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Preview Kingdoms of Amalur: Reckoning is an RPG Nerd's RPG

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
Just remember who published it:





ea-button-logo-490w.jpg





That should clear up any doubts you may have.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
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Messages
37,431
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
For us Ultima Fags this was rather interesting:

http://www.ultimaaiera.com/blog/kingdom ... destinies/

As some of you may know, Big Huge Games’ upcoming RPG Kingdoms of Amalur: Reckoning — for which former Lazarus team leader Ian “Tiberius” Fraizer is the lead designer — doesn’t feature a class system per se. That is because the world of Amalur is a fatalist world; everyone’s life is defined by a set destiny. Everyone, that is, except you, the player. As a resurrectee (see what I did there?), you have become The Fateless One.

Anyhow, some time ago, the good Mr. Fraizer challenged me to spot the hidden Ultima reference buried in the the various Destiny Cards that had been released for public consumption to date.

Red for the Warrior (Fighter), Yellow for the Rogue (Bard), Blue for the Sage (Mage)…Orange for the Warrior/Rogue Warden (Fighter/Bard Tinker)…Green for the Rogue/Sage Arcanist (Bard/Mage Druid)…Violet for the Warrior/Sage Battlemage (Fighter/Mage Paladin)…and then White and Grey for the two classes that combine all three classes in different ways, the Adventurers and Seekers (Rangers and Shepherds).

Anyways, shitty action game is shitty.

KmNgT.jpg
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
Metro said:
The C&C in Mass Effect basically amounted to: do you want to be a dick or not?

The natural consequence of a obsession with dualisms and narrative "conflict".
 

Bruticis

Guest
I believe Ian Frazier (Lazarus Designer) is on the development team which means I'm still interested. There's some subtle Ultima love in the character creation/destiny stuff.
 

Bruticis

Guest
Jaesun said:
He's the lead designer. I posted that already.
LOL, oops, yes you did! Sorry, you pasted the whole thing too. I can not into reading apparently.
 

Gentle Player

Arcane
Joined
Jul 1, 2011
Messages
2,352
Location
Britain
Choices may direct you into different conversation branches and give the game a fresh feeling, but making the wrong choice won't cut out a piece of content for you


What's the point then? Why waste time putting the different branches in in the first place? If whatever you pick amounts to the same thing, then why not just write linear dialogue and save time? That way they could focus on improving the overall dialogue, instead of putting in pointless fluff. I really don't get it. :?
 

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
Gentle Player said:
Choices may direct you into different conversation branches and give the game a fresh feeling, but making the wrong choice won't cut out a piece of content for you


What's the point then? Why waste time putting the different branches in in the first place? If whatever you pick amounts to the same thing, then why not just write linear dialogue and save time? That way they could focus on improving the overall dialogue, instead of putting in pointless fluff. I really don't get it. :?

Fallout had c&c and i don't remember it cutting out any content. Maybe he just meant shit like twitcher 2's split?
 

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