Tags: Chris Avellone; Star Wars: Knights of the Old Republic 2: The Sith Lords
<A href="http://www.actiontrip.com/">Action Trip</a> has posted a <A href="http://www.actiontrip.com/previews/starwarsknightsoftheoldrepublic2thesithlords_p.phtml">preview</A> of <A href="http://www.lucasarts.com/games/swkotor_sithlords/">Knights of the Old Republic 2</a>. It basically gushes praise on the first one, has a few quotes from <b>MCA</b>, but eventually gets around to something that's not a complete snore, like this:
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<blockquote>Other than the minor modifications we mentioned, the game features will remain pretty much the same as before. Apart from introducing twenty new Force Powers, the battle system is virtually the same as the original, and again, only minor changes have been made in terms of the gameplay and the interface. This is not surprising since, as was mentioned before, KOTOR 2 runs on the same engine as its predecessor (still we are promised a better frame rate. Hooray!). KOTOR 2 looks like it's going to be all about the choices, just like the original game. You will be able to pick your side, and it's all up to you if you're going to be good, evil or if you're going to have the best of both worlds and play for both sides. But remember this, your alignment and behavior are going to have an influence on other members of your group, and some won't even join you in the first place if they don't like your alignment. (Ed. - Sorry, but evil isn't my bag, try with that bloke over there with the horns. Oh and if at all possible can you not slice me up into golf ball sized bits.) We've also read that if you happen to have a strong personality, are able to influence your teammates. So, with enough effort you can corrupt the crap out of them and score a nice chunk of points for the dark side. But of course the point remains the battle between good and evil, or more accurately, between the dark side and the light side, only this time the story will be even more detailed and complex.</blockquote>
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Being able to corrupt a side kick was one of the major things missing from the original one. In the first one, you have someone on your team who was turned to the dark side, but she would never turn again? No matter what? Even though she's been following you since near the beginning? Even though it was <b>you</b> that turned her back to the light? Huh?
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Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
<A href="http://www.actiontrip.com/">Action Trip</a> has posted a <A href="http://www.actiontrip.com/previews/starwarsknightsoftheoldrepublic2thesithlords_p.phtml">preview</A> of <A href="http://www.lucasarts.com/games/swkotor_sithlords/">Knights of the Old Republic 2</a>. It basically gushes praise on the first one, has a few quotes from <b>MCA</b>, but eventually gets around to something that's not a complete snore, like this:
<br>
<blockquote>Other than the minor modifications we mentioned, the game features will remain pretty much the same as before. Apart from introducing twenty new Force Powers, the battle system is virtually the same as the original, and again, only minor changes have been made in terms of the gameplay and the interface. This is not surprising since, as was mentioned before, KOTOR 2 runs on the same engine as its predecessor (still we are promised a better frame rate. Hooray!). KOTOR 2 looks like it's going to be all about the choices, just like the original game. You will be able to pick your side, and it's all up to you if you're going to be good, evil or if you're going to have the best of both worlds and play for both sides. But remember this, your alignment and behavior are going to have an influence on other members of your group, and some won't even join you in the first place if they don't like your alignment. (Ed. - Sorry, but evil isn't my bag, try with that bloke over there with the horns. Oh and if at all possible can you not slice me up into golf ball sized bits.) We've also read that if you happen to have a strong personality, are able to influence your teammates. So, with enough effort you can corrupt the crap out of them and score a nice chunk of points for the dark side. But of course the point remains the battle between good and evil, or more accurately, between the dark side and the light side, only this time the story will be even more detailed and complex.</blockquote>
<br>
Being able to corrupt a side kick was one of the major things missing from the original one. In the first one, you have someone on your team who was turned to the dark side, but she would never turn again? No matter what? Even though she's been following you since near the beginning? Even though it was <b>you</b> that turned her back to the light? Huh?
<br>
<br>
Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>