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Last Epoch - time travel action-RPG

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,163
Location
Platypus Planet
It's not anti-fun, it's anti-grind-efficiency.
It's very much anti-fun. You're not allowed the opportunity to see how the boss goes down ever faster as your power grows. Going through the same motions is also dull the first time, never mind when you make new characters and have to go through it all over again. Once again Diablo 2 is the one game that got the middle ground right with LE and PoE being opposite extremes.
 

Seethe

Cipher
Joined
Nov 22, 2015
Messages
999
A year ago I was not able to finish campaign due to a very difficult boss, probably near the very end. I was playing necromancer build and gave up after 10 attempts.
So a year ago not every build was really balanced and viable. I thought that my build was rather strong, but that boss was killing my minions in no time and avoiding his attacks required some dexterity I do not posses.
Playing my necro build in D2 on highest difficulty was piss easy compared to LE.
Was it Lagon? He seems to be the common filter for many players. Bosses in LE scale in a finicky way. The nitty gritty details aren't fresh in my mind, but the basic gist of it is that there are caps to how much damage you can push on them within X amount of time. This means that even if you dedicate all your stats to damage you won't be able to forcefully burst them down ASAP. The devs wanted players to go through each boss phase instead of skipping them with lots of damage. Because of this it's more beneficial to have a balanced approach with good defenses as well as damage. As a minion master you can't just rely on standing behind your horde since you have to avoid the AoE attacks.
I saw a dev saying on reddit a few weeks or months ago that on release the bosses damage reduction will no longer scale like that. Some bosses work like that in Binding of Isaac such as Hush, and I always found it dumb.
I think it's a good solution, especially when you're dealing with mechanics that can scale exponentially. Without that scaling there the boss is either going to be an invincible fucking wall or a wet fart with no room in between. Encouraging players to have a more rounded build is a good thing.
Depends entirely on the mindset. I want to see my build's efficiency on the bosses, not play Touhou. If your build sucks you should have trouble defeating the boss, if your build is great you should turn the boss into your personal bitch. This is how the game should be "balanced".
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
16,024
Once again Diablo 2 is the one game that got the middle ground right with LE and PoE being opposite extremes.
Diablo 2 basically had this in the game though, in the form of crushing blow and static field and open wounds. All that shit scaled off enemy hp, so even a weak as shit build could kill bosses in a reasonable timeframe.

If your build sucks you should have trouble defeating the boss, if your build is great you should turn the boss into your personal bitch. This is how the game should be "balanced".
If your build sucks you should be forced to play touhou because you can't survive a stray bullet. If your build is decent you should be able to walk through the small shit and only get out of the way of really obvious shit. If your build is killing something before it can even attack you that thing should be dropping sweet fuck all because you are risking nothing and employing zero skill. I'm fine with bosses dying instantly if it's because they're so outlevelled anything they could drop is worthless to you.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,917
Pathfinder: Wrath
What most hack and slashers (I think only Grim Dawn is an exception to this actually) fail at is providing challenge content for already super-geared characters. I have 0 motivation to grind gear if a character can clear all content from the get-go. And no, infinitely-scaling random maps isn't what I have in mind.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,362
How is Grim Dawn providing difficulty for super geared chars?
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,252
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Providing challenge for super-geared chars is like a jRPG providing challenge for those who grind to level 99.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,917
Pathfinder: Wrath
How is Grim Dawn providing difficulty for super geared chars?
The final waves of the Crucible, the final shards of the Shattered Realm and some optional megabosses are very tough and require great gear and great builds.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,163
Location
Platypus Planet
Once again Diablo 2 is the one game that got the middle ground right with LE and PoE being opposite extremes.
Diablo 2 basically had this in the game though, in the form of crushing blow and static field and open wounds. All that shit scaled off enemy hp, so even a weak as shit build could kill bosses in a reasonable timeframe.
I mean, yeah. That's what's great about D2. It has some obscenely broken skills like tele and static field baked into the game and you aren't "punished" for using them, although these tools are only available on demand for the Sorceress. Other classes either outright have nothing like it or rely on RNG drops.
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,174
New Items & Affixes | Coming to Last Epoch February 21st
Hello Travelers, and thank you for joining us for another pre-patch blog post! In today’s post we’re going to be taking a look at some of the new items and affixes you’ll find in Eterra with our release later this week!

