skyway said:
Vault Dweller said:
And? You're confusing hype with size. Let's say I hire/attract a few well known industry veterans. Would that suddenly make Iron Tower a big developer? Fuck no.
Except you will get some free hype and more publishers wanting to have a deal with you because omg he has that gaming dev pro on his team (see Lionheart)
It goes without saying that a company with well known developers will attract more interest than a company with no-names. However, there is no special treatment, generous contracts and ideal working conditions (like 3-year development cycle) just because Avellone is working there. They get a "reaction bonus", that's all.
Small developer means a small outfit that completely relies on and can't exist without publisher's goodwill.
Oh please it's like nothing depends on Obsidian - considering that... read below
Quite a lot depends on Obsidian and they could and should have done a better job with KOTOR 2. But just like any other small developer (i.e. they are neither Bioware nor Bethesda), they are a publisher's bitch.
If you will call "PS:T sold good enough, just not as much as BG" (c) Avellone - poorly.
Good enough is not a number.
So poorly that they had a sequel the following year. And then a tactical spin-off. And then a console crap action game. Damn Fallout was such a failure.
That's an argument? IWD must have sold a ton then. It had an expansion, a free expansion, and a sequel.
According to Desslock, who may or may not be a trustworthy source:
As of May 2000:
Baldur's Gate (all formats) 500,000
BG expansion pack 156,000
Fallout 144,000
Fallout 2 123,000
Diablo 1,300,000
Revenant 37,000
Darkstone 75,000
Ultima IX: Ascension 73,000
Planescape: Torment 73,000
Well, each games sold 400-500k, if I'm not mistaken, but that's "poorly" in the publishers world.
BG1 sold not too much more, yet everyone was sucking its cock with "omg what a major success"
a) see the chart above; it says 4 times more.
b) Bio says it sold over 2 mil to date. The expansion sold 600k. See the difference?
If Fallout did sell 400-500k to-date, it's still 4-5 times less.
Let me fix it: "Obsidian still have no choice but to accept what's offered, which, unfortunately, still includes 1-year development agreements." Much better.
No. You are missing one small thing - because of a greed Obsidian tries to secure as many contracts as possible, quickly makes a crappy game and secures even more short contracts.
:facepalm:
This is what killed Aliens RPG.
SEGA's financial situation killed Aliens.
And if this lesson wasn't enough Obsidian secured another two contracts. Obsidian is like EA on a lesser scale - trying to churn out as much as possible fast-food products, firing stuff if it fails to deliver, considering that now it is pretty obvious that Obsidian is incapable of handling 3 projects at the same time.
Quite possibly. But let's keep in mind that focusing on one project is what killed Troika. They finished Bloodlines and had nothing else to fall back to. From what I know, Obsidian started working on the announced project way before they were offered FO3. As for FO3, did you really expect them to refuse? Would you? Would you really call accepting a chance to work on a Fallout game greed?
Another thing you miss is that if Obsidian was such a marketing failure that can only get what other will want to give them - they wouldn't be getting all those contracts related to best-game-evar cashcows.
Who else is out there? There are 3 RPG companies in NA at the moment: Bethesda, Bioware, and Obsidian. Obsidian is at the bottom, so they get all the crumbs.
Did he? Obsidian actually wasn't even giving a fuck about patching KotOR2.
Oh really?
a) Obsidian wanted to patch the ending and restore unfinished content. Lucas Arts refused. Much like Atari refused to let Troika patch ToEE. I'm sure that you're aware that a developer can't release a patch without a publisher's approval.
b) Obsidian did release a simple LA-approved 1.0b patch.
Also, from around K2 time interview with Jim Ward, LA president:
"There's an attitude in this industry that says in order to make a great game, it takes whatever time it takes and it takes whatever money it takes, and that that's okay. Well it's not okay, it's wrong. It's not okay in other entertainment businesses. In other businesses it's big trouble."
Any questions, skyway?
After KotOR2 Feargus quickly jumped onto another sequel to a Bioware game and his studio made crap, again. You won't blame Atari this time.
It was crap from the Codex point of view (i.e. not enough choices & consequences), but it was finished, it was playable, and it sold well. No?
All and all, it was a much better game than most mainstream RPG. Way better than Drakensang and Mass Effect, for example.
I don't claim to know the numbers, but I've heard that K2 sold less than half of what K1 sold. Googling a bit produced 1.2 mil vs K1's 2.5-3 mil. So, any links proving 2 mil?
There was post in 2007 on the Codex from one of Obsidian's developers where he said that they sold ~1.75 mln of copies but that number was old. It will be quite hard to find 2 years later but I'm sure some other codexers may remember that according to that dev Obsidian was anything but not happy with sales.
I'm sure they were, but it's Lucas Arts' happiness that matters in this case.
No it only proves inability/lack of wish of Obsidian to secure a normal contract.
What does wisdom have to do with it? You get what you're given. Unfortunately, it's as simple as that.