A horse of course
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http://www.neogaf.com/forum/showthread.php?p=64468676#post64468676
So this is technically a revamp of an old article from neogaf's Mama Robotnik - based off his Post-Mortem of Silicon Knights (http://www.neogaf.com/forum/showthread.php?t=503761) and general Soul Reaver development thread (http://www.neogaf.com/forum/showthread.php?t=488564), which a lot of you probably know the details of already via thelostworlds/pillars of nosgoth etc. HOWEVER, Robotnik has recently updated a major section of his article with a lot of fresh information on a cancelled Legacy of Kain title called Dead Sun. Very, very interesting. Check the link. Will be interesting to see how/if the upcoming MP title draws from development of DS:
I won't paste any of the other details on story, artwork etc. so just click the link for everything.
So this is technically a revamp of an old article from neogaf's Mama Robotnik - based off his Post-Mortem of Silicon Knights (http://www.neogaf.com/forum/showthread.php?t=503761) and general Soul Reaver development thread (http://www.neogaf.com/forum/showthread.php?t=488564), which a lot of you probably know the details of already via thelostworlds/pillars of nosgoth etc. HOWEVER, Robotnik has recently updated a major section of his article with a lot of fresh information on a cancelled Legacy of Kain title called Dead Sun. Very, very interesting. Check the link. Will be interesting to see how/if the upcoming MP title draws from development of DS:
The Facts
- Square Enix commissioned Climax Games to work on a new Legacy of Kain game at some point between 2009-2010. Crystal Dynamics provided some supervision on the project.
- Square Enix had a number of requirements for the game: it must have a single-player and multiplayer component and it must feature a new main character with a story distant to the original series.
- Climax Games worked on the single-player component. Psyonix Games worked on the multiplayer component. Both games shared art assets, but other than that were wholly disconnected from each other.
- The single-player game went through many titles, eventually settling on Legacy of Kain – Dead Sun.
- The target format of the game changed rapidly during development. At one point it was envisioned as a small project (possibly downloadable?), and then as a Xbox 360/PS3 retail release. In its final form, the game would have been a PlayStation 4 launch title – I am unclear whether an Xbox One or PC release was also planned.
- A large amount of work went into the game, with a tremendous amount of hours contributed by the artists. Development had progressed to the point in which some voice acting/motion capture had taken place.
- Square Enix eventually projected that the game wouldn’t reach their sales expectations (click here), and they decided to cancel it in 2012. One of my sources speculates that as the company had invested no money into marketing at this point, it was an easy decision for them. Some of the development team were not told about the cancellation, and still came in on their weekends to work on the game while Square Enix executives knew it would not be coming out.
- There is a great sense of frustration that the game was not released. Due to a very strict NDA, anyone who worked on the project cannot discuss it openly without putting themselves in significant trouble.
- “Nosgoth” - once known as “War for Nosgoth” – is the multiplayer component of Legacy of Kain : Dead Sun. It recycles the art assets from the cancelled single-player project, and has been compared strongly to “Monday Night Combat” with third-person battles using period-appropriate weapons such as crossbows.
I won't paste any of the other details on story, artwork etc. so just click the link for everything.