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In Progress Lets play the best Storyfag RPG of all time: Betrayal at Krondor!

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,637
Location
Sic semper tyrannis.
Let's see if we can find that Cup!

We head out to the West as planned.

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And while taking a small detour - notice another dwelling behind a hill.

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Sigh... it is defended.

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These guys are strangely bunched up - probably due to the hill. Guess game tries to adjust battlefield based on the angle of approach. Advanced stuff!

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Owyn gets scratched.

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And Gorath goes to work hard.

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Seems like these guys have around 120 hp. So a flaming hit from Gorath and a smack from Owyn are enough.

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We're not in danger because they hit so weakly - but there are a lot of them, so scratches add up and there isn't much food on this planet.

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At least Gorath is being a tank as always.

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And Owyn is successfully mopping up.

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Another scratch.

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I wonder what this fight would look like in real time.

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Gorath and Owyn are quite the team.

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Almost there...

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I switch up the pattern that worked so well out of laziness.

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Gorath finishes off one.

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And lets Owyn rest while he finishes the other.

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This is pretty rare - one of them actually had viable rations on the body this time.

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So - we go to explore the dwelling. What is this staff?

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Sounds like Magic is back on the menu!

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So it says "Repariable" as if it was a sword. But a whetstone won't work on it...

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Well... it's no Guarda Revanche...

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But does hit harder than Owyn's old staff.

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And this is how you "repair" it. You drop the Crystalline Manna we've been finding everywhere on it.

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Just south of there - we find a road. Seems like the shield around the dwelling with Pug doesn't stop us from going south - so feels like we should go back East and continue down the coast.

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While doing that - we stumble into more Pantathians.

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Owyn definitely hits harder now.

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But, that doesn't stop him from being scratched.

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Gorath hits a bit less hard when I don't put his sword on fire.

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Owyn continues to work out with his new weapon.

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Sigh...

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Think Gorath missed here, but Owyn got another hit in.

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And then there were two.

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Awww - the new staff is a bit less accurate than the previous one.

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Owyn's guy ran - so Gorath finished it.

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And then started working on last guy while Owyn rested up.

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It took a few tries.

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And eventually the fight was over.

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We go back North when we reach the coastal road - to make sure we didn't miss anything. But eventually run into that shield again.

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So we go towards the south, gathering some Manna on our way.

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I wonder where that damned Cup is - I feel like I missed some clue somewhere as to where I should look.

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Oh! Perhaps its in that dwelling!

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Hmmm - guess not.

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Oh - so this is like an Ambush house - hence the Scouting increase.

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So we try again...

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Seems like we interrupted some sort of Snakemen family.

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And we can't seem to get a hit in on them.

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And they start getting scratches in.

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Oh come on...

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Finally someone gets a smack in.

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We are still getting scratched, but there are only 2 of them...

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Surprisingly Owyn's solid hit is not enough to finish this one.

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Gorath puts a gaping hole in the second one.

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There goes one...

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The other starts running. I rest up rather than waste turns chasing it.

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So... we check the house.

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Sigh... not much here. At least the rations were in a good state.

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We'll continue looking for the Cup next time!
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,850
Location
Fiernes
Great chapter, this. The Valheru literally raped and killed across the galaxy, riding on the back of dragons.
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,637
Location
Sic semper tyrannis.
Yes, we could. But then we couldn't cast anything else.

Anyway - lets keep on searching!

We look at the map and there's a bridge to the West. Seems like a good target in our attempt to find the cup.

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Apparently all road lead to Rome here...

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But there are some goods in the way.

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Owyn's new stuff hits way harder than expected.

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And we can go to our old strategy of Griefing enemies and resting up!

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Gorath finally gets in range of one.

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Another one flees. So Owyn rests up and then Gorath finishes the grieving snakeman.

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The road seem to lead to another dwelling.

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Sigh... where is that damned cup, feels like the game either stopped holding our hand or we missed some hint somewhere.

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Huh, looks like there's a nearby road with more dwellings.

