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Jagged Alliance 2 Help

Reklar

Liturgist
Joined
Jun 22, 2004
Messages
395
Location
Port Orchard, WA, USA
More questions from the newbie which are probably dumb to ask, but what is the difference between green militia and blue militia? I have a couple of mercs (hired from MERC because they're cheap and both specialize in teaching) training Drassen's militia as a full-time job and after the sector they are in seems mostly full of militia some of them went from a green dot to a blue dot. Does this mean they've gone up a rank or do I just have more now? Also, how important is it to keep sweeping the areas around the town of enemy troops? I've been sort of hesitant to move my merc team out of Drassen because I'm concerned the militia will get wiped out, but I'm equally concerned that if I don't go after another town soon I'm going to get overrun anyway. Is there some sort of reasonable balance? Oh, one more question, is the difficulty of taking a town directly proportional to it's size? I'm looking at taking Alma(sp?) (4 sectors with a mine but close to Drassen) or Chitzena(sp?) (two squares with a mine but far from Drassen), but I'm not sure which one would be easier to handle. Hopefully I can manage to take another town with a single merc team since I can't afford another full merc team yet.

-Reklar
(a Fallout/RPG fan)
 

Anonymous

Guest
If I remember right, green means unexperienced, blue means they've been taught (makes them better in combat) and then there is a third they can only get from battle experience.
 

Talorc

Liturgist
Joined
May 5, 2004
Messages
125
Hey Reklar,

Llama is right about the militia, the green ones are "recruits", the blue ones are "regular". You can get dark blue ones that are "veteran", but only from combat experience (eg someone has to attack their sector).

Once you trainers have totally trained as many green militia as you can (20 in each sector of the town - Drassen has 3 sectors, so max milita for Drassen is 60), they start upgrading the green militia to blue militia.

Its not terribly important to sweep the surrounding area of troops, unless you want the experience or potential loot. Its possible you might have a compelling strategic reason to do so - eg you want to move your main merc squad a bit away from the town, but you are not confident your current amount of Militia can defend the town. If you wipe out any surrounding squads, there is nothing to actually attack the town. Generally though, so long as you are confident your Milita can handle it, just sit back and wait for them to attack.

I usually find that if you train up to max green militia (20 in each sector), its safe to leave the town to defend itself, and move your main merc battle group on. Still leave some specialist trainers behind though, to build up some blue militia. Flo from MERC is good at training militia to start with, and quickly can get to be fantastic, expecially if you keep her for a while. Ira also becomes very good.

As for towns - more sectors does equal some more hardness, as obviously it is more battles you need to win.

BUT - the difficulty is mostly determined by the "character" of the town. Chitzena is a sleepy little tourist town, that people used to take their summer holidays at. Accordingly, the garrison there is pretty sleepy. Your only difficulty with Chitzena is getting there - expect to fight a few patrols on the way. Once Chitzena is taken, it is rarely counter attacked as well, given its out of the way location. San Mona is also on the way, which you should spend a little time exploring. Its the New Reno of Arulco ;-). The main shopkeeper of the game (other than Bobby Ray's) resides there.

As for Alma - well, its the headquarters and main training ground of the Army! So accordingly, there is lots of , well, Army there ;-). Going straight to Alma after Drassen is doable - but its a very "hardcore" option. The garrison at Alma is well equiped with Rifles and Assault Rifles. Its the hardcore option as assaulting Alma lets you capture these Assault Rifles for your own use very quickly, which dramatically increases your power.

So chtizena is much easier than alma - but also less rewarding. When you are on the mine screen on the strategic map, you click on each mine (might be right click) and see how much each mine produces - some are more valuable than others. Generally the Chitzena mine is the poorest - but it is reandom, so chitzena might be valuable in your game.
 

Greenskin13

Erudite
Joined
Dec 5, 2002
Messages
1,109
Location
Chicago
I killed a colon.

My personal order of difficulty is Drassen, then Chitzena, and then Cambria. Cambria is a hospital, and the rates get better with higher morale. The hospital is a real life-saver if you're not a compulsive quickload player. When you get the helicopter, it's a real boon for special medivacs.

By the by, if you're looking for a bit of an extra challange, steal the money from Kingpin. It's at the end of the San Mona mine. Beware, though, he'll find out and you will never be able to step in San Mona again, which means no more Tony the Gun Runner. Plus, he'll send tough bountyhunters after you. These guys are hard, especially early on, but can yield nice rewards.
 

