Ash
Arcane
- Joined
- Oct 16, 2015
- Messages
- 7,055
"Someone was always being 'sand in the gears', a phrase Levine used a few times to describe his time at Looking Glass, when he battled designer and programmer egos.
what exactly are programmer egos? wouldn't that be a good thing for a videogame? it payed off in Thief didn't it? Thief also had pretty good design...
Designer and programmer egos are of those with good design sense and principles/integrity not wanting shit design, it seems. One can safely assume this given that System Shock 2 is incredible and Bioshock a piece of sellout trash (even by console standards).