attackfighter
Magister
- Joined
- Jul 15, 2010
- Messages
- 2,307
I didn't like the economy system of the first game. It was just a bunch of micromanagement and simple calculation to find what was optimal.
But after playing it for a couple of days...i don't know, somehow it does not "feel" right.
The RPS article is pretty much spot on. It's a nice but deeply flawed game and for me, a huge step back. Still enjoyable but not the great TW contender I expected. Shame.
The only times I’ve fled in frustration from a challenge is when faced with a maddening text labyrinth: You have arrived at a junction. Go north? Go south? Go east? Go west? You have arrived at another junction. Go north? Go south? Go east? Go west?…
The RPS article is pretty much spot on. It's a nice but deeply flawed game and for me, a huge step back. Still enjoyable but not the great TW contender I expected. Shame.
It mostly is. But I still raged at this fragment:
The only times I’ve fled in frustration from a challenge is when faced with a maddening text labyrinth: You have arrived at a junction. Go north? Go south? Go east? Go west? You have arrived at another junction. Go north? Go south? Go east? Go west?…
IT'S NOT LIKE THE DIRECT ROUTE THROUGH THE MAZE ISN'T WRITTEN RIGHT THERE IN YOUR CHRONICLE, AMIRITE, YOU DUMBFUCK (AND IT'S EVEN HINTED AT)
But I guess redding is teh hard : x
Anyone else getting raped when facing almost 100% flying opponents? I try to use archers to counter, but they just swarm over them and take them out in a couple of minutes and all my other units cannot engage unless they're being attacked already. Spellcasting is useless too because they move too fast for AOE to work (Unless I start blasting my own side as well when they're flying overtop) Anyone found a winning strategy?