We’re expanding the range of base items for Boots, Gloves, and Belts, and with the new Armor Sets coming in as we talked about on Thursday, those will get new item base effects as well. Further, we’ll take a look at a couple of new generic affixes, new mastery affixes, and a few of the new unique items you’ll be able to find February 21st!

New Item Bases

New Boots Bases

Boots are receiving two new Base Item types, as well as implicit changes for two other bases. The two new boot bases are both endgame boots: Citadel Boots offering Reduced Bonus Damage Taken from Critical Strikes, and Vanguard Boots offering Effect of Haste on You.

0c55d00d769b1ada36cc84d86d7e44629408c847.png


New Gloves Bases

Gloves have had three new base items added, and received changes to three existing implicits. Taking a look at two of the new implicits, the Ascetic Gloves offer cooldown Recovery Speed, while the Arcane Bracers will offer flat Mana, and Increased Mana Regen.

749475a9a08648f10460b0ed5ee2c7c9fcc7176e.png


New Belt Bases

Belts, previously lacking diversity of selection are receiving four new Base Items, as well as changes to four existing Implicits. Today we’re taking a look at three of the new Belts: The Divine Girdle, offering Increased Movement Speed, the Praetorian Belt offering high Armor, and the Chain Belt offering Ward Decay Threshold.

1bd13fb65a11595815260b4e129091915c0f4b25.png


New Helm Bases

New Armor sets means new Implicits! Taking a look at a few helms, first is the Mage’s new Tyrant Crown, offering Elemental Damage Leeched as Health — an often in-demand stat.

Next up, the Rogue’s Blood Visage Helm offers Increased Damage Over Time, and Bleed Duration provides a great option for the Rogue’s many DoT builds.

Lastly, the Acolyte’s Necropolis Helm offers Ward Decay Threshold and Ward Gain on Kill for stronger ward retention and some ward-generation while clearing.

e08fbfbf327620307057415015ed314e7cfd6fb6.png


New Body Armor Bases

Along with the new Helm Base Items, the new Class specific Armor Sets also means new Body Armor Base Items! Today we’re looking at three of the upcoming base Body Armors as well.

First, the Apocalypse Plate offering Armor, Stun Avoidance, and Increased Echo Damage when a skill is Echoed offers a great option for the Void Knights out there.

Up second is the Primalist’s Beastmail providing Armor, Increased Movement Speed, and Health Regen offers a great body armor for Minion players who use mobility and regen to stay alive.

Finally, the Acolyte’s Coven Robes offer Armor, Increased Cast Speed, and Mana Regen, making for a well-rounded caster’s body armor.

57976518e2184463be96dfb905bc6b5dc91f715e.png


New Affixes

February 21st will bring with it twelve new general weapon affixes. With several classes receiving new and updated skills, we’re also adding an additional 33 Idol, Body Armor, Helmet, and Relic affixes to find in Last Epoch.

Weapon Affixes

One area of feedback we’ve received is the lack of effective stats on Weapons for some builds, and in particular Minion builds. To help address this, we’re adding a few new affixes.

Covering ten of the twelve new weapon affixes, we’re looking at two groups of suffixes you’ll be able to find on several weapon types.

Increased minion damage is a stat which is in fairly high supply in Last Epoch, where minion flat damage is quite rare. So to make the weapon affix feel more impactful, we’ve changed the minion damage suffixes to offer flat damage to minions instead of increased damage. These will come in three flavors: Minion Melee Damage and Minion Spell Damage, Minion Spell Damage and Minion Bow Damage, and Minion Melee Damage and Minion Bow Damage.

