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Completed Let's Play TES: Morrowind - Bloodmoon - Part 50: Long Live Fluffy!

Should Fluffy become a werewolf?

  • Yes

    Votes: 10 45.5%
  • No

    Votes: 12 54.5%

  • Total voters
    22

Eriador

Arbiter
Joined
Jan 18, 2014
Messages
423
Part 42: Teleporting Werewolves

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Now that the Skaal have their totem back, they can perform the ritual. Fluffy of course will take part in it.

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So he meets the hunters at night...

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...of course, after dispatching some annoying magic resistant boars that wandered by. The Skaal just stand there, amazed at his skill. Or they are too lazy to help.

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Alright, just follow him, sounds easy enough.

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Rolf suddenly stops, as horrible screams and growling are heard in the distance. What could that mean?

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He might've been killed by werewolves, but maybe he's just sleeping.

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Anyway, we don't have time to way for that lazy ass to wake up, so off we go without him.

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More growling and screams coming from somewhere nearby.

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*Sigh* Clearly, everyone is too lazy or incompetent to do any work around here, so Fluffy will have to finish the ritual with only Rolf.

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Now, hopefully he won't shirk his duties and stay 'till the end.

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Now, just to follow him and-

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Suddenly, 3 werewolves teleport before Fluffy and rip him to shreds before he can do anything. Great design! :greatjob:

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After several reloads, Fluffy finally manages to win, but he has to spam potions.

(Yes, they just suddenly appear out of thin air before your character and attack you at once... what is this, Dragon Age 2?)

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Oh, and before he even finishes fighting the werewolves, the spirit bear spawns as well. Even better! :5/5:

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Well, this quest was bullshit, but it's finally over.

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Now, what else will dear Korst need from Fluffy? Find out next time!
 

Eriador

Arbiter
Joined
Jan 18, 2014
Messages
423
Part 43: Castle of Ice

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Apparently, while Fluffy was having fun in the woods with those ninja werewolves, horkers started dying en masse. Shame it's not wolves, bears or rieklings. Anyway, Fluffy now has to investigate Castle Karstaag and find out if the frost giant Karstaag has anything to do with it.

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It should be somewhere in this part of the island.

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On the way there, Fluffy loots a Grandmaster lockpick from a fryse hag. :incline:

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Anyway, here's the castle. Fluffy can't enter through the front gate, so he has to find another way.

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As you can see, there's dead horkers everywhere now and it's not Fluffy's fault.

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After taking care of some rieklings that were oppressing him, Fluffy gains a level. Now to find that secret entrance.

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Could it be?

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Indeed!

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After getting out of the water, Fluffy notices this riekling. It doesn't immediately attack him, which is odd, so Fluffy comes closer and doesn't immediately shoot it with his bow.

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Alright, turns out, Fluffy needs an invitation to access this castle and this riekling can provide it. In return, Fluffy has to help him with his rebellion by killing all those Grahl he somehow managed to hire and getting him to the throne room. Dammit, forced combat section AND an escort mission in one. :negative:

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Oh well, better start with it. These things are pretty tough. If you remember, way back in the day Fluffy could barely hurt this thing and had to sneak past it, now he can actually fight them.

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There's 10 of them here, because of course there's ten of them, it's Bethesda's favorite number.

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Krish is useless and dies easily. Unfortunately, he has to survive, since otherwise Fluffy can't get inside the castle. There's also no option to leave him waiting somewhere or even a convenient location for him to get stuck in, like with that draugr lord.

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So Fluffy has to stand in front of that riekling and tank the blows that would otherwise kill him. :negative:

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Here's the entrance to the castle, but Fluffy can't enter yet, as Krish refuses to leave until he takes care of all of these Grahl.

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Well, atleast he finds some loot. Each of these sacks has 100 gold.

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Hopefully, this will be over soon.

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Dammit, stop face-tanking! :argh:

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That's 9.

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Now to find the last one.

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There we go!

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Alright, finally, Fluffy can inside the castle now! :dance:
 

Eriador

Arbiter
Joined
Jan 18, 2014
Messages
423
Part 44: Leaving the Castle

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Alright, now that all the Grahl are dead, Fluffy can finally enter the castle proper.

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This appears to be some kind of pantry or storage area.

