Tags: Black Isle Studios; Fallout 3 (Van Buren)
<b>Odin</b> of <A href="http://www.nma-fallout.com/">No Mutants Allowed</a> has informed me that they have a <A href="http://www.nma-fallout.com/article.php?id=7242">profile interview</A> posted on their site about <b>John Husges</b> of <A href="Http://www.blackisle.com">Black Isle Studios</a>. Here's a clip:
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<blockquote>I’ve been a Californian all my life, raised in the town of Newbury Park up in Ventura County. After graduating from UCLA back in ’98, I cancelled my plans for law school and took a very low-paying QA job at Interplay instead. It seemed to make a lot of sense at the time…
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But, the job was a heck of a lot of fun, despite the long hours, lack of prestige, and crappy pay. Eventually, I worked up the courage to submit a design test to Black Isle. I utterly crushed the competition (or so I like to imagine) and got brought onboard as a junior designer for Jefferson and then Van Buren.
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In my post-Interplay days, I have successfully brought greenery and life to the once-barren patch of land out in front of my townhouse.</blockquote>
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So, yeah, another one that never actually developed a released game. Props for wanting to make a space travelling type CPRG <i>with heavy CRPG elements</i> though. Someone needs to make one since it's been over a decade since we've seen a good one.
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<b>Odin</b> of <A href="http://www.nma-fallout.com/">No Mutants Allowed</a> has informed me that they have a <A href="http://www.nma-fallout.com/article.php?id=7242">profile interview</A> posted on their site about <b>John Husges</b> of <A href="Http://www.blackisle.com">Black Isle Studios</a>. Here's a clip:
<br>
<br>
<blockquote>I’ve been a Californian all my life, raised in the town of Newbury Park up in Ventura County. After graduating from UCLA back in ’98, I cancelled my plans for law school and took a very low-paying QA job at Interplay instead. It seemed to make a lot of sense at the time…
<br>
<br>
But, the job was a heck of a lot of fun, despite the long hours, lack of prestige, and crappy pay. Eventually, I worked up the courage to submit a design test to Black Isle. I utterly crushed the competition (or so I like to imagine) and got brought onboard as a junior designer for Jefferson and then Van Buren.
<br>
<br>
In my post-Interplay days, I have successfully brought greenery and life to the once-barren patch of land out in front of my townhouse.</blockquote>
<br>
<br>
So, yeah, another one that never actually developed a released game. Props for wanting to make a space travelling type CPRG <i>with heavy CRPG elements</i> though. Someone needs to make one since it's been over a decade since we've seen a good one.
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