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KotOR II - Visas Weirdness

Jed

Cipher
Joined
Nov 3, 2002
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Tech Bro Hell
So I've been playing this game for a couple of weeks now. I think I like it better than the first game, though I find it a lot less consistent overall. There's just lots of little weird things going on, like how half the time I'm not sure what I should be doing, or why my character is motivated to be doing. For a story-driven console-style RPG, the plot sure as hell isn't very well written.

Anyway, and this MAY BE A SPOILER, but what is up with Visas? She's a Sith, comes on my ship, I kick her ass, and once she joins me she's completely light side. I hadn't really taken her out, but I just finished Onderon with her, and even though she has Light Side fuckin' Mastery (+CON) she is trying to get me to pull evil shit and I'm losing influence with her with my wussy Light Side ways. What the fuck gives with this schizophrenic lady?
 

EvoG

Erudite
Joined
Mar 25, 2003
Messages
1,424
Location
Chicago
Two things:

1.She's hot and her breasts look amazing in that silk gown

2.Its that great ambiguity in the game. That grey area. Just do what you feel you should do. This is the beauty of this game. No path is obvious and you end up doing what you feel is right at the time to the obvious protest of various party members, and a lot of times what you thought was right wasn't quite right.

Cheers
 

Ortchel

Liturgist
Joined
Apr 11, 2004
Messages
830
I'm playing the first one now, afterwards I imagine I'll be starting the sequel. I hadn't enjoyed it the first time I tried playing, but I gotta say I'm loving it now. I just wish I didn't have to be a Jedi. The dialogue really is a lot of fun, if not completely effective. For instance, I can't seem to make my party members leave, even if I'm totally abusive to them. Though I don't want them to leave, I just wanted to see if I could, so I guess you could say it doesn't make much difference to me ultimately.

The 'zones' are quite small, but I find that this works in the game's favor despite my initial reaction. I never feel overwhelmed, I can always be sure I've spoken to all the NPCs and done all their chores before moving on to the next area. Which is something I'm often not sure of in other (seamless) RPGs, and quite a boon to a perfectionist/completeist like myself.

I've run into a few bugs, though they seem relatively minor, nothing game-breaking, just irritating. I hope Bioware continues to patch KotOR 1, but I imagine that's unlikely now. At any rate, the game's quite nice, I'm glad I decided to give it another shot.

p.s. Am I the only one who took the dueling feat? Seems like everyone uses dual sabers :roll: I'm trying to play through the game with only a single blaster pistol (as a Scoundrel), we'll see how this goes ..
 

Jed

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EvoG said:
2.Its that great ambiguity in the game. That grey area. Just do what you feel you should do. This is the beauty of this game. No path is obvious and you end up doing what you feel is right at the time to the obvious protest of various party members, and a lot of times what you thought was right wasn't quite right.
Gray Area = Incoherence? :?
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,038
Jed said:
What the fuck gives with this schizophrenic lady?
Poor or unfinished game design. The influence system is poorly implemented too. You don't influence NPCs, they influence you.

EvoG said:
Its that great ambiguity in the game. That grey area. Just do what you feel you should do. This is the beauty of this game. No path is obvious and you end up doing what you feel is right at the time to the obvious protest of various party members, and a lot of times what you thought was right wasn't quite right.
This doesn't really address Jed's concern and doesn't explain "teh mystaries of teh gaem"
 

Surlent

Liturgist
Joined
Jul 21, 2004
Messages
825
The Influence system works in weird ways. If you have high influence with a character, the closer it comes to your alignment. The opposite makes the NPC go aways from your alingment.
What's annoying/weird/inconsistent is that most of the time you need to act nice to NPC if you want more influence with him/her. It seems those specific nice dialogs which increase influence rarely gives you light side points (exceptions are plenty like Kreia where influence increasing dialogs grant dark side points). This all crosses with dark side character and you probably don't end up with high influence if you roleplay everytime and are harsh to NPCs.

With Visas you can get her influence up very quick, if just talk to her and ask how she is feeling. That means she comes close to your light side character, which probably is near mastery. But the NPCs don't AFAIK have lots of varying dialogs depending on their alignment. Some different responses, but still they seem to go mostly same lines.
 

EvoG

Erudite
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Doesn't it? If he wants I reveal everything, then whats the point of playing any story based game? I tried to allay his concerns that there is 'something up' with her, as there IS, but thats the way the whole game is. Nothing is as it appears, and even what seems obvious isn't so.

What else can I say but TELL JED what her deal is?

Cheers
 

Surlent

Liturgist
Joined
Jul 21, 2004
Messages
825
You can say "you need to equip the ring before you find that out"
 

Greatatlantic

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Ortchel said:
p.s. Am I the only one who took the dueling feat? Seems like everyone uses dual sabers :roll: I'm trying to play through the game with only a single blaster pistol (as a Scoundrel), we'll see how this goes ..