Reklar

Liturgist
Joined
Jun 22, 2004
Messages
395
Location
Port Orchard, WA, USA
That is great information and exactly the sort of thing I was looking for, thanks Talorc! Looks like I'll be going after the easier town first until I can afford another merc team, preferrably with something better than pistols. You're right about Flo and Ira, but I also hired Biff since I have Ira in my merc team currently. She's listed as an expert teacher though so I'll probably see if I can replace her eventually. She's been coming along pretty well under the tuteldge of my PC, who is an 80+ marksman, and she's been invaluable as a medic.

I was also wondering, what sort of improvements do you see in your mercs as they level? I've noticed my PC merc hit level 2, but I didn't notice any difference in her stats or abilities and was wondering if it affects something more subtle. Another thing I've failed to figure out yet is how to fire a burst from an SMG or machine pistol. Granted single shots are generally more useful, but sometimes the enemies group up and I want to try hitting more than one at a time. Speaking of which, I really like the targeting system as it improves on even Fallout's TB system, which I already enjoy. Hopefully I'll get to play a lot more of JA2 this weekend; it's very addictive! :)

-Reklar
(a Fallout/RPG fan)
 

Reklar

Liturgist
Joined
Jun 22, 2004
Messages
395
Location
Port Orchard, WA, USA
Re: I killed a colon.

Greenskin13 said:
My personal order of difficulty is Drassen, then Chitzena, and then Cambria. Cambria is a hospital, and the rates get better with higher morale. The hospital is a real life-saver if you're not a compulsive quickload player. When you get the helicopter, it's a real boon for special medivacs.

By the by, if you're looking for a bit of an extra challange, steal the money from Kingpin. It's at the end of the San Mona mine. Beware, though, he'll find out and you will never be able to step in San Mona again, which means no more Tony the Gun Runner. Plus, he'll send tough bountyhunters after you. These guys are hard, especially early on, but can yield nice rewards.

I didn't know about the hospital, thanks for the tip Greenskin13. I think I'll pass on the extra challenge this time around, but maybe when I get a little better at the game I'll try it. Out of curiosity though, is Kingpin an actual NPC you can meet/talk to or is he sort of a nebulous background character? If he's an actual character it would be interesting to see what happens if you kill him. :D

-Reklar
(a Fallout/RPG fan)
 

Greenskin13

Erudite
Joined
Dec 5, 2002
Messages
1,109
Location
Chicago
We used to be intelligent.

He's a real NPC, but he's surrounded by tough bodyguards. I've been meaning to try JA2 again and flushing out his goons from San Mona.
 

Reklar

Liturgist
Joined
Jun 22, 2004
Messages
395
Location
Port Orchard, WA, USA
I witnessed my first two assaults against Drassen while I played this weekend and it was pretty spectacular. The first time my mercs were able to lend a minor amount of help (they started far from the battle) and the second time my 20 regulars completely destroyed the 20 soldiers with a loss of only one militia and one gaining veteran status. I also managed to knock out the mine sector of Chitzena, started training a militia, and am now prepared to finish liberating the town. This game is fantastic!

I have another question concerning weapons, besides how to shoot a burst, and that's when do longer range weapons become available? It seems that Bobby Ray's only stocks the same type of weapons you already have access to so it was my guess that he wouldn't have any rifles until I'd already encountered them in Arulco. If that's the case, will I always be outgunned in this game?

-Reklar
(a Fallout/RPG fan)
 

suibhne

Erudite
Joined
Aug 21, 2003
Messages
1,951
Location
Chicago
Reklar said:
I witnessed my first two assaults against Drassen while I played this weekend and it was pretty spectacular. The first time my mercs were able to lend a minor amount of help (they started far from the battle) and the second time my 20 regulars completely destroyed the 20 soldiers with a loss of only one militia and one gaining veteran status. I also managed to knock out the mine sector of Chitzena, started training a militia, and am now prepared to finish liberating the town. This game is fantastic!

I prefer militia battles to be auto-resolved; your results are usually better, and the battles are much less boring. It's downright punishing to sit through a 20-strong militia's turn, especially since they mostly just run back and forth like decapitated game birds.

I have another question concerning weapons, besides how to shoot a burst, and that's when do longer range weapons become available? It seems that Bobby Ray's only stocks the same type of weapons you already have access to so it was my guess that he wouldn't have any rifles until I'd already encountered them in Arulco. If that's the case, will I always be outgunned in this game?

