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In Progress Lets play the best Storyfag RPG of all time: Betrayal at Krondor!

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,644
Location
Sic semper tyrannis.
Ok, I'm back! And here's the next session:

We take a few steps forward and run into someone.

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That's right - the dwarf on the other side of the mountains did tell us to keep an eye out for his brother.

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Sounds like we'll have to deal with some wyverns out here. Hope they just melee and don't shoot fireballs.

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Sounds like they're not native?

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I don't remember seeing them out in the northlands... And I didn't get the sense that Gorath had any... kits.

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Seems like they're everywhere these days.

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Hmmm, maybe we'll have to try to find this Prince Calin after we check out the town. Sounds like he'd be North of us.

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Lets get some more details on the Prince in question.

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Oh right, we are actually looking for Tomas.

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Hmmm? I thought that Valheru armor the guy wears made him all but immortal? I mean... the guy is human - how else would Elves let him marry their queen and become their Warleader?

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Ok, Sounds like Prince is to the Northeast.

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Would be quite the change if not - think Feist would blow an aneurism - Tomas is a pretty central character in his books. No game with a license is allowed to kill him off.

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Yeah, that does sound strange. Maybe there's something else to explain Tomas's vulnerability?

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I do like roads without constant trash fights...

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Not sure how the game would simulate those...

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Spellweavers are such a cool title.

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Other than the fact that it does not show up on the map...

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I wonder why the moredhel are using wyverns instead of all their usual menagerie... Goblin mercs, Hill Giants, etc.

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Dwarves chasing wyverns through the forests on Elves' behalf?

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Hmmm, that sounds like it might be an issue. We don't have knowledge of Elven spell minefields in these forests.

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Caldara is the town we saw when we came out of the mine.

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Thats... not what I expected Owyn to ask regarding the topic of Caldara...

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I'm not even sure if armor helps with wyverns, but whatever.

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Oh, that's always a good deal.

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Count the gold presumably.

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The dwarf does look like he knows his Armorcraft. His breastplate is shiny!

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Owyn sounds like he's trying to impress McCannur with what he already knows.

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That does sound like the quickest armor repair I've heard of.

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A good lesson for everyone.

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I love training sessions.

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Gorath can run a smithy at this point.

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We start checking out the houses.

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A double dragon? Sounds like two people rolled the highest denomination and the way to break the tie is to yell Klapka. Funny how no one told Owyn until this happened.

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Hehe, this is starting to be funny.

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Yes, I want to see where this is going.

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Sounds like the Dragon beats the vookas, whatever those are.

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Hehe, I wish gambling sessions would be this amusing for the newcomers.

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So seems like this is a Dwarven town. I guess I expected elves, but a town close to a mine... makes sense too I guess.

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Yeah, we've beaten Barak Nurr's, now its time to kick some baby dragon butt!

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As we keep walking through the town - Gorath gets indigestion.

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Ugh dude, just pass wind and keep going. No need to explain it...

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Ok, WHERE is the game going with this?

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Maybe the sleeping glades can affect Gorath already?

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Yes, please elaborate.

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Oh snap, what is this talk? This is getting quite dramatic.

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The conversation ends as abruptly as it started, so we keep exploring the town.

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No space for petty gems anymore.

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Hmmmm, I too let randoms walk into my house while I'm in bed.

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Ouch! Sounds like dwarves heal quite quickly though.

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Last building in the town is a store!

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We sell our gems and see... Grey Tower Plate! Didn't the kobolds in the mines need a set?

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We buy it and go back to the kobolds.

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Hmmmm, wasn't sure what to expect. Still not sure what this gave us.

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Whoa! Looks like +5 max heath and +5 max stamina for those.

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Yup! Gorath is even more of a tank now.

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We'll start looking for that Prince Calin next session.
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,644
Location
Sic semper tyrannis.
I guess we'll find out when we reach Elvandar.

Here is our next set of steps towards that:

The Dwarf mentioned we might meet the Prince of the Elves if we go North. Seems like the best lead so far.

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So we head North out of town - shadowing the mountain range to the East.

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Which means we're walking through this - its impossible to tell what's ahead.

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At least mini map helps - the mountain range turns and so we have to try to go around it to continue north.

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Naturally we run into something since we can't see what's in front of us.

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It's wyverns. But first - lets check out those new spells. Hmmm, killing enemy is nice, but 50 hp is too steep of a price to pay.

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This seems a lot less reliable than just Griefing the enemy for the same cost.

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I... guess this could be useful. Generally we can just rest up the trap damage though.

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Anyway - Wyverns can grieve.

