? Eh. I'm damned if I do and damned if I don't and if I'm gonna be damned, I may as well be damned for doing. That's my
style, baby. Also, I was writing long quote-by-quote replies well before I ever met VD and well before the Codex.
I'm curious though, what would be my "own style" when it comes to posting news? Really, you either post and say you like it (which I do) or post and say you don't like it (which I also do) or post and don't say anything (which I sometimes do). There ain't much else you can do. Saint's also been posting
teh witty critiscisms long before VD or I or anyone else ever came onboard too. It's an old Codex tradition.
SpaceKungFuMan said:
We used to have more "professional" looking front page content, and I think getting back there will help stem the "decline of the codex" more than anything else.
You lose by default for mentioning professional. Codex never has been and never will be "professional". Now once upon a time, we used to have nobody commenting on the news. I say we go back to those good old days. We'll be professional just like GameBanshee!
Jasede said:
What the fuck is the problem?
Choo... Choo... Here comes the hype train! All aboard the Firefly Express.
Hype Train said:
Dungeon Hero is an action/adventure game with a twist, and just from listening to the developers speak, you can tell that it means business.
They're serious, like Todd Howard. "They mean business." What did they
actually say though?
Hype Train said:
Firefly has taken every preconception you may have, and turned them on their heads.
Every pre-conception I had? Really? Wow. Do go on...
Hype Train said:
The environments, says Bradbury, will vary, and more importantly, will be real and tangible.
Okay, so what does "real and tangible" mean exactly? I certainly have no problem dealing with the "real" and "tangible" threat of a church infested with demons that needs to be destroyed.
Hype Train said:
A 'dungeon' in their eyes, is not a random assortment of surprisingly well-made rooms or caves, but a vast metropolis
Okay, so it's not just a Church to clear out and a forest to clear out, it's at least one whole city to clear out! Cool!
Hype Train said:
, with its own eco-system, its own society, and its own living, breathing inhabitants… And its own WWI style trenches.
They "live and breathe". Any details on what they do? Hey, is there a blacksmith who sells stuff like in Diablo because that'd be cool. Though I wonder if it's more like Oblivion where everyone has a schedule. That certainly made Oblivion feel alive. Hey are the WWI trenches save points like how in Diablo 2 there'd be a safe zone in town where nothing ever happened and all the monsters would be outside? That's
totally new!
Hype Train said:
In order to make this title stand apart, Firefly has tried to address the inconsistencies that go with the classic dungeon formula.
Stand apart? Wow, this must be a big selling point. What is it?
Hype Train said:
There won't be a level five goblin in a room with a giant spider, who's not attacking the goblin, because that doesn't make sense. Neither is there going to be a chest of gold at their feet.
No level 5 spiders in the same room as a goblin which isn't attacking them? Wow! That's
awesome! That totally makes a really alive and breathing city.
Hype Train said:
...you won't be able to pick anything up from fallen enemies.
"These goblins have lives, they have jobs, and they have families. Why would you find a ruby on them, or a set of armour? It wouldn't fit."
So a "living and breathing" city full of Goblins which I can apparently kill, who I assume would be wearing armour of some sort because they wouldn't want me to kill them, and who I also assume would carry weapons given they're at war (or at least, the ones I'm killing would be, right?) don't drop
anything at all and that's a "realistic, living and breathing city"?
Hype. Train. From the makers of
Stronghold [2001] (81%),
Stronghold 2 [2005] (63%),
Stronghold Legends [2006] (57%) and
Stronghold Crusader X-TREME™ [2008] (45%). Note the pattern. Now imagine if the makers of a well-received game like say, Oblivion, announced they were making a new game. Oh, I'm sure they'll get it right
this time even if their last 3 major titles include 2 re-releases of the first game.