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Seems like another ambush in that one.

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Owyn's scouting is miles behind Gorath's but at least he's learning something.

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We try our usual strategy, but... the spell simply fails to work.

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Gorath's sword isn't on fire this time.

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Owyn tries to figure out why the spell didn't work, but this doesn't really show that information.

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Gorath can't get a second hit.

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We try the spell again, same problem...

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I guess that leaves Gorath to take care of the baddies while Owyn tries to recover from fruitless casts.

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Gorath finally finishes the first snakeman.

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And starts work on the second.

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I really should have put naptha on his blade.

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And then there was one.

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It spent all its time shooting pebbles, but now when Gorath was closing it - it charges Owyn.

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And manages to hold off Gorath for a second.

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But it's not going to last long.

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And it does not.

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Still not quite to Locky's level, but slowly getting there.

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Sigh, these ambush houses don't seem to be worth it. Hope Cup isn't in one of them, because I'm going to stop trying them.

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It's like a whole little snakeman village.

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And sure enough, as we approach it - we run into some.

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Just two.

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Or one really.

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Owyn continues to hit hard, feels like these snakemen take 2x the damage that the ones across the bridge did.

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Which makes melting them easier.

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Ok, time to check out these tent-houses.

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They all seem to be either empty.

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Or an ambush.

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Except for one with poor loot.

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We continue down the road to the south of the villages and run into more snakemen.

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Sigh, big group this time. Owyn starts the work.

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And gets a bug bite.

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Gorath joins the fray.

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Snakeman makes a casting motion but nothing happens. Feels like there's some bug in play.

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Anyway - we jump on the caster in case his next spell goes off.

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And he doesn't last long.

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Owyn needs to improve his martial arts.

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Gorath keeps hitting hard.

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Owyn finishes a snakeman.

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And Gorath finally takes one of the bugs down.

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The guy in the back is doing absolutely nothing. It's like bunch of civilian snakemen taking their beetle pets on a walk up in here.

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And the beetles are doing all the fighting.

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Oh well, lets get this damned fight done.

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That's the end of the bugs.

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We rest up and then start chasing the last guy.

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The new staff hits hard - but its a little less accurate.

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Gorath finally ends the fight.

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And Owyn does get better at martial arts.

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Search for the cup continues next time!
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,637
Location
Sic semper tyrannis.
Can we find the Cup this time?

We look SE from our last battle and see another tent.

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Hmmm, this seems like a new type of a battle start text.

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Either way, gotta kill em - Owyn starts his work.

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And Gorath takes down one Snakeman.

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I like the Crystal staves on Owyn. He hits quite hard with them.

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Gorath ends a second enemy.

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Beetles still pinch hard.

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Gorath does what he does.

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And continues doing so with Owyn rests.

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That's the battle. Enemies are still milling about like they're not sure how to attack.

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So lets see if that tent finally has what we're looking for.

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Oh! Maybe it does!

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YES!!! Big relief here, felt like searching for a needle in a haystack.

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So we run all the way back to the north side of the island to the pillars and find the right one.

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Access to what Hall?

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Hmmm, Macros was Pug's teacher at some point. Some sort of extra mysterious extra-planar sorcerer.

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Ok, so we'll get Pug back, but he won't be the archmage we're used to, sigh...

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So we go back to his tent.

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Here we go!

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I guess it would make sense that we would be part of Thomas' party...

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Of course for some reason he was only able to send the two of us.

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I guess Pug is not all-knowing...

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It would have helped if he had given us some sort of token to make it obvious we came in his stead.

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R-E-U-N-I-T-E-D and it feeellls soooo gooood!

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Our friend is pretty unforgettable.

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Whoa... Please explain...

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So Delekhan is also being used my Makala, we suspected - but its good to know for sure.

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Hm... not sure how magical trinkets are related.

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Yeah, that would also make sense...

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Yeah, Pug is fairly wordy - but I suppose we have all the time in the world on this planet. Except for Pug's missing daughter I guess.