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And die to Gorath's sword just the same.

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Owyn beats down the Grieving one as well.

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There's a path leading to the bush there. The bush had a single ration worth of berries. The ration was poisoned. I guess a lesson for us all if we get lost in the woods.

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There are some openings here and a small path, which helps us see the moredhel ahead.

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And sneak up on them of course.

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Two witches and 3 fighters. Good thing we snuck up on them. Owyn Griefs the witch in the back.

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Gorath can't reach the closer witch, downs a fighter instead.

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For some reason witch does nothing but shuffle about, so Gorath gets a turn to finish her.

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But then misses the fighter attacking him.

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Not on the next turn though.

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Owyn decides to assault the guy in his face.

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His assault is going well.

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But Gorath makes the struggle end much quicker.

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Owyn rests up and beats down the grieving witch.

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This must be why the guy was only taking 11 damage from Owyn.

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Trash.

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Not bad, but do we really need money anymore?

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Another useless fighter.

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Hmmm, maybe I should have been following roads instead of going through the woods.

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We try towards the bridge but...

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Sounds like it'll be one of those encounters that remain in your face after you beat them. Lets try following the mountains again to see if the Eleven Prince can help.

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We see a few ropes like this one.

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But so far - they all lead to this.

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We keep going and run into a trap.

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Wow, confusing.

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Gorath moves a block to the side - sure enough, there was another pole ahead of him.

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Owyn turns it off.

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Then moves the second blocker behind it and... I realize I effed up because I moved the leftmost solid block forward one square and now there's no way to use it without taking a fireball - if we push it back down - we get hit upon the push, same thing if we push it forward. So we just eat a fireball, rest up and move on.

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Some more moredhel ahead.

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We're close to the river cutting us off, I hope that elven prince is somewhere near.

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We sneak up on them.

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Same deal - Owyn griefs the farther witch.

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And eats the Unfortunate Flux spell from the other witch.

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Just 37 - not bad at all.

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Gorath takes revenge.

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The other two fighters keep shooting and missing.

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Gorath hits one hard.

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Owyn griefs another.

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Then Gorath finishes last active enemy.

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Owyn rests up and beats down the witch.

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And the fighter.

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Poison! Good thing they missed.

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It's strange how little Spell Accuracy matters.

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More poison! REALLY good they missed.

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Oh well, gold is good.

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Ok, seems like there's some kind of hidden alcove to the east, we'll check it out next time.

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Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,644
Location
Sic semper tyrannis.
OK, lets see if we can get more directions on where to go...

But first we notice something that looks like a wing in between the trees.

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But despite game acting like we can surprise them - we trigger a trap with them instead.

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Owyn has a wyvern in his face and a spellcaster up ahead. He tries to use his stave to hit the caster.

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But the game ignores it, I guess the spellcaster has no metal weapon??? At least Gorath downs one wyvern.

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Owyn gets hit by a wyvern, but only for 2 damage.

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Spellcaster nails him with the fireflies spell though.

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That one is a bit more painful at 33.

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At least Owyn is able to get in his face after to stop the casting.

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Gorath hits the next drake pretty hard.

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Looks like wyverns can't no much in melee, next hit on Owyn is only for 7.

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Owyn does his best to punish the spellcaster.

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And Gorath smacks the last Wyvern hard.

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Owyn finishes the spellcaster.

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Somehow Wyvern survived Gorath's last wallop. Not this one though.

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Now we rest up and Owyn disables the saves ahead.

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After its the matter of looting the only one with loot. The spellcaster. There's a metal sword, what happen to Skyfire from the stave??

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This alcove really looks special, we proceed to the south.

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And run into someone.

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Seems like an elf, we are trying to get to their capitol.

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What does that mean?

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Oh, so this is the Prince then. So... I don't get it, is here alone here or not? If he's alone then how would he halt the raids. If he's not, then why were Wyverns a concern?

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Owyn is such a tourist.

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Interesting. Sounds like there's a lot about Gorath's motivations we don't know.

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Would be nice, this chapter drags on and on.

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OK, at least we have a way in.

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But first lets see what else he can tell us.

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Alone? So he is alone? Why is the prince of the Elves fighting Wyverns and the moredhel on his own?

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Nice magic!

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I guess Gorath's little cryptic bit about valuing Owyn no matter what happens didn't really register in Owyn's mind.

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To be fair - its a lot funnier seeing Owyn stumble about looking for understanding.

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I thought we both had a quest. Guess Gorath had secondary reasons for going here. Or even primary.

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What was that movie... Clueless?

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Wow, we rescued the Prince of the Elves. I still don't understand why all the important figures in the realm are personally putting themselves into harms way in this game.

