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Interview KotOR queries answered at GameBanshee

Saint_Proverbius

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Tags: Star Wars: Knights of the Old Republic

<a href="http://www.gamebanshee.com/">GameBanshee</a> has wailed their way in to <A href="http://www.gamebanshee.com/interviews/starwarskotor1.php">an interview</a> with <a href="http://www.bioware.com">BioWare</a>'s <b>Teresa Cotesta</b> about <A href="http://www.swkotor.com">Star Wars: Knights of the Old Republic</a>. It's a several page back and forth job, though the pages are kind of short. Still, a fun read-between-the-lines-of-marketting-hoopla for those inclined to do so.
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<blockquote><b>GB: How have you gone about designing Star Wars: KotOR to be a role-playing game? Will RPG fans feel right at home?
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Teresa:</b> <u>Although Star Wars: Knights of the Old Republic has a real time feel that should give it appeal to fans that aren?t serious RPG players, Star Wars: Knights of the Old Republic is an RPG at heart</u>. From the RPG perspective, Star Wars: Knights of the Old Republic delivers all the critical elements: ability to customize your character, epic story arc, non-linear game progression, direct correlation between player actions and plot development and a gradual evolution of your character as the plot is advanced that we hope results in players investing emotion into their in-game persona. Throughout the game Star Wars: Knights of the Old Republic presents players with a number of challenges that can be overcome in a variety of different manners. How players elect to resolve these challenges impacts the development of their character and his or her interaction with other NPC characters in the game. The game is really about choice and how you decide to influence or interact with the galaxy defining events going on around you.</blockquote>
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And other, better ways to state <i>It's a dumbed down RPG, basically!</i>
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Spotted this at <A href="http://www.shacknews.com">ShackNews</a>.
 

EEVIAC

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Saint_Proverbius said:
And other, better ways to state It's a dumbed down RPG, basically!

Jedi Knight - Jedi Academy is pretty much promising all of the game devices listed in that paragraph, aside from the "epic" story-line. Talk is cheap.

Perhaps the differnce between the two games is that I know what I'll be getting with JKA - a slightly deeper 3rd person "shooter" (for want of a better word,) with some jumping puzzles and some rudimentary environmental interactivity. Despite the skepticism I now have for any Bioware game, and despite my assumption that in the real world the two games will most likely be similar, I still associate Bioware with RPG's and will be expecting an RPG game experience.

I'm not averse to light sabre akimbo combat, I'd just like to be truthfully informed about the game I'm about to purchase.
 

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