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Game News Kingdom Come: Deliverance gets new alpha version, delayed to summer 2016

tuluse

Arcane
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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Alright, alright, alright.

Now let's scale both of those things to the number of Fantasy RPGs that have been published.
What's your point? Most fantasy RPGs are made? That's obviously true.

What's not obviously true is that's actually what sells, or just what people buy because it's available. Remember isometric RPGs were profitable until the end, they still stopped getting made.
 
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Alright, alright, alright.

Now let's scale both of those things to the number of Fantasy RPGs that have been published.
What's your point? Most fantasy RPGs are made? That's obviously true.

What's not obviously true is that's actually what sells, or just what people buy because it's available. Remember isometric RPGs were profitable until the end, they still stopped getting made.

The popular narrative among core cRPGrs who agitate for more non-Fantasy games is that the market is saturated and that people are waiting for non-Fantasy RPGs. Look at Dead State. Or Bloodlines. Or whatever. Belonging to a different genre didn't naturally bring either more sales, and when it came down to it, very people were "waiting for it."

It made sense at a certain point, but most market developments don't seem to bear it out. The fact that an RPG belongs to a genre that isn't fantasy doesn't seem to give it extra mileage at all, as if the setting is a gimicky detail that can be taken or left when mechanics and features are at stake.

Yeah, a few big graphics powerhouses with large publishers and big brand names are successfully (?) establishing themselves as games that could sell 5 million copies when Skyrim sells 20 million on top of the bazillion other Fantasy RPGs that have also sold millions.
 

tuluse

Arcane
Joined
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Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
The popular narrative among core cRPGrs who agitate for more non-Fantasy games is that the market is saturated and that people are waiting for non-Fantasy RPGs. Look at Dead State. Or Bloodlines. Or whatever. Belonging to a different genre didn't naturally bring either more sales, and when it came down to it, very people were "waiting for it."
Both games had pretty big problems with gameplay which is just a big of a factor as anything.

It made sense at a certain point, but most market developments don't seem to bear it out. The fact that an RPG belongs to a genre that isn't fantasy doesn't seem to give it extra mileage at all, as if the setting is a gimicky detail that can be taken or left when mechanics and features are at stake.
I don't even know what you're trying to say here. Unless it's that, don don don, setting is not the primary selling factor for a game.

Yeah, a few big graphics powerhouses with large publishers and big brand names are successfully (?) establishing themselves as games that could sell 5 million copies when Skyrim sells 20 million on top of the bazillion other Fantasy RPGs that have also sold millions.
Ok, and Call of Duty sells about that many (or did at it's height). Hell look at all the money Star Citizen has pulled in. Maybe people just buy games because they think they're fun and setting has little to do with it.
 
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
I don't even know what you're trying to say here. Unless it's that, don don don, setting is not the primary selling factor for a game.

Well, the main thing I was trying to say was that the attitude that there needs to be more non-fantasy RPGs usually winds up becoming a conceited one because most individuals don't take responsibility for that happening by supporting the projects that are attempting to be non-fantasy as those projects work their way through their labor pains.

People readily enthuse about the idea of non-Fantasy RPGs, but when they get one they start wishing for mages and fireballs.
 
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