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Each of these barrels holds some Nord Mead. Fluffy loots all of it, which means about 64 Nord Mead. He also drinks a lot of it to get drunk and boost his carrying capacity to allow him to carry all of this.

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Also, Heartstone.

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Just outside the pantry is a dining hall with some aggressive rieklings.

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One of these rieklings is actually our ally Krish, but as he looks identical to our enemies, it's pretty easy to attack him by mistake.

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And yes, he is still just as useless as ever.

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Fluffy just shoots one last riekling that has trouboe going around the table and soon, it's over.

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I'm not sure if those skulls are for eating or just for decor.

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On the other hand, it's pretty obvious what this is for!

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They also have a bunch of skeletons in the corner of this icy castle dining hall, which seems like it would just spoil the appetite.

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They also have a bunch of really expensive stuff on them. Dead adventurers, I guess?

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Anyway, that's done, on to the next section!

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This is Dulk, the riekling Krish wants to overthrow.

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Alright, the missing persons list now includes a frost giant. Who will be next, I wonder?

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Yeah, good luck with that!

Fluffy leaves Krish and Dulk to settle their differrences on their own and explores the rest of the castle.

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Like the throne room, for instance.

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A lot of gold just lying around the place in piles. So wasteful, Fluffy helps Karstaag to clean up the place.

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Unfortunately, he can't take this sweet throne back to Raven Rock. :decline:

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Fluffy walks past the main gate and goes to explore the last room in this castle, which seems to be Karstaag's bedroom.

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He really doesn't like visitors, does he.

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This is one of those counterfeit daedric weapons from that khajiit in Balmora. This guy's probably haunting Ra'virr right now.

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Anyway, all this loot is really heavy, so Fluffy has to drink gallons of Nord Mead to be able to move at all.

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He also can't forget to loot the stuff at the bottom of the pool.

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However, falling through the glitched floor should probably be avoided... well, a recall spell fixes that.

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There, done! Karstaag is not responsible for that ill omen and in fact, he is also missing. What could this mean?
 

Eriador

Arbiter
Joined
Jan 18, 2014
Messages
423
Part 45: Super Fun Escort Quest Through Werewolf Maze!

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The Bloodmoon Prophecy? Just a silly superstition, of course. The fire from the frozen lake was just draugr magic and the horker extinction is due to Empire's horrible environmental policies.

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The moon is also suddenly red for some reason. The Skaal might take this for the third sign of the Bloodmoon Prophecy, but Fluffy is sure there's some scientific explanation for this.

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Whatever, the day was long, Fluffy surely deserves a good, long rest-

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The werewolves can still teleport, I see.

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Well, this is just great.

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Well, seems it was true after all. Meeting a daedric prince face to face might startle a lesser man, but Fluffy is always calm and practical and immediately writes about it in his journal.

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The map screen says we are located in the Mortrag Glacier. No idea how Fluffy knows this, but I guess he's smarter than he looks. Only way is forward, so there we go.

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Well, he finally showed up. Hopefully we get a reward for finally finding him.

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Tempting as the second option is, Fluffy is (mostly) good and he came this far, so he chooses the option that forces him to babysit Carius through this frozen maze filled with the strongest werewolves in Tamriel.

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These Hounds of Hircine are ridiculously strong. The damage Fluffy deals to them isn't enough to down even one before he dies in two hits. And they are nearly always encountered in groups of three in this literal maze.

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The only solution for this problem, of course, is for Fluffy to get drunk. All that nord mead he looted from the ice giant's castle gives him enough strength to kill the werewolves in 3 hits. It also completely drained his agility, making hitting them a lot harder, but now there was a chance he could manage to defeat them before the werewolves ripped him to shreds.

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Still, a lot of saves were loaded that day. Mostly because captain Carius seemed to think his name was Leeroy Jenkins and immediately charged in to battle the werewolves, only to die pretty much immediately.

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This forced Fluffy to throw himself at the werewolves, literally shielding Carius with his body while hoping the RNG combat goes his way, pretty much turning this quest into a living nightmare. Stealth archery can't solve everything I guess.

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I can't imagine doing this as a non-combat focused character (atleast without abandoning Carius) as this was pretty much a corridor combatfest, filled with ridiculously powerful enemies in packs with no real ways of avoiding them. It was also a maze, which made it even more more "fun".

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Human body is 90% water, Fluffy's body is 90% nord mead. Is there any problem it can't solve?

