Mr Happy
Scholar
- Joined
- Jul 15, 2006
- Messages
- 574
Non-Ironman mode is basically bitch ass pansy mode, only fit for gays and little girls. ~ Roqua Montoya, May 19, 2007
This is one of those games that needs to be played at least once with Ironman mode. Why? Because it is all about choices and consequences, and a lot of great features are missed when you're a goddamn pansy who reloads at everything that might possibly be a failure or mistake. That's how I played it the first time, and it was still one of the best games ever, but now, its time. I decided to give it a roll, and considering the success of the last ironman challenge, I thought I'd invite the rest of the crew along.
I know Jagged Alliance 2 (gold at least) already has an optional Ironman mode, but it only prevents you from saving during combat, which basically means you have to deal with the mutilation and potential death of your favorite merc if you aren't careful. For this, same idea, but no save-reload bs, so if your mercs become POWS, Dressen is retaken by Dedreiannea or whatever her name is, a mine runs out of precious metals, town/merc loyalty plummets, Conrad attacks you, you plot a dumb travel route, the merc you hired actually sucks, etc, deal with it. This way, retreating from battles, wearing the "Deidranna rules!" shirt, buying insurance, and not being retarded all can become important tactics. Basically, this way, you have to live with your bad choices and random defeats and actually think about what you are doing.
So, anyway, the basic rules and regulations are pretty much the same as the last time:
1. Save a lot and in different slots, to avoid corruption and so you don't have to play for hours on end. If you screw up though, keep playing, no jumping between saves to see which choices comes out the best. I don't really care how you define losing, I guess if you are in an impossible situation (no money, no mercs, all towns taken back, that sort of thing) but if your main Merc dies, you go one the BOARD OF LOSERS. If you don't make a main merc, you are a tool. I don't really expected anybody to win, but if you do, you get a prize, and go on the BOARD OF THE VICTORIUS. I’ll also throw up a fallen Merc/Npc board.
2. Document your experience with screenshots (Print screen + image shack works fine) and captions at interesting/amusing/relevant points, like your mercs getting blown to bits, blowing up a wall, escaping prison, or shooting crows. I don’t know how to work those fancy grave stone things so if a merc dies (edit) add a sad smily or something
3. You pretty much need to have JA2 to do this, so if you don’t, get it the hell now. Unless you have shit taste, it is one of the best games ever. Among other things, it has the best combat system of any game I’ve ever played, better roleplaying than most rpgs (stats, choices and consequences, non-combat related multiple solutions, reactive world, that sort of stuff), and a pretty kickass crafting system. I recommend playing it non-ironman first, because it is a damn hard game regardless. There is usually a bunch on ebay that come in a “conquest sixpack” from strategy first, comes with JA2 gold, both expansions, and 4 other strategy games. Last time I checked, it was only ten bucks, so you can either buy a bunch of kickass strategy games for a great deal or buy a something awful account and post witty stuff :choices and consequences:
Oh dang, ironman. I actually ended up switching to save anytime, because battles can take a long time, and I’m a busy man.
Alright, here’s Dwade, agile explosives expert extrordinare. I tried to trick the personality test into giving me the stealthy and night-ops traits, but I think I ended up with psychotic and loner or something.
Never used insurance before, but I figure its worth it if there is actually a good chance some of my mercs will bite the dust.
We pretty much took no prisoners upon touchdown in Arulco. Somehow that asswad Hitman got hit on the way in. Also, apparently your mercs get better guns if you choose the Lots of Guns option? Cool. (some how these last to shots came out messed up, the game looks a bit different)
huzzah
More roqua on ironman:
So now you know.
This is one of those games that needs to be played at least once with Ironman mode. Why? Because it is all about choices and consequences, and a lot of great features are missed when you're a goddamn pansy who reloads at everything that might possibly be a failure or mistake. That's how I played it the first time, and it was still one of the best games ever, but now, its time. I decided to give it a roll, and considering the success of the last ironman challenge, I thought I'd invite the rest of the crew along.
I know Jagged Alliance 2 (gold at least) already has an optional Ironman mode, but it only prevents you from saving during combat, which basically means you have to deal with the mutilation and potential death of your favorite merc if you aren't careful. For this, same idea, but no save-reload bs, so if your mercs become POWS, Dressen is retaken by Dedreiannea or whatever her name is, a mine runs out of precious metals, town/merc loyalty plummets, Conrad attacks you, you plot a dumb travel route, the merc you hired actually sucks, etc, deal with it. This way, retreating from battles, wearing the "Deidranna rules!" shirt, buying insurance, and not being retarded all can become important tactics. Basically, this way, you have to live with your bad choices and random defeats and actually think about what you are doing.
So, anyway, the basic rules and regulations are pretty much the same as the last time:
1. Save a lot and in different slots, to avoid corruption and so you don't have to play for hours on end. If you screw up though, keep playing, no jumping between saves to see which choices comes out the best. I don't really care how you define losing, I guess if you are in an impossible situation (no money, no mercs, all towns taken back, that sort of thing) but if your main Merc dies, you go one the BOARD OF LOSERS. If you don't make a main merc, you are a tool. I don't really expected anybody to win, but if you do, you get a prize, and go on the BOARD OF THE VICTORIUS. I’ll also throw up a fallen Merc/Npc board.
2. Document your experience with screenshots (Print screen + image shack works fine) and captions at interesting/amusing/relevant points, like your mercs getting blown to bits, blowing up a wall, escaping prison, or shooting crows. I don’t know how to work those fancy grave stone things so if a merc dies (edit) add a sad smily or something
3. You pretty much need to have JA2 to do this, so if you don’t, get it the hell now. Unless you have shit taste, it is one of the best games ever. Among other things, it has the best combat system of any game I’ve ever played, better roleplaying than most rpgs (stats, choices and consequences, non-combat related multiple solutions, reactive world, that sort of stuff), and a pretty kickass crafting system. I recommend playing it non-ironman first, because it is a damn hard game regardless. There is usually a bunch on ebay that come in a “conquest sixpack” from strategy first, comes with JA2 gold, both expansions, and 4 other strategy games. Last time I checked, it was only ten bucks, so you can either buy a bunch of kickass strategy games for a great deal or buy a something awful account and post witty stuff :choices and consequences:
Oh dang, ironman. I actually ended up switching to save anytime, because battles can take a long time, and I’m a busy man.
Alright, here’s Dwade, agile explosives expert extrordinare. I tried to trick the personality test into giving me the stealthy and night-ops traits, but I think I ended up with psychotic and loner or something.
Never used insurance before, but I figure its worth it if there is actually a good chance some of my mercs will bite the dust.
We pretty much took no prisoners upon touchdown in Arulco. Somehow that asswad Hitman got hit on the way in. Also, apparently your mercs get better guns if you choose the Lots of Guns option? Cool. (some how these last to shots came out messed up, the game looks a bit different)
huzzah
More roqua on ironman:
Playing poker for fun with friends can be enjoyable, but playing for cash is much more intense. Playing on Ironman will enhance everything, every point you have to spend on chardev, every dialogue response, every combat choice, etc. When you come to a crossroads in gay mode, you just thing, "how much time will I lose if I reload and do it different?" in Ironman you just focus on the choice. "What would my character do in this situation?" Or "Oh, Shit. If I don't pay attention and play this careful, I'm fucking dead." No second chances, you have to live with your mistakes and try like hell not to make any. Every choice that makes you sweat or second guess yourself is the reward that Ironman mode gives. Every tough combat you barely scrape out of. Or every battle you try like hell to avoid just so you won't die. That leads to real roleplaying. That leads to a real story and a game worth taking the time to play.
So now you know.