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Hmmmm, couldn't he have just gotten something similar looking forged?

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Oh cool, we're getting the list of 4 mages that could rival Pug.

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Hmmmm, I wanna know more about Nakor now.

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The money shot of a question.

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How do you... leave a dragon to guard something?

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I wonder if the dragon in question is the Oracle. Sounds like it fits.

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Yeah Owyn - it would be nice for Pug to go back so that you can actually complete your several chapter long quest but...

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Yeah, the cup...

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OK - so I guess they'll use the Cup to let Pug get some magic back.

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Interesting...

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OK - I guess Owyn had enough spellcaster knowledge to make the transfer take 2 days. Impressive.

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Pug's stats are... not.

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This is the background info we get by right clicking on his portrait.

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His low Stealth skill means Owyn gives him his mocassins.

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Which makes his stealth passable.

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He also doesn't have armor. Sigh... Gorath gives him his.

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I guess this was his staff before he ended up on this world without magic.

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It's pretty good. Think it's charges trigger Flamecast.

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We try his note.

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Oh wow, after exploring 60%+ of the island we finally get to see the map.

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I guess we'll try the bundle of roads near the river to see if that road into the mountain at the river-mouth leads anywhere. If not - we'll explore south side of the island.
 

Arrowgrab

Arbiter
Joined
Jan 20, 2016
Messages
605
Two pieces of advice:

- Go check out
the southwest part of the island
before going into the cave. You'll be glad you did, and IIRC you kind of NEED to before progressing, anyway.
- I might be misremembering, but I seem to recall that using the cup a second time (maybe after a certain trigger, but before the end of the chapter) gives both magicians a new spell that Pug just remembered. Not quite sure about this one, though.
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,637
Location
Sic semper tyrannis.
Well, it seems the game had similar advice - as we're all about to see in the next bit of the play-through:

Before we get into all that - we check which Spells Pug has - and it seems like the cup gave him everything Owyn knows:

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Well - we try to head back south but Gorath pipes in quite quickly:

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Right - we have to help Pug find his daughter - but where?

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Well, the island isn't THAT big - but after a random search for a Cup - I don't exactly want to repeat the experience.

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Oh? Back to the pillars then?

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Guess so...

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We get back to the pillars and are rewarded with a new conversation with the Lord of the Gates.

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Hmmm, sounds like we'll have to deal with quite a few more Snakemen.

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Well, as usual - the gods are of limited help at best.

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Hmmm... Hordes of Valheru? That sounds like an unpleasant group to encounter.

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Maybe he meant Hoards?

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So some sort of Valheru weapons to help us fight Makala?

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Hmmm, sounds like the area containing such hoards might have previously been protected previously.

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Tis true - other than Pug's own tent that is.

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Right - that narrows it a bit.

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And that narrows it further...

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Pug seems to be of the same mind as Arrowgrab!

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So - looking at the map - there's not much to the SouthWest - just a road pinned between mountains and the sea. I guess we'll head that way.

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At some point we run headfirst into some enemies.

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Owyn tries Grief again - and it fails yet again.

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Pug's accuracy is so good that he decides to switch to Fetters of Rime.

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It works - guess we'll switch strategy to that spell.

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Gorath finds out that pebbles the snakemen shoot at him hurt a bit more when he's unarmored (since Pug got his armor).

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Gorath also finds out he forgot to Steelfire his sword.

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It's so strange to see Owyn hit so hard.

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Pug fails to hit with his first try.

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And gets scratched instead.

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Gorath finishes the first enemy.

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While Pug continues to absorb hits.

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Go Owyn! Show Pug how to use that Staff!

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Apparently Owyn's lessons are not enough.

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These beetles hit harder than the snakemen.

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And seem to take about 2x the damage.

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Jeez - can Pug dodge anything?

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Owyn starts learning from Pug instead of the other way around.

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Sigh... Pug is about as useful in melee as Patrus was.

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At least Gorath is still erasing things.

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Owyn misses again...

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And well - no surprise there - so does Pug.