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It also makes werewolf hunting much more manageable.

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And because the player clearly needs more excitement during this quest, there are also these werewolf ice statues. If you get too close, they turn into real werewolves. Fun!

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Behind that door lies the chest containing the key to the next area. Now we just need to find the entrance.

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And also to eliminate the werewolf the statue turned into.

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Yes, here's the exit, in the middle of this circular maze, now how to get there...

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Not like this, apparently.

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Shut up, Carius!

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Paralysis is a great magical effect when applied to a weapon, yet the werewolves have ridiculous resistance, making it pretty much ineffective.

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Fluffy has to rely on his Daedric Daikatana and switching between all of his magical weapons. As soon as one gets depleted, he draws another.

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Aaand that was the last one. The way out is now open!

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Wait, I escorted you all the way here for nothing? You could've just stayed where you were and it would make it all much easier! Well, whatever, so long as you are gone.

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After learning that his efforts to save Carius weren't really needed, Fluffy now enters the Inner Ring of the Mortrag Glacier, where he shall go through all of this again. Because FUN!
 

Eriador

Arbiter
Joined
Jan 18, 2014
Messages
423
Part 46: Werewolf Maze Redux

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After entering the portal in the middle of the last maze, Fluffy is transported to the inner ring of the maze where he immediately meets Tharsten Heart-Fang, the missing Skaal chieftan, who is totally not evil.

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Since Fluffy hates himself, he subjects himself to another escort quest instead of just taking the easy route.

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Because the maze part was just so FUN, we have to do it again with a different layout this time, escorting Tharsten instead. Hounds of Hircine are as strong, numerous and annoying as always. Suffice to say, this would've been way easier if Fluffy was a werewolf.

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Tharsten always charges into combat just like Carius, but thankfully, Fluffy won't have to escort him much longer.

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As was foreshadowed by Korst Wind-Eye, Tharsten is evil. Well, Fluffy's just glad he doesn't have to babysit him any longer.

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He immediately transforms into a werewolf and attacks Fluffy. Why he didn't do that in any of the other occassions where he charged into a pack of Houds of Hircine and died pretty much immediately, forcing a reload I don't know. Seems like it would've been handy.

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In the end, Fluffy prevails! For his victory, he gets the Ring of Hircine and the key to the next area.

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Now that he doesn't have to escort an NPC, Fluffy can just avoid the werewolves. Normal sneaking is useless because of the narrow corridors, so invisibility is the way to go.

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The invisibility spells are unreliable.

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Turns out, it was a really good idea to stockpile these!

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Finally, a way out of here.

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Finally, no more mazes!

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The last level up!
 

Eriador

Arbiter
Joined
Jan 18, 2014
Messages
423

Eriador

Arbiter
Joined
Jan 18, 2014
Messages
423
Part 47: Ice Giant Duel

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As should be expected, the site of the final boss fight is a colossal, ominous looking chamber shrouded in darkness.

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Before we get to that though, we have to deal with the last of Fluffy's rivals in Hircine's hunt. Karstaag won't listen to reason, so the only way forward is for Fluffy to become a giantslayer.

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He can almost one-hit Fluffy, so keeping a distance is instrumental. Unfortunately, arrows barely tickle him and whatever damage they manage to do is quickly healed due to his innate regeneration.

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The AoE arrows from Vivec are the only ones that seem to do noticeable damage, but Fluffy has only a limited supply of them.

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Evading the giant by taking advantage of the environment proves crucial and Fluffy can snipe him from behind the icy pillar for a few brief moments before the AI can finally figure out how to get past it.

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Eventually, Fluffy just uses his high Acrobatics to jump on top of the stone structure that covers the portal, where Karstaag can't follow and can thus snipe him safely.

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Fluffy then also uses his ring of fireballs to cancel out Karstaag's refeneration, which stops if he takes fire damage.

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But despite him having over 200 arrows in his inventory, Fluffy doesn't have nearly enough of them for Karstaag, so he's forced into melee combat, which goes about as well as can be expected.

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Quickloading almost as many times as during the werewolf maze, Fluffy is forced into "hit-and-run" tactics to win this, jumping forward to make an attack, then immediately getting out of the way.

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Exactly like this!

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Eventually, Fluffy prevails!
 

