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Game News Legend of Grimrock 2's New GUI

Metro

Arcane
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Joined
Aug 27, 2009
Messages
27,792
There were a handful of npcs in Eye of the Beholder but very forgettable and didn't really add much to the game.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,762
Location
Copenhagen
Legend of Grimrock's combat isn't shit because it isn't turn-based, but Codex gonna keep on criticizing cats for not being dogs. Legend of Grimrock's combat is shit because it's a mini-game about abusing horrible AI on a simplistic grid, a mini-game that is painfully easy to solve. Unless we're in complex grid settings where we can fall if we step wrongly. That's basically the only place where Grimrock's combat is mildly decent.

Crawling through the dungeon solving puzzles is plenty fun though :)
 

piydek

Cipher
Joined
Feb 13, 2006
Messages
819
Location
Croatia
There were a handful of npcs in Eye of the Beholder but very forgettable and didn't really add much to the game.

Don't remember it that well, played it back in the day on my Amiga 1200, but I do remember thinking about those NPCs "what the hell is their agenda", which made me a bit tense and that was nice. Anyway, lots of potential with that. As long as they'd remember that they're primarily doing puzzles/exploration and kept the NPC thing very minimal.
 

Lady_Error

█▓▒░ ░▒▓█
Patron
Joined
Oct 14, 2012
Messages
1,879,250
The NPC's in Eye of the Beholder 2 added a lot to the atmosphere and fun of the game. Whether it is a decision to attack or not attack someone, or an NPC joining you - even resurrecting dead NPC's. Without that, the game would lose quite some of its appeal.
 

evdk

comrade troglodyte :M
Patron
Joined
Mar 31, 2004
Messages
11,292
Location
Corona regni Bohemiae
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
Grimrock's problem is not the dancing (although there was a lot of it even for a game belonging to the RT crawler genre), it's the fact that the combat mechanics are as complex and exciting as doing laundry. There are special attacks that you can unlock but they activate automatically, no need to think, the spell selection is painfully limited and thanks to the system of schools you will only ever see a fraction of that small number in a regular playthrough, and the environments often have a simple 3x3 room to which you can retreat to to and tango (the fights get actually interesting when there are some hazards like pits or fireball traps and multiple enemies involved that you have to keep track of, there should have been more of that). So while it's nice that they have a more ergonomic UI (as has been mentioned previously I don't have any memories of the first game's UI so it must have been OK already), I really hope that they will work on their character systems and include more options.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
They've already announced a massive improvement to the character system...

ratman-rogue-01.jpg
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,741
When they said improved UI I expected to see something about how you won't need to click 4 times to cast a spell. This is pretty trivial.
 
Self-Ejected

theSavant

Self-Ejected
Joined
Oct 3, 2012
Messages
2,009
A plastic skin skill?
"Planet Plastic" will kill us all sooner or later. I just watched a documentary about it and how the gigantic amounts of plastic will kill mankind. Microparticles will go under the skin and will sit there forever, hardly being washed out by the body and making it vulnerable to diseases, miscarriage etc.. I urge everyone to buy metal, glass or wooden products.

As a matter of fact, I don't need a "plastic skin skill" in the game.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
You're just engaging in baseless scare mongering. More likely we'll all become like Plastic Man and have great adventures in the Real World, far away from our computer screens.
 
Self-Ejected

theSavant

Self-Ejected
Joined
Oct 3, 2012
Messages
2,009
Microscopique buttons suck. I prefer big and clear ones:

fart_button.jpg
 
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