Planescape: Torment Intro
Again, proof of the Dustmen's incompetence.
((I'm cheating so that I can get as many dialog options in one playthrough as possible.))
Oh goodie, more fucking with mentally challenged people.
Hahahahahahaah that actually worked.
Say there "zombie", your finger bone's looking a little crooked.
These dusties don't need a spy, they need a manager. Sloppiest mofos I've ever seen.
Hey, if even someone as dumb as you can see that, I can see that. For fuck's sake, there's a guy writing names into a book and his only aspiration is to die!
That doesn't explain why Pharod's corpses showed "signs of preparation" and "Age of Shell prevents identification" in the logbook, though. Something else is going on.
Yes, some berk peeled me, as I am obviously a banana.
You're just full of information, aren't you?
Yep, the Dusties are the stupid ones, aren't they, not checking out female corpses and all.
Be right back.
I need embalming fluid and thread for Ei-Vene, but I also need it to become a zombie. The "zombie" gave me thread and embalming fluid when I relieved him of his post, and I had thread from the zombie with stitches, but I still needed another embalming fluid to do both. Luckily, one was on a shelf in the next room over.
Hey Morte, maybe I should ask him for lady parts... wait, no, that's a terrible idea.
((The first time I did this, I forgot to turn off auto-run, so I had to reload to get these pics))
((But you get the zombie animations. The only thing wrong is that you can't talk to anyone as a zombie. However, you'll be able to survive the third floor without good conversation skills, at the price of not being able to run. The many paths of Planescape: Torment))
((TNO zombie portrait, something a lot of you might have missed))
All right, the disguise is getting old. Time to throw it off and run to Ei-Vene.
((So much work was put into this mortuary section that I can hardly believe this game was completed. There are three huge encounters in the form of Morte, Dhall, and Vaxis, and dozens of smaller ones, but what really awes me is all of the cross-referencing. For example, the receiving room logbook actually mentions items strewn about the mortuary, so that it's possible to link the fist irons and 13 coppers found to TNO. This is another great cross-referencing vision as a quest reward, as we'll see #42 on the next floor))
Yeah, lady, that was nice, but you sent me to get some stuff, and, well, I'm still holding it.
For fuck's sakes! I got it!
Get. Your. Hands. Off. Me.
hahahaha youre just jealous
((We'll see another zombie with writing in the Hive. Again, stunning amount of cross-referencing.))
Ah, why the hell not, it must be bodily mutilation day somewhere.
Wow. That actually felt *good*.
((One of the things I wish this game had was a consequence for letting someone mess with your body. It seems like the more you fuck yourself up, the stronger you get.))
That was an illuminating experience, Ei-Vene.
I left a note for the Dustmen on the body. It said, "You can take him off of life support. He's dead."
Could be useful, but I have no idea what to do with it.
((The earring was referenced in the log book as well.))
Whatever.
Adios, floor. Time to find a crooked bone on floor 3.
Next time: Skeletons, inquisitive Dustmen, and (hopefully) an escape.
New journal entires: