VentilatorOfDoom said:
Gragt said:
From the in-game documentation, the value of a concentration check is equal to 1d20 + caster level + constitution modifier. If defensive casting is activated, the DC is 15 + the level of the spell; without defensive casting, if you get hit by the AoO, the DC is equal to 10 + damage taken + level of the spell.
So it is as Roxor said, Concentration skill is replaced by caster level... ok.
I went away from the spider caves, tried 2h in vain to defeat them at lvl3... revenge comes later. What use have animal slaying arrows if you cant hit anything...
Yea, that first dungeon is a bit obscene. That spider fight boiled down to me rushing one of my two fighters into the center and firing one of the monster slaying arrows into the main spider and reloading until one landed and killed her outright (I even lost the fight once *after* the spider died instantly).
"Go to the caves to the southeast to practice your skills," my ass...
I completely forgot about that teleport spell (I even took it as soon as my first spell of that level). Although, be aware that it says in the description that it doesn't work everywhere.
I'd also suggest giving your cleric the enchant weapon/armor perk over your mage, as that seems to be the crafting area where you're dump the most experience...Clerics don't gain all that much fire power and versatility in the later levels, what with only getting a total of four *possible* level six and seven spells and a mere three for levels eight and nine.
Oh, and if it hasn't been said before, the improved initiative feat is a must. Nothing like a mage with 22dex and improved initiative to open up every combat, heh.
Not quite sure how replayable the game will be considering the overall lack of variety in classes and gear (The only wondrous items decisions that involve any type of choice are a) gauntlets of armor or dexterity (The only class that effects is a naked knight with weapon finesse) and, b), the only choice requiring some thought, a handful of cloaks with entirely different purposes (Well, beyond blur/displacement).
Heh, I just realized my mage has almost 20% less experience when compared to my cleric (71k compared to 90k, both knights are around 89k). Those +3 destruction/speed weapons were worth it, though. Nothing like watching every enemy around you die thanks to great cleave and a prior fireball, haha (Great cleave > whirlwind in every way).
Edit: For Vent's question: My guess is I was around level three or four...There's not all that much you can do prior to that fight besides grinding on random encounters outside. that fight really just boils down to clearing the entire first level prior and using the arrows of animal slaying and the enchanted kuri that the vampire was guarding.