Shemar
Educated
- Joined
- Oct 16, 2010
- Messages
- 260
How exactly has history shown that? Given equal production values/cost, dumbed down games sell much better than complicated ones.Xor said:The main problem with this strategy is that history has shown that you don't have to dumb a game down the the point where it's meaningless to appeal to a mass audience.
Ironically, your examples are perfect illustrations of completely dumbed down games that any player of any age and level of intellect can learn to play in seconds.Look at the widespread popularity of old-school arcade games like Pac-Man or any of the 2D Super Mario games. Everyone has heard of these older games, and their popularity and influence on popular culture is undeniable.
Except these companies are not interested in grabbing the limited niche market income, they are interested in the mass market mother load, which is why they will keep dumbing down their games. Having fans that love you and a cult hit is great, but driving a Ferrari and living in a $1,000,000,000 home with your trophy wife, by making shit brainless games, is even better. And it doesn't matter that most of these idiots will crash and burn, since the market will only support so much, they are still going to try and get to it.We're already seeing the return of arcade-style games in the form of iphone apps and the like. In a few years that "casual games" industry will completely eclipse the current game industry. If these companies don't adapt and start focusing on niche markets (like the cRPG market!) with smaller production values ($500,000 budget for a game instead of $20 million) they'll go bankrupt as they continue to bleed customers who are increasingly becoming disinterested in the watered-down crap hardcore games have become.
Which is why I am currently following the indie scene and not the mainstream scene. Watching vaporware after vaporware disappear is still better than watching action RPG-lite after action RPG-lite get published.