Eriador

Arbiter
Joined
Jan 18, 2014
Messages
423
Part 48: Dog With Antlers

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Last time, Fluffy just defeated a ridiculously durable frost giant boss, after about 150 reloads. Seeing how great of an experience that was, the game decided to follow up with another boss fight immediately afterwards. Yay, fun!

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Erm, how about Speed? Guile is probably the closest to the way Fluffy solves all of his problems, but outsmarting the stupid AI would be much harder without decent speed.

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Basically, the previous choice amounted to which boss we will fight and they all give you different rewards for beating them. In hindsight, I chose the hardest one to fight, seeing that Hircone's Aspect of Speed is the hardest one to kite. The reward is probably the best out of them all though.

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Thus Hircine turns into some wolf/stag hybrid with the speed of Quicksilver, durability of Superman and regeneration capabilities of Wolverine.

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Naturally, Fluffy isn't about to fight fair, as that would require 10 times more reloads, seeing as that wolf-stag thing can down him in three hits (if it manages to hit, which isn't that easy).

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Thus, he uses his maxed out Acrobatics skill to jump onto a ledge on one of those pillars next to the portal, a perfect position for archery spam.

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Seeing as it's not actually that easy to hit the boss, the best thing to do for Fluffy is to fire the AoE shock arrows somewhere near Hircine, so that he is caught in the AoE. Since the arrow never hits the boss, it can't miss with no effect and Hircine thus always takes damage from the AoE.

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The bad thing about this is that the wolf has 50% spell reflect and thus Fluffy takes damage from the arrows too. Fargoth's Ring sure comes in handy when you have no potions anymore, right?

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Hircine also has constant health regeneration, which makes this boss fight even more frustrating. Eventually, Fluffy runs out of AoE arrows and has to use his remaining hundred normal ones. I also turn down the difficulty, so that Hircine is less of a damage sponge. Otherwise, Fluffy might have ran out of arrows and fighting a superfast horned wolf in melee is not a fun experience.

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It's also pretty hard to aim, since Hircine keeps running from one end of the room to the other, like he is chasing a squirrel or something.

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After 15 minutes, I grow tired of this and try to finish off the Aspect of Speed in melee. The realoads increase dramatically.

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Jump attacks for the win!

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Fluffy sure could use something to distract Hircine, maybe this is it?

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Well, it would be if it could take more then one attack.

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Yeah, this isn't gonna work, run!

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The simple solutions are always the best!

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Finally!

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Now, all that remains is to get the reward and teleport out of here!
 

Eriador

Arbiter
Joined
Jan 18, 2014
Messages
423
Part 49: Perfectly Happy Ending For Everyone! (Except Fluffy)

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This is Fluffy's reward for all of this nonsense, a magical amulet that boosts all of his most used skills and attribute! He also makes sure to retrive the fraction of the arrows he used to bring this beast down. As you can see, there were a lot of them, of multiple types.

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Well, let's say goodbye to Hircine's late avatar...

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...and finally get out of here!

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After stepping through the gate, Fluffy appears at the base of the Morthag Glacier, inside which this whole Hircine's Hunt thing happening. Glad that's over with, no blood red moon in the sky anymore!

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When Fluffy returns to the Skaal village, everything is just as he left it. Korst congratulates him for his heroic deeds, unfortunately Fluffy won't add the Skaal village to his proto-Empire as a Chieftan, since unlike the Mead Hall nords, the Skaal are very old-fashioned and discriminate against foreigners. Hey, is that Blodskaal title for nothing? :argh:

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Well, atleast this is something. Though I'd expect that after all Fluffy did for them, their disposition would now be a bit higher then the default one.

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Atleast Fluffy's new BFF, Captain Carius is back! Well, he better appreciate all that work Fluffy did to keep him alive when he kept charging straight at all those werewolves... :negative:

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Yes, he is alive. Well, there may be no reward, but atleast Fluffy can say that he's made a new friend!

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Oh, yes, since they are now friends and after everything he did for him, Fluffy can now have a nice, comfortable job in the Imperial Legion! What a happy endin-

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:outrage::negative::argh::rage:

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Very well, screw this place. Back to Vvardenfel Fluffy goes, never to return to Solstheim, where he is unwanted and undearappreciated!

