Josh's words, when he says that the choices should be meaningful, make me feel a little better.
However, his whole philosophy on Fallout weapon skills, as Brother None referenced, has always bothered me, and that leaves me still skeptical. I like a lot of what he did with FNV, but man he just made the character building less interesting than it was in Fallout 1/2, just based on the weapons alone. They did a great job making a lot of the other skills relevant, but the choices in weapon skill allocation became LESS meaningful.
Also, that whole idea to split combat and non combat skills is worrisome and seems rather pointless. If this were a single character game then maybe I could understand, considering how much content of games--and certainly a BG IWD style game--is based on combat. But this is a party based game, so your group of characters will encompass a wider range of abilities, and you'll be able to make up for some of your weaknesses, if you want to, in recruiting or party creation (which I realize in PE does not happen at the beginning of the game, IIRC) It just makes me worry that, particularly as this is a class-based game, there won't be as much variety for your single character once you have class and race selected. It just seems like unneeded hand-holding and watering down of role-playing, trying to fix something that isn't broken.
However, his whole philosophy on Fallout weapon skills, as Brother None referenced, has always bothered me, and that leaves me still skeptical. I like a lot of what he did with FNV, but man he just made the character building less interesting than it was in Fallout 1/2, just based on the weapons alone. They did a great job making a lot of the other skills relevant, but the choices in weapon skill allocation became LESS meaningful.
Also, that whole idea to split combat and non combat skills is worrisome and seems rather pointless. If this were a single character game then maybe I could understand, considering how much content of games--and certainly a BG IWD style game--is based on combat. But this is a party based game, so your group of characters will encompass a wider range of abilities, and you'll be able to make up for some of your weaknesses, if you want to, in recruiting or party creation (which I realize in PE does not happen at the beginning of the game, IIRC) It just makes me worry that, particularly as this is a class-based game, there won't be as much variety for your single character once you have class and race selected. It just seems like unneeded hand-holding and watering down of role-playing, trying to fix something that isn't broken.