As some of you may know, Big Huge Games’ upcoming RPG Kingdoms of Amalur: Reckoning — for which
former Lazarus team leader Ian “Tiberius” Fraizer is the lead designer — doesn’t feature a class system per se. That is because the world of Amalur is a fatalist world; everyone’s life is defined by a set destiny. Everyone, that is, except you, the player. As a resurrectee (see what I did there?), you have become The Fateless One.
Anyhow, some time ago, the good Mr. Fraizer challenged me to spot the hidden
Ultima reference buried in the the various Destiny Cards that had been released for public consumption to date.
Red for the Warrior (Fighter), Yellow for the Rogue (Bard), Blue for the Sage (Mage)…Orange for the Warrior/Rogue Warden (Fighter/Bard Tinker)…Green for the Rogue/Sage Arcanist (Bard/Mage Druid)…Violet for the Warrior/Sage Battlemage (Fighter/Mage Paladin)…and then White and Grey for the two classes that combine all three classes in different ways, the Adventurers and Seekers (Rangers and Shepherds).