Possible, but by then 1.14 will come out from Bears Pit and it will have 2 new continents to explore plus all weapons that existed in the history of mankind, including spears, swords and bowsThe way things are heading, in 10 years JA IP rights will be peddled by a dirty hobo on a backwater flea market, for some spare change. With no one buying.
No whiteys playthrough. Or pistols only. Or both.Post wacky ideas for a 1.13 playthrough.
If they hired some coders to modernize the graphics engine that would be great. I want 32-bit sprites!!I have no hopes for the future of Jagged Alliance. Please. Let it rest in peace.
Non-lethal? Or as close as possible. If they bleed out before you get to them, or you get a killshot by accident, that's ok. Would still need to be lethal to at least Drassen, before you can get enough handcuffs though.One time I only used tranquilizers and punched unconscious npcs to death so pistols only would be overkill.
There's already 24bit PNG support for title and loading screens... 256-colour palette PNG animated portraits... public 1.13 code... indie developers here... fundraising done here before...If they hired some coders to modernize the graphics engine that would be great. I want 32-bit sprites!!
I didn't know there was fundraising for 1.13! They should have invested in some rigged character animations since that is limiting lots of cool new stuff.
I meant the kickstarter fundraising for high-tier rewards in Kodex.Nostaljaded said:indie developers here... fundraising done here before...
No, why?Have you played JA:Flashback?
Silent Storm II?
18 months after picking up Cold War, publisher grabs rest of real-time tactics series from Neocoregames
Nordic Games has added another PC strategy intellectual property to its ever-expanding portfolio of offerings. The company today announced that it had completed its collection of Codename: Panzer games, acquiring the remaining two entries and outstanding rights to the IP from Neocoregames.
Nordic already owned the rights to Codename: Panzers - Cold War (the third game in the series), which it purchased from German firm MAKE Projects UG last year. The franchise of real-time tactics games set in World War II was originally developed by defunct Hungarian studio Stormregion.
"The constant expansion and diversification of our portfolio always has been a top priority for our long-term strategy," said Nordic business and product development director Reinhard Pollice. "Having a broad portfolio of IPs guarantees us a comfortable revenue stream, which in turn supports our true cause and our passion: make great games. The Codename Panzers series is known for delivering extraordinaire strategic gameplay with tactical depth and therefore was a perfect fit for our game portfolio."
Since 2011, Nordic has been aggressive in its pursuit of IP, acquiring JoWooD and The Adventure Company outright, then grabbing adventure games from dtp Entertainment, Desperadoes and Silver from Atari, and a host of THQ properties including Darksiders, Red Faction, the MX series, de Blob, and the THQ trademark itself. This year alone, Nordic has acquired the rights to Nexus, Jagged Alliance, and Men of Valor.
I'm impressed at how simultaneously snarky and insecure this comment is.
maybe. but their game neither pleased the fandom nor sold decently (or at all). I wonder whose fault is this...He is sort-of right though.
A game that pleases the Fandom of JA2 would need quite a bit of money for a good AI, Squad-System and Story.
A game that pleases the fandom of JA2 would probably also sell rather poor, because "gamers" nowaday consist mostly of wannabes and faggot-crybabies who can't stand anything more difficult than pressing a button when told so.
Yes, they dumbed down thing in Blackguards 2. And now look how well it went. The game was -75% two months after release.Remember Blackguards 1 and the Butthurt among reviewers because it was "to difficult".
Same would go for JA 2 if it would have been released nowadays.
"Booohoo, no tutorial, wuhooo, the enemies start with better gear than i do, baaawaaaa, i get actually punished for not moving my ass"
Yes, they dumbed down thing in Blackguards 2. And now look how well it went. The game was -75% two months after release.