potatojohn
Arcane
- Joined
- Jan 2, 2012
- Messages
- 2,646
OOPS
OOPS
There is no recharger for maintenance tools, though, laser doesn't seem to do you much good against spiders, and you're hoarding all those standard and anti-personnel bullets you'll likely never spend anyway.No point in using the standard pistol when there's a recharger around the corner.
Standard weapons are easiest build for all difficulty levels. Adding 1 point to heavy wepons for more overkill. Energy weapons are kinda bad even considering the "free ammo".
You still have shotgun, though, and you'll be swimming in ammo, if only because you can pluck at least one shell off every shotgun hybrid you kill.Pistol is shit though and you can't find an assault rifle till about 1/3rd of the game in, meaning you have to make due with a lot of wrenching.
I need to try PSI build plus energy up to 4. Localized pyrokinesis (due to fire shield) and cutting up bots with PSI-boosted rapier might be p. lulzy.On lower difficulties that works fine, on impossible your health is so low and ammo so tight that it becomes hard to handle without save/load spam for melee. 1 rank to get the Laser Pistol makes this part of the game a breeze and lets you save tons of ammo throughout the game on every turret, security bot, protocol droid, etc. Then you can pump another field when the heavies come out and you need the firepower.
Energy weapons beyond the laser pistol are pretty bad. Anything the EMP rifle can kill the Laser Pistol can kill nearly as well, and the Laser Rapier alone is not that great for the cost it takes to get. It does combo well with most of the other fields however. Besides standard, you can go high energy weapons/1 heavy and really abuse overcharged pistols to kill everything but the few enemies that grenades are for. PSI can also play well with many things, letting you ghost past powerful bio enemies or absolutely wreck them with the insane damage of laser rapier + the psi ability that lets you deal something ridiculous like 10x normal damage.
You still have shotgun, though, and you'll be swimming in ammo, if only because you can pluck at least one shell off every shotgun hybrid you kill.Pistol is shit though and you can't find an assault rifle till about 1/3rd of the game in, meaning you have to make due with a lot of wrenching.
Protocol droids don't really *need* AP ammo (and if you psi a bit there is localized pyro trololol). Turrets can be hacked/avoided/wrenched almost to death while security is disabled.Shotgun doesn't have AP rounds though. That's your real trouble. There are lots of turrets, mechs, and protocol droids in your way
1. No more "you need to upgrade your black ops super duper cyber rig with cyber modules to be capable of firing basic shotgun, pistol or swinging non-wrench (any). Weapon skill would affect recoil (if any) attack rate (if non auto), reload speed (if applicable), degradation rate and jam chance instead of just being able to use given weapon. NO WEAPON, possibly with exception of fusion cannon and annelid launcher would need skill just to be usable.
2. Weapon rebalance. Seriously, fusion cannon is pretty meh for something that's supposed to spew fucking thermonuclear death and also rape all over its victims, EMP rifle is pretty underwhelming as well. OTOH AR is just rape, GL is pretty much lolpwnz0rz while only needing heavy weapons lvl1 and so on.
Ehh, some of these things are subjective or outside a pure balance mod.3. Weapon diversification/destupidification:
5. Psi rebalance:
- Remote electron tampering? Making alarms go out a bit faster? Seriously? How about you GTFO and make room for something useful?
- maybe add psi resistance to those annelids that are supposed to be psionically potent (PSI has all those neat specialized powers - use them instead once in a while)
- Add some series of indications (logs of otherwise) hinting that there was something that can't really be conclusively proven to not be remains of prototype, VB style hyperdrive found among grove debris on Tau Ceti V.
The only thing I would change is break way more found weapons so that the repair skill was less than completely useless.