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Game News LambdaRogue 1.6 is darker and completes the main storyline

mariodonick

Novice
Joined
Aug 4, 2008
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40
What's your favorite RPG, Unradscorpion?
 

Suchy

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Nov 16, 2007
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Potatoland
The funny thing with Codex is that if Oblivion was released with top-down view, on EGA, maybe minus level scaling, it would suddenly become teh best gaem evar. Even if it still had the same retarded story, terrible writing and repetitive procedural dungeons.
 

Unradscorpion

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Joined
May 19, 2008
Messages
1,488
mariodonick said:
What's your favorite RPG, Unradscorpion?
My favourite roguelike is Incursion these days, and concerning RPGs in general I'd say Arcanum or Darklands. Why?
 

mariodonick

Novice
Joined
Aug 4, 2008
Messages
40

Because with this information I have something where I can relate

Forced story, darker art direction, fed-ex quests, nonsensical shit like animals dropping gold. Can you say "dumbing down"?

to.

As you didn't explain what exactly of the story is forced (or even it's the existence of the story itself), I can at least take a look at the games mentioned by you and find the constructive core of your complaining.

;)
 

Unradscorpion

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Joined
May 19, 2008
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1,488
That's nice of you, I'm afraid my complains weren't really of the constructive sort, I was just taking a piss.

Just seems to me that putting a story with specific quests over a roguelike holds the gameplay down, fed ex quests and such seem to emphasis the repetitive aspects more. I've always felt that the best thing about roguelikes is the uncertainty and survival.

Of course, I hate Angband school of roguelikes, so it might be a matter of taste.

Will play the game a bit, to focus my criticism better.
 

mariodonick

Novice
Joined
Aug 4, 2008
Messages
40
I see.

You can ignore most of the quests -- just select to skip the Temple level and directly start in the dungeon. Then, over the course of the whole game, you only need to talk to 5 NPCs at all. Not much in 10 to 15 hours.

All the other quests are in there because many people like them. And why the "animals are dropping gold" thing is in the game, I explained already.

However, I think people who play LR are neither typical roguelike players, nor typical CRPG players -- they are somewhere in between :)
 

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