fanta
Arcane
- Joined
- May 3, 2012
- Messages
- 509
Infinitron said:You didn't address the "party-based" part of my question, though. _Should_ players even care how well any individual character in the party performs compared to another as long as the party as a whole manages to perform its tasks adequately?
JESawyer on Formspring said:Yes, they should still care because if there are weird imbalances in the party that are assumed to be solved with a "correct" party composition, that implicitly suggests "incorrect" party compositions. It's pretty common in D&D groups to "need" a healer.
This is more fucking worrying than anything else said about PE thus far, including cooldowns. It's Awesome Butten design philosophy applied to the party creation part of the game pure and simple. Press a button (or any combination thereof) and an awesome party pops out!
(One might reply that party creation is not a part of the game proper but only a setup for the game. This is stretching it when party is created once and for all at the start and utterly ridiculous when it can be modified by pre-made NPCs as in PE.)
If by "correct party" in D&D JS means that there is only one possible well-made party, then he's clueless about D&D. If on the other hand he complains that badly-made parties are even possible, well... This is what I'd have expected from Hepler and not Sawyer. A real possibly of failure is an essential part of what a game is. Without it, it's at best "an experience".