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Just got Fallout

El Dee

Scholar
Joined
Jan 25, 2006
Messages
461
I have this feeling I should of tagged energy weapons. Oh well, you live you learn.
 

MisterStone

Arcane
Joined
Apr 1, 2006
Messages
9,422
Tagging energy weapons can make the game reallly easy...

I remember the first char I ran through Fallout I. I had already won Fallout II, so I didn't care too much about character and skill development, or challenging combat, I knew all about that already from playing Fallout II. So I decided to just make my character a super-munchkin.

I vaguely remember starting out with energy weapons tagged, and then getting the finesse and one-hander traits, then getting perks to improve shot speed, criticals, accuracy (I had high AG, and Luck). THEN, the real kicker, I managed to stumble across the crashed flying saucer special encounter, and got my hands on the alien blaster. By the end of the game I was wading through the final compound turning everything into piles of dust, usually two in a single combat round.

When I first won Fallout II (this was my first exposure to Fallout- no pun intended) I built an unarmed combat character who was strong (yes, I realize that this wasn't really necesarry), had a high INT, also specialized in medical skills, and eventually tagged heavy weapons through a perk. This character probably wasn't the best-designed, but it was still a lot of fun! Having a high doctor skill gave him access to a sweet perk that raised HtH damage, and he of course also got perks to increase action points, give better criticals, etc., so he was kind of bad-ass by the end. Still, I am sure that being good with small guns or energy weapons would make a more deadly character.

Too bad the trend in games these days seems to be towards making PC stats, combat and tactical features more simple (developers like to say things like "We don't want to get all bogged down in statistics- we remove everything that isn't fun!"), because developing characters according to a certain play style was a big part of what made Fallout fun!

I definitely buy the whole line about console games dumming things down.
 

LlamaGod

Cipher
Joined
Oct 21, 2004
Messages
3,095
Location
Yes
Being a muchkin in Fallout was kinda fun since you needed to spend time and learn just how to get everything maxed and play the game out instead of just endlessly kill monsters.

I think in Fallout 2, if you play right you can get 10s in all but 1 or 2 stats (and even then have an 8 or 9(. I had written down how to once a long time ago, but I lost the paper and dont remember.
 

glasnost

Augur
Joined
Mar 14, 2006
Messages
202
Location
spurious messiah camp
gifted + bruiser/small frame + each stat increase perk + zeta scans + statboosting surgery (I don't recall which computer operates on you) + powerarmor + sunglasses.

I know a guy who did it, or came close, but I've never striven for it in my playthroughs.
 

bryce777

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Feb 4, 2005
Messages
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In my country the system operates YOU
I think if your luck is three it can get zapped to 7, which is handy.

+ 4 different modules.

I forgot about the sunglasses.

I kind of dislike bruiser, but I didn't realize it gave a stat point.

I suppose the powerarmor gives strength but that is no big deal....
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,751
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
El Dee said:
I have this feeling I should of tagged energy weapons. Oh well, you live you learn.
You can invest a few points in the skill at each level, and in the future choose the "Tag!" perk that will boost it immensely. Of course, that's losing one perk. But it might be worth it.
 

GoldLeader

Scholar
Joined
Nov 5, 2005
Messages
277
Location
Some european shithole country....
It brings happiness to see people, like El Dee buying the game, and playing it. Makes your old fallout fanboy come out of the cave again. Too bad that they don't make games like this novadays. Anyhow, in my opinion, small guns build with gauss rifles was pretty equal to the energy weapons build. My fav was tagging small guns, steal and speech. Stealing and replanting 1 coin for 8 times on a gecko in arroyo, and repeating this for a while, got you to level4 before leaving the town. :) (And yes, i'm one of those persons who got introduced to fallout through f2)
 

LlamaGod

Cipher
Joined
Oct 21, 2004
Messages
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Yes
I did a small bit of looking things up and all the stat gains in FO2 are:

Small Frame: +1 Agility

Bruiser: +2 Strength

Gifted: +1 Strength, +1 Perception, +1 Endurance, +1 Charisma, +1 Intelligence, +1 Agility, +1 Luck

Zeta scan NCR: +2 Luck
Zeta scan San Fran: +1 Luck, +1 Intelligence
(You can only have one of those)

Mirrored Sunglasses: +1 Charisma

Advanced Power Armor (MK1 or 2): +4 Strength

Gain Strength: +1 Strength
Gain Endurance: +1 Endurance
Gain Perception: +1 Perception
Gain Charisma: +1 Charisma
Gain Agility: +1 Agility
Gain Intelligence: +1 Intelligence
Gain Luck: +1 Luck
(Only available if stat is under 10)

