Smejki Is there any chance polearms will be fleshed out?
Yes, we're not very satisfied with their implementation (outside combat)
BTW there is a bug where the trainer (Bernard or whatever his name was) in Rattay trains your polearms skill (which actually goes up, but there is no such skill?) but not your mace skill. It's under the training tab in his dialogue at the training grounds, I think. For a second, that got my hopes up that you can actually learn skills that aren't initially shown in the character menu :D
Also, the trainers' armor seems to be permanently damaged from my attacks, and doesn't appear to repair itself between bouts/days/weeks?
Considering that you can stuff 10 full suits of plate in your inventory if you want, it does seem a bit strange that you can't do anything like that with a polearm. Also, are guards supposed to walk with their polearms held rigidly upright in front of them? I figure one would put it over the shoulder like a greatsword.
It'd be nice if we could at least mount a polearm somewhere on our horse. If holsterable on your person, let your char carry it either over the shoulder or in an unrealistic back holster but make it impossible to also holster a bow/arrows/shield simultaneously to balance things out. It might not be very realistic to run around with a polearm constantly, but it's terribly sad not to be able to do it either.
A spear and shield combo could be possible though, certainly on horseback you should be able to use a spear. But then, the enemies would have to have some means of countering you properly... Right now I guess all of this stuff would unbalance the game.
So far having lots of fun mopping up bandit camps on Bernard's orders. Buying a new saddle with saddlebags for my horse was mandatory haha.
Maces/hammers seem to be the best weapons class atm, I have a heavy warhammer that wrecks everything. You can kind of just do left/right alternating attacks until the enemy is down... (actual combos that you learn with perk points feel too finicky with the mouse imo, easy to accidentally get the wrong attack direction because you don't have a central position with physical feedback like on an analog stick) They (including the trainer) usually fail to block a left (your left) mace swing after a right swing for some reason. Maybe low stamina after blocking the first?
The perfect block mechanic sure can get in the way of things though. I'm not sure what sort of attack you're supposed to do to get past it? Sometimes I'm unlucky and enemies just perfect-block/counter every single attack of mine... And if I counter or dodge theirs, I can't follow up before their defense is up again because they are then either too far away or because Henry takes too long to initiate an attack after.
Another thing is that it's weird how your guy holds the polearm correctly in battle but doesn't use the bottom end that is aimed at the enemy to defend right or thrust
Anyway, pretty great so far (apart from the prologue's performance issues), with all the reactivity in quests and all the stuff you can do I can say so far that the good aspects way outweigh the issues and it's the most fun I've had in ages.