1eyedking said:
And what's so great about King Bounty's battle system?
What's so great about the battle system is that the game actually rewards intelligent thinking. There are dozens, perhaps hundreds of different units that can be used and dozens of spells. The three hero classes completely alter the way the battles are played out.
Even better, the location for the battle is influenced by the place on the worldmap where the combat is initiated. Therefore you can pretty much get yourself a long thin battle map by initiating combat on a narrow road, or one with chokepoints by initiating combat next to some big object (like the Book of Death).
There are literally dozens of different strategies that people use effectively, and combinations of units to suit. Part of what makes the battle mode so good extends beyond the battle mode itself into the wider game, i.e. the various items the hero can equip, as well as the 'tech tree' upgrades.
Most importantly, the battle mode is FUN. You will spend probably 75% of the game in fights, so this is crucial. After 200 hours of gameplay (in about 5 weeks) I am finally bored with it, but this represents sensational value for money. In about 15 years of PC gaming, this would have to be in my top 10 gaming experiences. It's up there with XCOM, MOO 1 and Fallout 2 in terms of how addicting and how much fun it is.
In fact, the only thing lacking in this game is multiplayer. A lot of people seem not to want it, but I think it's the only way forward. Ultimately, the battle AI is too stupid and there are plenty of exploits. Only another human player would be a challenge now.