After I hit Alma, I never again felt outgunned (except for a few times when under fire from nasty heavy weapons). You'll get your first Steyrs in Alma, maybe even some nicer guns.

Did you turn on the "Tons of Guns" option, btw? And what difficulty are you using? Both of those settings determine the variety and level of weapons available to you at different points in the game.
 

Greenskin13

Erudite
Joined
Dec 5, 2002
Messages
1,109
Location
Chicago
It's been a while since I've played the JA2 original campaign, so I can't remember for certain. If you get around to trying the UC mod, you'll get the Carbine pretty soon. It's a nice, well-rounded gun because its range will just about cover your line of sight and it has an automatic feature. But in the original campaign, you will most likely run across semi-automatic rifles before solid assault rifles. I would take them over SMGs, simply because of the range. A good rule of thumb is to try to keep weapons with a range of 20 and higher.

I've never bothered with sniper rifles, however. They have insane range, but huge AP demand. I guess it would be useful in a Sniper-Spoter team, but I've always prefered a team of silent close-combat shooters.
 

Reklar

Liturgist
Joined
Jun 22, 2004
Messages
395
Location
Port Orchard, WA, USA
I agree with you on the militia battles after experiencing both options now. On the gameplay options I stuck with the minimal, so I have the easy difficulty, normal guns, and modern encounters (no sci-fi/aliens). Anytime I play a game for the first time I set it on the wimpy settings so I don't get punished so badly that I can't get into the game (Baldur's Gate excluded, I left that on the "normal" setting because anything less seemed too silly). Probably the next game I play will be on the next hardest setting, but maybe not since I want to experiment with different character styles.

-Reklar
(a Fallout/RPG fan)
 

Reklar

Liturgist
Joined
Jun 22, 2004
Messages
395
Location
Port Orchard, WA, USA
Well, I had my ass handed to me twice last night when I tried to take out the northern sector of Chitzena. I'm going to try again tonight (hopefully) and if I can't manage it I may end up having to hire another team of mercs to help me out. I guess Chitzena isn't that sleepy a town after all. :?

-Reklar
(a Fallout/RPG fan)
 

suibhne

Erudite
Joined
Aug 21, 2003
Messages
1,951
Location
Chicago
Have you learned to use rooftops? I don't think I figured that out until after I'd taken my second town. :wink:

The most helpful early tactical skills for me are using rooftops, hiding behind rocks/trees/buildings/whatever, and getting the baddies to come to you - and then Interrupting them.
 

Reklar

Liturgist
Joined
Jun 22, 2004
Messages
395
Location
Port Orchard, WA, USA
I haven't seen the cursor change to allow me to use rooftops, so maybe I'm doing something wrong? I've been using whatever cover I can, but usually only hiding well behind a building (not in front of windows) is sure protection. I've also tried to wait out the baddies, but a lot of times they just hunker down. It seems silly to just sit there and wait, but maybe I'll have to be more aware of that tactic now that they aim better (or have better luck).

Do you have any other suggestions with regards to scoring hits? Three of my current merc team have marksmanship skills of 80+, two are 70+, and Ira is 60+ (she's usually mostly a medic), but it seems like several of the baddies must have much higher skill since they tend to hit at range (or out of range) a lot more often than my mercs. They also seem to get the benefit of cover more than I do, especially shooting over walls, like the one in Chitzena. The shortest range weapon my mercs use are a Glock 17 and Baretta 93R, but the difference of one point in gun range doesn't seem to be the major limit since the mercs using those weapons tend to hit as often as anyone but my PC merc, who has the longest range weapon and the highest marksmanship skill (a submachinegun she started out with having a range 22, skill is 84 or 85). I'm also still wondering how you fire a burst. :)

-Reklar
(a Fallout/RPG fan)
 

Greenskin13

Erudite
Joined
Dec 5, 2002
Messages
1,109
Location
Chicago
Plush, cuddily play things, or bio-hazards?

It has to be a flat roof. You can't get up on slanted roofs. To get up on a flat roof, place your merc right next to the wall, and then open up his individual merc screen, and then click on the ladder icon to climb up to the roof. Or you can push Tab to switch to the second floor view, and then just move your merc over a roof.
 

Reklar

Liturgist
Joined
Jun 22, 2004
Messages
395
Location
Port Orchard, WA, USA
Well that would explain why I can't crawl ontop of the huts in north Chitzena then. Thanks Greenskin13!