As a more general-purpose Affix, we’ve also added a new suffix which grants damage penetration to both yourself and your minions. This suffix is available for each of the seven damage types, though are rare, and can only be found on endgame items.

f2759fadbc8cab481821cf7a8a1ccce9f3f85fe6.png


Class Specific Affixes

With the new masteries and skills coming on the 21st, we’ll also be adding a number of relevant class-specific affixes. We’ve offered a selection of a number of these affixes you can look forward to below.

Warlock Affixes

  • Idol: “Sickening” prefix - % Increased Damage Over Time while you have an Ailment Overload
  • Body Armor: % Increased Spirit Frequency with Chthonic Fissure
  • Helm: % Chance for 3 additional projectiles when you directly cast Chaos Bolts
  • Relic: +X to level of Profane Veil, % Increased Damage Over Time

8fd085686a32e58fc6e7ddae51eaf92d2cc9c6c4.png


Falconer Affixes

  • Idol: “Scattering” Suffix - % Increased Area with Caltrops, % Chance to shred Armor on hit with Caltrops
  • Idol: “Winged” Prefix - % Chance to deal Double Damage with Falcon Strikes
  • Helm: % Increased Damage with Dive Bomb, % Increased Area with Dive Bomb
  • Body Armor: +X to level of Explosive Trap, %Increased Throwing Damage

67ed1550507ef85b7cb6d618c7b879ce2f2ca885.png


Primalist - Gathering Storm Affixes

  • Idol: Reckoning Prefix - % Increased Frequency of expending Storm Strikes
  • Body Armor: +X to level of Gathering Storm, % Increased Area for Area Skills
  • Helm: % chance to gain a Storm Stack when you use Gathering Storm and hit an enemy.

c6727d7e2d4e283bbf9de793a36319c6dc95f766.png


New Uniques

Lastly today, we’re taking a look at some of the new Unique Items to look forward to in just a few days with the release of Last Epoch.

Sigeon’s Reprisal

This shield offers a new way to create a retaliation build by granting Shield Throw Throwing Damage based on your Damage Reflected, as well as a chance to retaliate with Shield Throw when you block.

e5cc61841d6d7125385633c5709e5fc003f39e01.jpeg


Communion of the Erased

A new Weaver’s Will item coming to Eterra, Communion of the Erased doubles all stats on the belt for one second after using a potion, as well as grants additional potion slots for each Weaver’s Will item you have equipped.

9fcd5afd908f13e59d0e2c04738067764bbf7e78.jpeg


Falcon Fists

Unarmed builds are always a common topic of discussion. While we don’t have any core mechanics for unarmed combat, the last Unarmed Unique we introduced has been quite popular. We felt the Falconer had a great opportunity to add another. Synergizing with Cinder Strike and your Falcon, this new unique allows you to punch your way to victory.

c8fd3a988e9ea6aa28b80f427067637f2f456195.jpeg

b6f5ccdb11f69c90a63b8f527a8286f6c5f8970e.gif


Spine of Malatros

This two-handed sword designed for Warlocks not only changes mechanics, but also visuals. Spine of Malatros will replace your Chthonic Fissure’s Spirits with Flame Whips, and grants Flame Whips additional benefits.

53235d83d1d3716dd793885bec7deb3164efc2c2.jpeg

3efbffa3a0a4fec398c9a1110b7bf632e6f740f6.gif


Vial of Volatile Ice

The last Item we’re having a look at today which also changes visuals, the Vial of Volatile Ice is a new unique Catalyst (Yes, Catalyst), for Rogues. This item will convert Acid Flask to Cold Damage, and grant it frostbite chance for a completely new way to build Acid Flask.

20ba933b96da42fd87fcad524e2fa2f13dcd5aa8.jpeg

722b2ad159856df77062d9b2286918ce828c0456.gif


Closing

This brings us to a close for today’s pre-patch blog post on new Items and Affixes coming on February 21st. Continuing to build upon existing gearing options, we feel these additions help further itemization within Last Epoch bringing us up to our release standards. We hope the increased diversity of item options will help many builds flourish, as well as create completely new build options.

