Irenaeus II
Unwanted
Most people nowadays have difficulty in reading, which explains complains about "long winded" text in PoE and also explains the success of Saturday Morning Cartoon Fallout 4. It's truly an intellectual decline we're watching.
Most people nowadays have difficulty in reading, which explains complains about "long winded" text in PoE and also explains the success of Saturday Morning Cartoon Fallout 4.
Why do you think it bombed? Since first part's release game sold 100k+ copies. To this kind of game this is a success.Sure, it was well received and successful. I liked the game myself. People who stayed to see the end (or most of it, a lot of people write these reviews without completing games) liked it, the problem is that not many did. You just have to look at how the first DLC bombed to see it.
No : if PoE'writing was deemed long-winded and boring, that's because it is static, needlessly flowery and suffers from Wikipedia syndrome, when it could have been dynamic and engrossing like in PS:T for example.
Did the DLC even have that much marketing? If not for the codex, I would not have known.Sure, it was well received and successful. I liked the game myself. People who stayed to see the end (or most of it, a lot of people write these reviews without completing games) liked it, the problem is that not many did. You just have to look at how the first DLC bombed to see it.
No : if PoE'writing was deemed long-winded and boring, that's because it is static, needlessly flowery and suffers from Wikipedia syndrome, when it could have been dynamic and engrossing like in PS:T for example.
100k+? Where does that number come from? If that's the case, then it's not a failure as I imagined, but the achievement stats show only 1.3% of players got the two companions from the DLC, which is fairly early.Why do you think it bombed? Since first part's release game sold 100k+ copies. To this kind of game this is a success.
It had a boring trailer by Paradox and a two-day sale on Steam, so yeah, not much.Did the DLC even have that much marketing? If not for the codex, I would not have known.
Obsidian stated in their press-release that the game sold more than 600k copies at the moment. Before WM P1 release it was around 500k, according to steamspy.100k+? Where does that number come from? If that's the case, then it's not a failure as I imagined, but the achievement stats show only 1.3% of players got the two companions from the DLC, which is fairly early.
It had a boring trailer by Paradox and a two-day sale on Steam, so yeah, not much.
90% of Codex hating it due to that rant
I don't know whats more telling. That Fallout 4 is more popular on the codex than PoE, or that PoE does not garner the attention of Fo4.
you misspelt rat
I think PS:T is better written, yes. The rest of your post is pure bullshit. The game is not static, with situations changing according to your decisions and quest resolutions, not to mention the amusing end-slides. It's very descriptive and engrossing and takes care to introduce and explain new and alien concepts of the new setting in a well-paced development.
Dyrford should feel like Children of Men in that case, barely one step above the apocalypse of a population crash.
That is exactly what it feels like.
In the end that didn't help either. 9% of players finished the game, and more than half never got past Act I.