Blue Memory Chip: +1 Charisma
Green Memory Chip: +1 Perception
Yellow Memory Chip: +1 Intelligence
Red Memory Chip: +1 Strength

So in total thats like:

+9 Strength
+3 Perception
+2 Endurance
+4 Charisma
+3 Intelligence (or +4 Intelligence)
+3 Agility
+4 Luck (or +3 Luck)

I'll go with the +1 Luck, +1 Intelligence scan, So starting off do:

1 Strength
7 Perception
8 Endurance
6 Charisma
6 Intelligence
7 Agility
5 Luck

Bruiser/Small Frame

And you'll end up

10 Strength
10 Perception
10 Endurance
10 Charisma
10 Intelligence
10 Agility
8 Luck
 

LlamaGod

Cipher
Joined
Oct 21, 2004
Messages
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Yes
Yeah, the other detractor is that stats like Intelligence and Charisma being 10 give you great dialog skills (which is good, but...), but by the time you get them to 10 you dont really get to enjoy them as you would if you started them with 10.

Not that Fallout 2 is very good for a dialog character, anyways though.
 

bryce777

Erudite
Joined
Feb 4, 2005
Messages
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Location
In my country the system operates YOU
LlamaGod said:
Yeah, the other detractor is that stats like Intelligence and Charisma being 10 give you great dialog skills (which is good, but...), but by the time you get them to 10 you dont really get to enjoy them as you would if you started them with 10.

Not that Fallout 2 is very good for a dialog character, anyways though.

That is why i would not do the san fran quest.

Also, the thetan scan in NCR does not always work the same. Sometimes it actually reduces your luck.

I think it depends on your luck going in, too - I know for a fact I went up from 3 luck to 7 one game. I had played 5 times before I even realized it affected your luck....
 

LlamaGod

Cipher
Joined
Oct 21, 2004
Messages
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Yes
It depends on your choices or something, you can just Save and Reload for the ultimate muchkinism.
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,143
Location
Florida
Best FO2 build is the diplomatic sniper. Just one-shot everything aiming for the eyes.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
yeah ...the boxing matches were spent aiming for the groin then hitting the eyes when they get knocked on the floor. lol
 

LlamaGod

Cipher
Joined
Oct 21, 2004
Messages
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The messages for critical shots to the groin were one of the best things about Fallout.

"She takes the shot like a man, which is to say she crumbles over like a wet rag."
 

RK47

collides like two planets pulled by gravity
Patron
Joined
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Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
....that bottom right text box is too small IMO but it says a lot of funny things. i kinda missed those narratives.
 

LlamaGod

Cipher
Joined
Oct 21, 2004
Messages
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Yes
Thats one reason why I think a Fallout with full voice acting will be total ass. It had a unique personality in its floater texts and info box narratives and random dialogs with strangers.

The few talkies were good, but theres a certain thing to reading those floaters and narratives and speaking them out in your mind.

Another way to say it is, is the little dialogs would add on to the game experience instead of being part of it.
 

bryce777

Erudite
Joined
Feb 4, 2005
Messages
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In my country the system operates YOU
Voice acting usually sucks. It is always way too slow. More than a sentence and it is just painful to listen to. It might be ok to do the blurbs, but really there are so many that you would have huge voice overlap.
 

LlamaGod

Cipher
Joined
Oct 21, 2004
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yeah, and if they do first person it'll totally kill seeing all the little floaters pop up.

gosh, Fallout 3 is going to suck.
 

match000

Novice
Joined
Sep 26, 2005
Messages
44
so after seeing all the fuss here about how great fallout 2 is, i installed and played it the other day.

it's not that great at all. it feels like a bioware game with the bioware type dialogue options, but i tried the inane selections on the level 1 village elder guy and there werent any different responses. i was pretty disappointed. I expected him to get up and kick my ass or something after i was so rude to him.

Plus, the combat is too slow and repetitive and boring.

I dunno, I will play Ultima 7 and FF3 anyday over this game.
 

LlamaGod

Cipher
Joined
Oct 21, 2004
Messages
3,095
Location
Yes
anyone who's anyone knows Fallout 1 is better than Fallout 2. I just happened to of played Fallout 2 a bunch and know it really well.

And mentioning Ultima with that... other game in the same sentence makes you a very big whore.
 

Temoid

Scholar
Joined
Oct 31, 2005
Messages
102
Arroyo and the Temple of Trials are not representative of the rest of the game. Go play your final fantasy.
 

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