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I don't know what Gorath does to that beetle - but it finishes it.

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Pug and Owyn rest up until snakeman unfreezes and gives Gorath a gash.

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Gorath returns the favor.

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And ends the fight.

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One of the snakemen had a lot of good rations.

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We find a tent with another Crystal Staff. Guess Owyn could have had one much earlier if we tried going South from our starting point.

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We continue down our path and run into more enemies.

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Fortunately its just 2 beetles and I remembered to Steelfire Gorath's sword that time.

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OUCH! Beetles hit unarmored foes pretty darn hard.

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Gorath takes revenge.

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Well - we're approaching the South West - not sure what we should be looking for.

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We find a tent with some snakemen trying to ambush us.

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Strange how Owyn's been with us from the start of the game and still has poor scouting.

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We get into the Southwest quadrant and see some loose dirt. Usually they have a few manna crystals.

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Whoa... not this time!

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Oh, that sounds cool. Very welcome too - since we were down a suit of armor.

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Wow... Dragon Plate is only 55% I believe.

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And this spell steals strength. Something tells me we'll need it.

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We'll continue our journey next time!
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,637
Location
Sic semper tyrannis.
We've got the Valheru armor, now to rescue Gamina!

But before we go - we look around the area to see if there are any more Valheru caches and find this hole.

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A second suit of that great armor! And another scroll of Drain Strength - so now both of our casters have it.

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We can't find any more caches so we head East along the coast and run into some Serpent men.

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Owyn starts the fight by freezing 2nd guy from the left.

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And Gorath takes another one out.

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Followed by the last moving guy.

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Then Owyn rests up and Gorath finishes the job.

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Gorath keeps hulking up.

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We reach the place where we can start going north. We'll try for that leftmost bridge.

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There are bunch of tent houses around, but they seem empty.

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We do see some free serpent men - so we attack.

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And surprise them!

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I remember to check out the new spell. It's mostly useless - as why would a caster want more strength when they can just freeze everyone? But seems like game wants this spell to be important in this chapter.

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Anyway - Owyn turns a Serpent Man into a popsicle.

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And Gorath puts a hole in another one.

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Whoa - first use of a spell by the Serpent Men?

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Pug freezes the caster just in case he's got more useful spells.

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While Gorath runs over Hocho's Heaven's shield and rest of Serpent Man's hp.

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Then downs another.

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And lets everyone rest up before finishing the job.

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It made him take a step towards catching up to Locky's melee accuracy.

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Sigh... more of these guys ahead.

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We did not surprise this time, but there are only 2! Pug freezes one.

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While Gorath runs over another.

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Then lets Pug rest and finishes the fight.

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We find an occupied house which raises Owyn and Pug's scouting. Turns out Pug's scouting is actually higher than Owyn's - by a single percentage point.

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We cross the bridge and follow the road to some sort of cave entrance.

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I wonder who he expected to answer to his greetings? Gamina?

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We end up in some sort of a mine?

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We go ahead and way splits in opposite directions. There are Serpent Men to the left.

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And Serpent Men to the right.

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We choose the right.

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Owyn tries to freeze one - but his bolt misses!

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Pug's does not. So we've got 3 active serpent men.

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Make that 2.

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And 1...

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Seems like these guys can only cast that ineffective shielding spell.

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It seems out of place in a chapter this late. Gorath just hits too hard for those shields.

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Anyway - same drill, rest up - finish fight.

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This mine turns out to be really terrible game design. It's got these visible dead end shafts appear over and over....

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Yes - all of those were such shafts. Sigh...

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But! We finally find something different! A door!

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As soon as we walk through it - we seem to stumble into Gamina and some sort of a fight!

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Whoa... What are those... Let's try that special spell on them - didn't one of the pillar gods mention some sort of creatures that could only be hurt by something special?

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The spell shoots out these colored lights - that hit the enemy and then return. No damage appeared over the demon - but it collapsed after 1 cast.