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His crimes are now long forgotten, also Fluffy finds out Gaius Cosades was only pretending to be dead to reinforce his cover, as a Blade spymaster would want. Fluffy has mixed feelings about being manipulated, but atleast it's over now. And if any Dark Brotherhood assassins still feel like attacking him, they won't get far with all the gear and skills Fluffy acquired while abroad. So, this is it. Maybe not the best ending for our hero, but good enough. For after he finished all that was to be done on Solstheim, the whole main quest and all sidequests, he now deserves to retire with all of his wealth.

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And his shiny new Hircine's Ring from the main quest.

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What does it do anyway? What terrible power could Fluffy unleash by using it?
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Meh, doubt anyone cares anyway, it's not like anyone actually reads this LP :troll:.
 
Last edited:

Eriador

Arbiter
Joined
Jan 18, 2014
Messages
423
Part 50: Long Live Fluffy!

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Of course Fluffy is gonna use the ring, I can't end this LP without showing off the coolest reward for the main quest!

Hircine's Ring gives you the ability to change to werewolf form at will, without dealing with pesky werewolf downsides like randomly transforming each night and the requirement to devour some humanoid NPC every night to avoid large health loss.

So, it pretty much allows you to make werewolf work similar to Skyrim.

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The night is dark and full of terrors...

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But after his transformation, Fluffy sees everything clearly! As you can see, Fluffy is now properly minmaxed. Intelligence, Willpower and Personality are set to zero, in return for a great boost to almost everything else! Same for skills.

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After spotting Fluffy, the nearby Imperial Guard tried T-posing to assert his dominance, but that did not scare Fluffy!

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Now that he is a werewolf, pretty much every NPC is either hostile or runs away at the sight of him. Fortunately, werewolf claws do ridiculous damage. If Fluffy sided with Hircine during the main quest, his damage would be even higher, but he had to go with the good path.

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But now that he is a werewolf, Fluffy hungers!

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Awesomely, werewolves have greatly boosted jump distance, allowing Fluffy to jump across the river in one bound and also to jump on top of buildings.

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While Morrowind werewolves are hilariously strong and make the Skyrim ones look like weaklings, they aren't invincible and can still get whittled down to zero health. Thankfully, that only happened twice.

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Well, time for Fluffy to thank Fargoth for his ring, it sure was useful in his adventures.

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No, come back Fargoth, Fluffy is friendly!

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Well, that ended badly...

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But Fluffy still hungers!

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Now that there's hardly anything left, Fluffy the cat-werewolf hybrid leaves in search of more prey.

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Oh look, a cliff racer, an essential part of a balanced werewolf breakfast!

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In their natural habitat, werewolves hunt cliff racers by jumping really high and one-hitting them with their claws.

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Eventually, Fluffy reaches Vivec City.

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Somehow, Fluffy knows that this is the place where he needs to go...

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For nothing shall stop Fluffy from getting his revenge!

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Vivec, the day of reckoning has come!

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Unfortunately, it seems Vivec anticipated this move and used his CHIM to stop him, as Fluffy falls through the steps of the palace, which is apparently just a giant water reservoir.

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Fortunately, after falling for a while, Fluffy appears inside the sewer system of Vivec's Palace.

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The transformation wears off after a while, which is just perfect for Fluffy, as he needs to infiltrate Vivec's Palace and werewolves aren't very good at picking locks.

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No problem for Fluffy though!

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At last, he meets face to face with Vivec. His werewolf transformation unearthed long forgotten memories, of another life. Of the one who turned on him after the Battle of the Red Mountain! What is your defense, Vivec?

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:argh::argh::argh::argh::argh::argh::argh::argh::argh::argh:

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Well, Fluffy has plenty to say.

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Vivec is honestly really easy. Yes, his spells deal lots of damage, but the spell projectile is really slow and can be dodge easily. Werewolves can just jump above it.

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After about 8 spells, Vivec runs out of magicka and proceeds to fight unarmed, with hilariously weak results.

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:killit:

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Finally! With his true enemy defeated at last, Fluffy may finally assume his rightful place...

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...and thus begin the reign of Fluffy the Catwolfdog. May his rule be long and prosperous!

LONG LIVE FLUFFY!

THE END
 

Eriador

Arbiter
Joined
Jan 18, 2014
Messages
423
And thus my Bloodmoon let's play finally ends. Hope you enjoyed it, everyone!
 

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