Tweed
Professional Kobold
Devil Spire is a King's Field inspired rougelike dungeon crawler. Game uses masculine and feminine for character creation instead of male or female, but what do you expect from channer devs. You can be a furry or a scalie, which is really just a human with a bad fur or scale texture. Character creation uses the point buy system and there's several classes that affect your starting gear. You get four stats, strength affects how hard you hit and how much crap you can carry in your inventory until you can't pick up anymore. Vitality affects how much gear you can wear before you can't run anymore and how many hit points you have and your body resistance. Agility affects how fast you can move, swing, and cast spells. Intelligence affects how much mana you have and how powerful your spells are.
Combat is simple, swing at something or shoot/throw things at it until it dies. All melee weapons have different reaches which makes a big different on whether or not you get pounded, it also affects how likely you are to strike nearby walls, damaging your weapon and wasting time. You can theoretically dodge attacks, but it's almost impossible. You can also block on coming attacks or parry if you timing is right. Magic is simple too and there's a lot of weird spells including a eye laser that blinds you when it wears off and a spell that lets you ATATATATATATATATATATATATATATA like Kenshiro.
All of your gear breaks down from wear and tear and fixing it is as simple as combining a similar item (helmets fix helmets, but all weapons fix other weapons). The game has a limited crafting system that lets you make items from junk that can improve your gear. You can also mix potions in lots of pretty colors that do different things. Gear gets better the father you go in, it also gets really fucking heavy.
Default game mode is ascent which is 25 levels with a boss on every 5th floor. Different themes bring different monsters, hazards, and items to scavenge. Unlockable modes include a 100 level descent, a random infinite mode, and an arena. Dungeons are blocky chunks shoved together and you get a lamp. Lamp light lets you see farther, not being able to see farther is bad and oil can be scarce so save it for when you need it. If you play like a retard then it's really easy to die in this game, so don't be retarded.
Combat is simple, swing at something or shoot/throw things at it until it dies. All melee weapons have different reaches which makes a big different on whether or not you get pounded, it also affects how likely you are to strike nearby walls, damaging your weapon and wasting time. You can theoretically dodge attacks, but it's almost impossible. You can also block on coming attacks or parry if you timing is right. Magic is simple too and there's a lot of weird spells including a eye laser that blinds you when it wears off and a spell that lets you ATATATATATATATATATATATATATATA like Kenshiro.
All of your gear breaks down from wear and tear and fixing it is as simple as combining a similar item (helmets fix helmets, but all weapons fix other weapons). The game has a limited crafting system that lets you make items from junk that can improve your gear. You can also mix potions in lots of pretty colors that do different things. Gear gets better the father you go in, it also gets really fucking heavy.
Default game mode is ascent which is 25 levels with a boss on every 5th floor. Different themes bring different monsters, hazards, and items to scavenge. Unlockable modes include a 100 level descent, a random infinite mode, and an arena. Dungeons are blocky chunks shoved together and you get a lamp. Lamp light lets you see farther, not being able to see farther is bad and oil can be scarce so save it for when you need it. If you play like a retard then it's really easy to die in this game, so don't be retarded.