-Reklar
(a Fallout/RPG fan)
 

Reklar

Liturgist
Joined
Jun 22, 2004
Messages
395
Location
Port Orchard, WA, USA
Well, I tried again last night and took north Chitzena without any serious trouble. I was a little more patient in my advance, kept my mercs under better cover with fewer chances to be caught in crossfire, and also had better luck with my shots. In the process of questioning the named locals I discovered John and Mary the American tourists, so now I'm on escort duty to Drassen airport. Hopefully I can find that missing pilot!

I also picked up a new, full, merc team in preparation of my assault on the next town. The merc bickering is begining to be sort of annoying, and I can forsee it being a real problem in the future when I end up needing multiple teams per town. Is there any way to know who will or will not work together prior to hiring? I've run into a couple of exceptions, Monica hates Biff and Meltdown hates Fox, and you can't hire either one if you have those two in your employ. However, Steroid seems to hate Igor and Fox seems to hate Steroid, but apparently if they aren't in the same teams it's okay? Don't get me wrong, I think it's a neat game dynamic and adds depth to gameplay, but it appears it might be a costly trial by error process figuring out whom I can hire and get to work together.

-Reklar
(a Fallout/RPG fan)
 

suibhne

Erudite
Joined
Aug 21, 2003
Messages
1,951
Location
Chicago
Reklar said:
I also picked up a new, full, merc team in preparation of my assault on the next town. The merc bickering is begining to be sort of annoying, and I can forsee it being a real problem in the future when I end up needing multiple teams per town. Is there any way to know who will or will not work together prior to hiring? I've run into a couple of exceptions, Monica hates Biff and Meltdown hates Fox, and you can't hire either one if you have those two in your employ. However, Steroid seems to hate Igor and Fox seems to hate Steroid, but apparently if they aren't in the same teams it's okay? Don't get me wrong, I think it's a neat game dynamic and adds depth to gameplay, but it appears it might be a costly trial by error process figuring out whom I can hire and get to work together.

There are often clues in their bios (Spider and Static, Lynx and what's-her-name, Iceman and what's-his-name - I seem to be forgetting a few there....). Short of that, the only way to know is trial and error - unless you consult a walkthrough.
 

Greenskin13

Erudite
Joined
Dec 5, 2002
Messages
1,109
Location
Chicago
I hate the Dutch.

After you liberate Drassen and the morale is high, talk to regular citizens. They'll complain about how cruel the queen is and how much life sucks, but if you press them far enough, they will tell you the general direction of the pilot, like "I heard the pilot was hiding in a swamp in the Northeast!" Usually, there's a couple of baddies in the same sector as the pilot, but you can probably dispatch them all with a silenced SMG or semi-automatic rifle.
 

Reklar

Liturgist
Joined
Jun 22, 2004
Messages
395
Location
Port Orchard, WA, USA
Thanks for the help guys! I thought I would find the pilot in the city somewhere, but apparently I will need to search outside the city limits. My guess is he's going to be necessary for me to complete my quest for the tourists, not to mention the medievac option Greenskin13 mentioned. That makes me wonder if I should be scouring the countryside for other interesting items and people.

-Reklar
(a Fallout/RPG fan)
 

Azael

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Dec 6, 2002
Messages
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Location
Multikult Central South
Wasteland 2
Short answer: yes. There are some good encounters to be found in the wilderness and some good loot too. The helicopte is very useful, but also quite expensive to use so you'll probably do a lot of walking anyway.
 

Reklar

Liturgist
Joined
Jun 22, 2004
Messages
395
Location
Port Orchard, WA, USA
Those are both good pieces of information to know. Thanks Azael! This game just gets more and more impressive the longer I play it. No wonder it's a community favorite.

-Reklar
(a Fallout/RPG fan)
 

Astromarine

Erudite
Joined
Jan 21, 2003
Messages
2,213
Location
Switzerland
fuck, this thread is breaking my back. I have JA2, but only the Linux version, as I was on an anti-microsoft phase when I bought it. Now I don't have Linux at home, and I am not sure if SS will be a good enough substitute. I am going to try that, but if I want JA2 which is the good version to buy these days?
 

Greenskin13

Erudite
Joined
Dec 5, 2002
Messages
1,109
Location
Chicago
Bing bang, I saw the whole gang.

Note that JA2 Gold will not run the supercool UC mod.
 

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