As I remember Kotor2 had a problem with multi core systems and you had to reduce number of cores working manually. Can someone show me a link how to do it? Want to try this thing...
Ok, so how the hell am i supposed to finish VtM redemption now with this thing available?!
I am going to ignore villain of the story's comment and so should you.
Shouldn't you be able to set core affinity by selecting the task in the task manager?
After so many years, it seems the time has finally come to remove the dust from my venerable KotOR2... Excellent!
I've only played the original game only once as a light side jedi fighter, and this time, I would like to try the exact opposite, a dark side pure force user.
My question: is it possible in this game to play an interesting evil character, or just a stupid-evil one?
Seriously though, while I see your point, the quality [of the ending] is still so far below that of the vanilla game that I feel it should be left out, or redone. The more I think about it, I think the idea of setting up a scenario where audio isn't necessary to be the best solution. Say you come into the room with the force cages, and examine one of your party members, and get some small exposition about them being under the influence of the force. The PC will recognize it as Kreias methods because of their force bond, but he will still be able to lower the force fields, effectively making sure that they can escape when the influence is eliminated by the PC killing Kreia.
Or as I mentioned above, the PC finds them unconscious instead. That would lower the amount of exposition they would have to write, and subsequently fuck up. Perhaps even create a short sequence where you see them waking up just after the PC enters the core, safely ensuring that you can't go back to try to talk with them.
Rescuing party members on Malachor is much different now than it used to be, and much better. We no longer re-use audio (so looks like he'd like that.) Instead there's a terminal which is used to either open cages or kill your party members. Then there's a short dialog with Mandalore (using his unused lines for Malachor), and he too runs away with the rest of the party.
Most of your dark side point gaining choices are dumbfuck I HAVE POWER, I SHOULD KILL/ROB/BE A PRICK ALL THE TIME though, and Kreia will tell you about it, which is good.Thanks for posting at the very same moment the installation of the restoration pack was ending. Very climatic indeed.
To the dark side it is, then!
Agreed.Most of your dark side point gaining choices are dumbfuck I HAVE POWER, I SHOULD KILL/ROB/BE A PRICK ALL THE TIME though, and Kreia will tell you about it, which is good.
Rescuing party members on Malachor is much different now than it used to be, and much better. We no longer re-use audio (so looks like he'd like that.) Instead there's a terminal which is used to either open cages or kill your party members. Then there's a short dialog with Mandalore (using his unused lines for Malachor), and he too runs away with the rest of the party.
Agreed.Most of your dark side point gaining choices are dumbfuck I HAVE POWER, I SHOULD KILL/ROB/BE A PRICK ALL THE TIME though, and Kreia will tell you about it, which is good.
After one painful hour trying really hard to embrace the dark side, I've only managed to embrace the moronic side (-"we'd better collaborate to survive" -"HAHAHA GO FUCK YOURSELF YOU PATHETIC WEAKLING HAHAHA"). That being said, light side dialog options aren't really bright either... At least in early game, your options don't feel like dark vs. light, but rather like creepy kid who tortures kittens for fun vs. hippie boy scout high on MDMA.
Any widescreen resolution mods for this that actually work?
Didn't work for me, there was a bug during conversations, no text below the screen, only over it. Haven't bother to try solution 2 though.Any widescreen resolution mods for this that actually work?
http://www.wsgf.org/dr/star-wars-knights-old-republic-ii-sith-lords
Follow the UniWS instructions further down that page. HUD files work great too.
Obviously because he's telling you before you have to decide wether you will help him or side with Czerka.