Make sure to join us again tomorrow as we’ll be wrapping up the series of pre-patch blog posts with the full Patch Notes for Last Epoch’s 1.0 Release!
 

ChildInTime

Savant
Joined
Jun 13, 2019
Messages
646
Well, this certainly looks more polished than Grim Dawn. Any of the deluxe shit worth it, or is it just some meaningless cosmetics? And what are epoch points?
 

abija

Prophet
Joined
May 21, 2011
Messages
3,362
The final waves of the Crucible, the final shards of the Shattered Realm and some optional megabosses are very tough and require great gear and great builds.
You mean infinitely scaling systems they just put a hard limit on after playtesting a bit? Arena in last epoch is quite similar with crucible btw.
As for the bosses, unless you have some other superlatives for builds and great doesn't mean strong build with all the gear it needs, they're not exactly challenging.

Well, this certainly looks more polished than Grim Dawn. Any of the deluxe shit worth it, or is it just some meaningless cosmetics? And what are epoch points?
It's not, not even REMOTELY close to GD levels.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
The final waves of the Crucible, the final shards of the Shattered Realm and some optional megabosses are very tough and require great gear and great builds.
You mean infinitely scaling systems they just put a hard limit on after playtesting a bit? Arena in last epoch is quite similar with crucible btw.
As for the bosses, unless you have some other superlatives for builds and great doesn't mean strong build with all the gear it needs, they're not exactly challenging.

Well, this certainly looks more polished than Grim Dawn. Any of the deluxe shit worth it, or is it just some meaningless cosmetics? And what are epoch points?
It's not, not even REMOTELY close to GD levels.
I hope not, GD got super boring once you approached 3rd difficulty run. I got 500+ hours in GD, I never finished 3rd difficulty with any character due to boredom of farming to do same identical content I've done twice already.
Most my characters would also get boring soon after hitting 2nd difficulty run. First difficulty on Veteran was fun and they let you access special dungeons and shit even without first finishing everything, that part was at least good with GD.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,917
Pathfinder: Wrath
The final waves of the Crucible, the final shards of the Shattered Realm and some optional megabosses are very tough and require great gear and great builds.
You mean infinitely scaling systems they just put a hard limit on after playtesting a bit? Arena in last epoch is quite similar with crucible btw.
Crucible isn't an infinitely scaling system, every wave number always has the same composition of mobs. Shattered Realm maybe, but I don't have much experience with it to say whether it's random maps with a hard cap.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,362
It's a system with random elements for crucible too. It might have more constraints than others but it's the same principle.
 

Seethe

Cipher
Joined
Nov 22, 2015
Messages
999
Once again Diablo 2 is the one game that got the middle ground right with LE and PoE being opposite extremes.
Diablo 2 basically had this in the game though, in the form of crushing blow and static field and open wounds. All that shit scaled off enemy hp, so even a weak as shit build could kill bosses in a reasonable timeframe.

If your build sucks you should have trouble defeating the boss, if your build is great you should turn the boss into your personal bitch. This is how the game should be "balanced".
If your build sucks you should be forced to play touhou because you can't survive a stray bullet. If your build is decent you should be able to walk through the small shit and only get out of the way of really obvious shit. If your build is killing something before it can even attack you that thing should be dropping sweet fuck all because you are risking nothing and employing zero skill. I'm fine with bosses dying instantly if it's because they're so outlevelled anything they could drop is worthless to you.
Your skill is that of concocting a very efficient build and feeling proud of its effectiveness. You make your own builds and not follow internet guides, surely. I'm not saying it should kill something before it even gets to attack, but it should trivialize the fight overall. And this should be the case only for the most efficient of builds, which would be not even 10% of them.

In FF Stranger of Paradise you can become practically invulnerable if you are autistic enough with your build crafting. This is fine to be in the game, you got rewarded for your preparation, grinding and build crafting as opposed to the game telling you "fuck you, your choices hardly make a dent in the boss, now dodge shit for 15 minutes instead of 17 minutes"

Well, this certainly looks more polished than Grim Dawn. Any of the deluxe shit worth it, or is it just some meaningless cosmetics? And what are epoch points?


