Tags: Star Wars: Knights of the Old Republic
<a href="http://pc.ign.com/articles/402/402689p1.html">Fun preview</a> over at <a href="http://pc.ign.com/">PC.IGN</a>, discussing the upcoming <a href="http://www.swkotor.com">Star Wars: Knights of the Old Republic</a>. It's fairly shameless and gushy, but you might enjoy things like this:
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<blockquote>First of all, the interface for the PC version hasn't even been implemented yet. It's still straight from Xbox and right now the only way to play is by controlling your character with the keyboard. This is clearly not going to be how it's done in the end. I queried BioWare reps about this very thing and they mentioned that they're still trying to figure out just what they're going to be doing. Point and click will be there and it's supposed to be "very, very intuitive." Obviously, if anyone knows what they're doing when it comes to interfaces and RPG games, it's BioWare. These kids have it down cold. Which, ironically, may be why some PC RPG fanatics could be a little depressed by Knights of the Old Republic... I mean, will it be as deep, fulfilling, and approachable as Baldur's? </blockquote>
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Do they? Then why did it take <i>six inputs</i> from the player to manually cast a spell in the real time <a href="http://nwn.bioware.com">NeverWinter Nights</a> with their poorly done radial menu when it only took <i>four inputs</i> in the turn based <A href="http://www.poolofradiance.com">Pool of Radiance: Ruins of Myth Drannor</a>? If you force the player do so something in <i>six inputs</i> when someone else can do the same exact thing in <i>four</i>, then it's hard to claim they have it down cold.
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But, that's hype for you.
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Spotted this at <a href="http://www.ve3d.com">VoodooExtreme</a>.
<a href="http://pc.ign.com/articles/402/402689p1.html">Fun preview</a> over at <a href="http://pc.ign.com/">PC.IGN</a>, discussing the upcoming <a href="http://www.swkotor.com">Star Wars: Knights of the Old Republic</a>. It's fairly shameless and gushy, but you might enjoy things like this:
<br>
<br>
<blockquote>First of all, the interface for the PC version hasn't even been implemented yet. It's still straight from Xbox and right now the only way to play is by controlling your character with the keyboard. This is clearly not going to be how it's done in the end. I queried BioWare reps about this very thing and they mentioned that they're still trying to figure out just what they're going to be doing. Point and click will be there and it's supposed to be "very, very intuitive." Obviously, if anyone knows what they're doing when it comes to interfaces and RPG games, it's BioWare. These kids have it down cold. Which, ironically, may be why some PC RPG fanatics could be a little depressed by Knights of the Old Republic... I mean, will it be as deep, fulfilling, and approachable as Baldur's? </blockquote>
<br>
<br>
Do they? Then why did it take <i>six inputs</i> from the player to manually cast a spell in the real time <a href="http://nwn.bioware.com">NeverWinter Nights</a> with their poorly done radial menu when it only took <i>four inputs</i> in the turn based <A href="http://www.poolofradiance.com">Pool of Radiance: Ruins of Myth Drannor</a>? If you force the player do so something in <i>six inputs</i> when someone else can do the same exact thing in <i>four</i>, then it's hard to claim they have it down cold.
<br>
<br>
But, that's hype for you.
<br>
<br>
Spotted this at <a href="http://www.ve3d.com">VoodooExtreme</a>.