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True, but the speculation can still be weird.
You realize you yourself are pretty much solely responsible for the weird "Josh and Chris secretly hate each other" stuff right
True, but the speculation can still be weird.
True, but the speculation can still be weird.
You realize you yourself are pretty much solely responsible for the weird "Josh and Chris secretly hate each other" stuff right
Well, that obviously hasn't worked.
What's worse though, shitposting in GD or writing a dissertation on the latest Bethesduh masterpiece. Are you gonna provide an addendum for upcoming DLCs?
Why would it be bad to write about video game mechanics?
Hopefully Sawyer will also learn some more high school math and differentiate between percentages and percentage points with proper mathematical notations in his next iteration of the Sawyer Garbage System™.do you pray to saint emydius for +3% electrical resistance or saint michael for +1% critical hit chance?
Josh Sawyer said:The problem with that is that the setting you set your RPG in needs to have "adventurer" as an occupation that actually exists. Adventurers are not really believable in historical/real-world settings, your typical high fantasy is basically built to accommodate bands of mercenary grave robbers doing violent odd jobs for people in much the same way as Pokemon is entirely built around people solving all their conflicts with animal blood sport.
Mostly true but there might be more shading to that than you'd think. It depends on the kind of adventurer you're talking about and the era. If you look at Europe after the hundred years war for example there were thousands of wandering mercenary soldiers all over the place. Look up John Hawkwood.
Basically you have to posit a society flooded with wandering murder hobos, and some eras actually fit that description.
Murder hobos were all over Medieval Europe, honestly.
I think the issue isn't whether or not "adventurer" can be a profession, but in coming up with a solid reason for a group of people to come together and stay together. It's something that Ars Magica does a good job of (the Order of Hermes / covenants) and Darklands does not (unfortunately). Call of Cthulhu can also suffer from this. Why are this university professor, prostitute, baker, and private eye traveling around together? I mean, in most cases you won't really have to answer that question because they will all die horribly and/or go insane before long, but Delta Green does a better job of providing a narrative framework for folks to work together.
To be fair nobody in whole entertainment industry would commit such suicidal act.(except hatred devs) Nobody want to touch muslim theme. It can lead to explosion of negative reviews/articles etc. Remember PoE and tranny gravestone? Remember how it was blown out of proportion? Now imagine if someone find offensive if you kill muslims for xp. PR nightmare.
Nonetheless it still remains an incredibly non-conservative Pantheon.
Though even if you look at all the possible wars and events you could cover just within Europe, and Europeans fighting against each other during the medieaval times, there's still not that many movies made about that time.
Why would you think that? I think we are pretty healthy with our stalking of Obsidevs 24/7.True, but the speculation can still be weird.
I don't get the reference? "Purple" = PoE?Why would you think that? I think we are pretty healthy with our stalking of Obsidevs 24/7.True, but the speculation can still be weird.
COMRADE, YOU BETTER STOP WATCHING TV, to much propaganda.Well, after 10 year there could be some European country listed like that.
After 50 years it will be, without any exception half of Europe.
We live in times of great changes.
Sawyer on murderhobos and plausibility: http://forums.somethingawful.com/sh...=17931&perpage=40&pagenumber=13#post459004683
So Sawyer's historical RPG would still be murderhobo adventures, built on the same generic framework for every CRPG ever but with HISTARY? Why do I even still have hope?
People keep repeating this mantra "give Sawyer freedom to make a historical rpg", but they don't understand what they're asking for. You assume too much. You assume that your interests and Sawyer's interests match like two genetic twins.TBH, Obsidian should just let him do it. Give him 10 people and 18 months, and let him have at it. It's plain as day that he hates high fantasy and engrossing narratives. For fuck's sake, the man said he doesn't want people playing his company's games, except when they have nothing better to do. I can't recall the whole quote, but it was something to do with electricity, or some such similar bullshit. I mean, why do the company bosses even torment him with these lead positions? Just let the man do his historical RPG, it might even come out really interesting if he pours his heart into it.
And this is exactly what Sawyer would do - he'd make a game that he wants to play. Most likely, you or anyone else here wouldn't want to play it.
Was that BBT citation? I mean big bad bold SARCASM?COMRADE, YOU BETTER STOP WATCHING TV, to much propaganda.
You don't get what I'm saying? The RPG he'll make - it'll be for him only. It won't be good or bad, it'll be more like something not from this plane of existence, something from DnD's Hades. It'll be a game about regional differences in pronunciation of the Walloon language and you'll die before finishing it.And this is exactly what Sawyer would do - he'd make a game that he wants to play. Most likely, you or anyone else here wouldn't want to play it.
That's completely ok, and I'm fine with it. Let the man do what he wants to do. It's plain as day that he doesn't enjoy over-the-top Avellonian RPGs that the majority of us desperately want to play. I honestly believe that Sawyer has in him at least 1 good historical CRPG. A game he could be passionate about, and that would benefit from his attention to detail. It's not that he's a bad dev, it's just that he's a poor fit for epic narratives that hinge on larger-than-life characters and storylines.