Unfortunately the game was made with single player in mind and then they added multiplayer. What this means is that they made it so once you teleport out of the map to sell your shit and then you return through the portal, the map's enemies and fog of war reset and the loot that you've left on the ground also disappears. And they cannot fix it. This is the only diablo clone/hack'n'slash that does it and it's jank as fuck. It's really weird this game, it seems so polished and well thought out in many areas, but then you have awful shit like this that make it seem like a college project.
 
Last edited:

GrainWetski

Arcane
Joined
Oct 17, 2012
Messages
5,531
To be fair, you don't really get any gold at all from selling so you shouldn't even bother with it.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
16,024
To be fair, you don't really get any gold at all from selling so you shouldn't even bother with it.
People that play this genre are often weird autistic about selling their vendor trash instead of just killing more shit until something of actual value drops.

"fuck you, your choices hardly make a dent in the boss, now dodge shit for 15 minutes instead of 17 minutes"
If you're taking more than 5 minutes to kill a boss it sure as fuck wasn't the damage scaling holding you back. Perhaps your sense of time has been warped by playing games with 30 second 'boss' fights that can be sped up to 4 seconds with a good build?

https://www.youtube.com/watch?v=alIgd3bvIQ4

This is totally reasonable timeframe for a boss fight.

This isn't some miniboss either, it's a fucking act boss. There's what, 4 in the entire game? They deserve a bit of time to show off, and it'll help avoid idiots crying later when they do the postgame version and start dying to shit, because the campaign was way too fucking easy like it always is in these games.

Honestly the only real problem I have with the Lagon fight in this game is that it unfairly punishes melee characters by making them move so far so often. There should be more fights that let melee characters excel by forcing you to get close to the boss to dodge instead of far away, or giving melee tools to tank hits while fighting instead of dodging.
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
3,010
Is this an always-online game like PoE or more focused on single player like Grim Dawn? I only heard about it recently, and am interested in buying it if it's more like Grim Dawn. Gameplay itself looks interesting, but the Steam page already has a lot of microtransactions listed, which kills my curiosity a little.
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,884
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Is this an always-online game like PoE or more focused on single player like Grim Dawn? I only heard about it recently, and am interested in buying it if it's more like Grim Dawn. Gameplay itself looks interesting, but the Steam page already has a lot of microtransactions listed, which kills my curiosity a little.

Closer to PoE than Grim Dawn. Though it does have a proper self found mode which disables trading and increases drop rates.
 

GrainWetski

Arcane
Joined
Oct 17, 2012
Messages
5,531
Is this an always-online game like PoE or more focused on single player like Grim Dawn? I only heard about it recently, and am interested in buying it if it's more like Grim Dawn. Gameplay itself looks interesting, but the Steam page already has a lot of microtransactions listed, which kills my curiosity a little.
You can already play offline and this is in the 1.0 patch notes. Don't worry about microtransactions, it's just cosmetics. You can only buy stashtabs and such for ingame gold.

FULL OFFLINE MODE​


image
  • Added the ability to launch Last Epoch in a fully offline mode
  • This can be accessed through the Steam UI by following these instructions:
    • Right clicking on the game in your library
    • Select Properties
    • Under general there will be a section titled Launch Options
    • Under the dropdown menu you can select to launch Last Epoch in Full Offline Mode or have it ask you every time you launch the game
  • You will likely get prompted to choose this preference when you first launch the game after downloading the 1.0 version
  • In order to play the game online after launching in Full Offline Mode, you will need to fully exit and re-launch the game in non-Full Offline mode
  • Using Escape in Offline Mode now pauses the game
  • Feature differences in Full Offline mode:
    • Bug Report and Support Ticket buttons are removed
    • Chat item linking is disabled, though chat window can still be viewed
    • Region Selection dropdown shows as unavailable
    • Online character tab is hidden
    • Cannot return to the Landing Zone page after selecting Play Offline
    • A full restart of application is required to change between Full Offline and Online modes
 

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