At some point in the game you are going to run into a wall and not be able to continue... just thought i'd warn you.

Anyways, its really unbalanced. Get all three dual wield traits and you can hold two weapons and effectively do double damage with only a -2 penalty to accuracy, if my memory serves. On the other hand, max out dueling and you get +3 to accuracy and +3 to defense. Compared to double damage... big deal. Especially when you consider the fact strength improves your accuracy AND your damage with melee weapons. Get enough strength it becomes very difficult for you to miss.

So, you are basically short changing your self in two ways: first, melee weapons are a lot stronger; and second, dual wielding is a lot stronger. Its OK, however, as long as you keep powerful melee combat specialists in your party...
 

Jed

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EvoG said:
Doesn't it? If he wants I reveal everything, then whats the point of playing any story based game? I tried to allay his concerns that there is 'something up' with her, as there IS, but thats the way the whole game is. Nothing is as it appears, and even what seems obvious isn't so.
No, I was just pointing out how jacked it is that Visas has Light Side Mastery and keeps spouting lines about "cleansing" cantinas with grenades.

It just doesn't add up. MYSTARY! Like, why do most of my Jedis do more damage unarmed that with a frickin' lightsaber?
 

EvoG

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Hmmm...are you Dark Side? I honestly dont recall anything out of her BUT her devotion and love for me. Then again, everyone is going to experience the story differently the first time out, as we all will take different NPC's with us. So, with that said, its possible the dev's dropped the ball on her NPC reactions vs. her Light/Dark side level. I understood she became whatever you were, so if you were full light, she becomes full light. Either way I didn't affect the game in any significant way.

As for the unarmed vs. Lightsaber, yea again dunno, the lightsaber was acing mofo's quick for me.

Cheers
 

Jed

Cipher
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Yeah, I'm lighter than a white feather in a paladin's cap. So is she (according to her character sheet), but she wants to fuck up the innocents and disdains my good deeds.

And yeah, while the unarmed v. lightsaber doensn't qualitatively affect the game (especially for my Jedi Master PC), it's just another example of the weird little things in the game.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,939
"2.Its that great ambiguity in the game. That grey area. Just do what you feel you should do. This is the beauty of this game. No path is obvious and you end up doing what you feel is right at the time to the obvious protest of various party members, and a lot of times what you thought was right wasn't quite right."

No. It's not ambiguity. It's not grey area. That's FO. that's PST. KOTOR2, while written overall well, has some very poorly written aspects to it. Don't try to cover it by trying to comapre to real ambiguity. Thanks.

And, oh, Handmaiden is 100x HOTTER than Visas can ever be. Ever.
 

Grifman

Liturgist
Joined
Oct 7, 2003
Messages
131
Greatatlantic said:
Ortchel said:
p.s. Am I the only one who took the dueling feat? Seems like everyone uses dual sabers :roll: I'm trying to play through the game with only a single blaster pistol (as a Scoundrel), we'll see how this goes ..

At some point in the game you are going to run into a wall and not be able to continue... just thought i'd warn you.

No, not really. Combat in this game is so easy that's it's really hard to gimp your character. There may be an exception or two, but for the most part the game is very easy.
 

Greatatlantic

Erudite
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Grifman said:
No, not really. Combat in this game is so easy that's it's really hard to gimp your character. There may be an exception or two, but for the most part the game is very easy.

I was referring to KotOR I. My first playthrough I was a Scoundrel/conselor. I found the game impossible to beat, and boy did I try.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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Messages
24,939
"I found the game impossible to beat, and boy did I try."

You suck. KOTOR1 is ALMOST as easy as KOTOR2. Pathetic = You
 

Greatatlantic

Erudite
Joined
Feb 21, 2005
Messages
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Location
The Heart of It All
Didn't want to drop any spoilers, but like I said, I was a 8/12 scroundrel/conselor. And I was able to get all the way to the end boss. But once they stripped the party I was using those super life kits like no tomorrow. Then when Malak showed himself to be immune to most if not all of my force powers, it was game over. He could kill my guy in two, three, or at the very most four hits. I mean, whats the point of training your party up to be the big burly melee fighters, if you loose them! Bah... The next time I played I went soldier/gaurdian, gave myself high strength, dual wield,and a lot of HP. I could have slept through that battle and still won, since Malak went down in two or three hits before needing to recharge his life.
 

Killzig

Cipher
Patron
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Oct 28, 2002
Messages
997
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The Wastes
EvoG said:
2.Its that great ambiguity in the game. That grey area. Just do what you feel you should do. This is the beauty of this game. No path is obvious and you end up doing what you feel is right at the time to the obvious protest of various party members, and a lot of times what you thought was right wasn't quite right.
Do you play blindfolded? Some Jedi training type deal?
 

EvoG

Erudite
Joined
Mar 25, 2003
Messages
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Blindfolded fag, like when I'm with you.


GreatAtlantic : Have you been attacking the fallen jedi pods?
 

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