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Unfortunately - the second demon is blocked by Serpent Men - so Pug freezes one instead.

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While Gorath downs another.

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The demon shoots some sort of tornado towards Gorath!

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And it HURTS!

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But at least line of sight is no longer a problem.

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This demon survives a cast from Owyn - but NOT a cast from Pug.

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Gorath takes down last active enemy.

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And ends the fight after Pug and Owyn rest.

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Yay! We found her!

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Yeah - go show off your muscles!

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Eh... this seems unsafe!

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Jeez - guess he's got a lot of faith in his ability to stop the sword just past the shell.

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Either way - the crystal shatters.

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While Gamina dances under the hail of shattered glass.

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Seems like she's unhurt. Gorath should have probably given her a chance to duck and cover herself with her cloak or something.

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As a father... yeah I can't imagine rescuing your child like this.

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Unfortunately for Owyn - I believe Gamina ends up marrying James (somehow they don't ever meet until a later book - i.e. they don't know each other yet).

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And with that - this chapter is over. See you in the next one!

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Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,637
Location
Sic semper tyrannis.
Well - here we go with the last chapter!

Which appears to be named in a dramatic fashion.

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Sounds like we're back with Locky and James for this one.

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Some on-field therapy is interrupted with some new magic attack!

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Or... is it our friends coming back from their journey from another world? I wonder how many exotic new pathogens they just brought to Midkemia?

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Amongst other things...

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Given James's exciting life - he likely HAS been more relieved to see a friendly face in the past...

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I gotta say - the whole conspiracy to deceive Pug in the first half of the game is fairly masterful - Makala is a worthy villain.

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Is it just me - or is Pug a big fan of his chest hair? Just lets it all hang out there as he considers world changing possibilities...

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These Moredhel sure sound like they're easy to deceive...

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It's like they're trying to start a war to rescue their version of Napoleon, seems like a stretch. But I suppose with unexpected portal magic - some sort of a rescue heist could be plausible.

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Right - what business does the Tsurani Great One with all this mess?

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OK - so seems like we're with Pug and crew instead.

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I guess he's got some control of his previous magic now - just teleporting people around at will.

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Would be nice if we could take everyone..

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So - Arutha's dash to Sethanon should end up being something of a Mop Up.

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And we'll take the brunt of enemy's magic defenses.

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What... is a Lifestone?

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As soon as we pass a few steps - we find out.

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Lifestone's purpose is "of great destruction"? Great...

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How many Murmandamus' were there?

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Freaking Snakemen. So why hasn't this Lifestone been moved to the middle of the deepest ocean or something?

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I dunno if I would trust that Makala would not be able to figure it out indefinetetly.

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What? What in the world is this thing? It can destroy the world and has souls of those demigod creatures in it?

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Great... a psycho Great One...

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Well, he seems to have gotten quite a head start...

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Or why take these guys along anyway? Aren't there more powerful magicians Pug could have picked up from Stardock?

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Hmmmm, hard to believe - but the Oracle Dragon suggested something similar. One does wonder why Macros decided this would be the way things have to roll.

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Well... all we can do is go forward and see how things shake out.

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We enter a room straight ahead and see a dog.

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Yeah... this is what I want my Realm's chief Archmage do - charge forward into enemies.

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We're off the limited mana world and back to fighting normal enemies - so we go back to Grief.

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And immediately take the goblins out of equation.

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While Gorath starts working on the dogs.

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Seems like they can't do much to Valheru Armor.

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And fall just as easily as before to Gorath's super sword.

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And we're down to two grieving goblins.

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Gorath takes care of one...

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And then the other.

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I wonder if there's any point to continue looting...

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Apparently - yes!

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A unique key. I wonder why we get to learn it's name despite it coming from a somewhat prehistoric time.

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The large room we're in has 3 exits - two to the West - and one directly to the North.

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We try the Southmost West exit - it takes that special key.

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And turns out to lead to two dead ends.

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We try the other West exit. One branch is a dead end but the other...

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Leads to more enemies - ones that we will face next time.

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