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... he already moves with great grace?

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Oh, well that would be useful too if we ever had more time to make shots.

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I guess those elven moccasins are not helping that much.

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Wow, that would be an inglorious end of our young firend.

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Lets ask about Wyverns even though they do not appear to be too dangerous.

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I mean... we only met like 6?

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Tathar must be some chief spellweaver or something.

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You can just grieve them...

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Inventory space is at a premium. Not going to be doing this.

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Ok, lets learn more about our destination.

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Yeah, I suppose Pug HAS been missing for a while now.

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Sounds like there will be one of those enemy groups that don't vanish after we beat them if we go the northern way.

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An exciting sounding back way.

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I guess it makes sense to enquire further.

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How do they even fly around with this many trees all around us?

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So... its smelly? Dirty? What is it?

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Those are kinda easy for us.

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What's with all the race specific shenanigans around these parts?

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Ah... yeah - the Eldhel were kinda slaves of the Valheru for a long time.

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Hmmm... sounds like a fun place.

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Well... damn. Where do we get the key?

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Right... how?

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Lol. He just randomly decides to bring some key to ancient evil being's ruin with him on a trip to fight the moredhel.

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Keys and locks usually are...

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Ah, he meant as to why Calin is willing to give out such a special key to a supposed evil elf coming in for a "returning".

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Anyway, lets move on to the danger glades.

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Not looking forward to those.

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Wow... pretty effective.

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Yeah... that's some mine field.

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So glad we found this guy. Not only would we not have the key otherwise - but how would we find our way through the glades?

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OK, sounds like something we could find.

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Meanwhile Owyn has improved his Stealth to demi-god levels.

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And Gorath is one of the better shots around.

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Next time - we'll head towards that fork in hopes of finding a crossing point and those ruins.

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Arrowgrab

Arbiter
Joined
Jan 20, 2016
Messages
643
Without spoiling things, I would warmly recommend going through the ancient ruins rather than the sleeping glades.
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,644
Location
Sic semper tyrannis.
Hmmm, I kinda thought ancient ruins was the only option anyway. Guess we'll find out soon enough. Here is the next session:

We start heading south-southwest and see some moredhel after a while.

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Obviously we sneak up on them successfully.

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A spellcaster starts grieving.

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Prematurely only by a second or so.

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Ouch! Poisoned quarrel once again.

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Why don't you grieve as well!

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After all - your friends are dying one after the other.

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Owyn is forced to consume another one of our precious anti-venoms.

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Then rests up and beats down the spellcaster.

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And the damned poisoner.

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Which got Owyn better at beating down grieving targets.

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Generic mook.

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Generic mook plus a cheap gemstone.

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Think this was the spellcaster? He was wealthy!

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And the damned poisoner.

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They seemed to be guarding a stump with some gold.

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There's a bridge to the North West - but I'm pretty sure its guarded by some ungodly amount of Wyverns as the Price of the Elves warned us.

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We find another stump with bunch of coin.

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And walk into a trap.

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Wow, this one is super easy.

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Just trigger the fireball without crossing the diagonal staves.

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Later on - we find another tree house rope.

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What a fancy chest inside!

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Oooh, is that the egg that that Wyvern control spell needs?

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That would be a yes.

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Speaking of - might as well learn the spell that the Prince gave us. But we won't waste space carrying eggs or Stamina casting this spell.

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It's dark outside and I couldn't rest due to being close to these guys. Tried to back away but apparently I walked into them instead.

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Sorry for the dark fight. Wyvern on the left start grieving.

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Gorath gets Wyvern fire to the face.

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For 28 damage.

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Gorath's steel to the face seems more effective.

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Owyn grieves a second Wyvern.

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As Gorath finishes the lone non-grieving one.

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Owyn rests up and finishes a second Wyvern.

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And a third.

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Which got him stronger.

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Another tree house. And full of money?

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Oooooh... Ouch!

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That little maneuver cost us about 40 health!

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This is our current location.

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And this is what it looks like walking through it - I think I see the river.

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So we start approaching it - as I'm tired of starting at trees.

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The tree line is quite close to the river!

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Eventually we approach another bridge. There appears to be something guarding it.

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Wyverns again! Owyn grieves one.

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And Gorath smacks the other one.

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Has to smack it again for good measure.

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Owyn rests up and beats down the second wyvern.

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So... here's a bridge.

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It's... close to the fork in the river, but is it the right bridge?

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We'll find out next time!
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,644
Location
Sic semper tyrannis.
Yeah... I've also seriously slowed down. Like episode every 2-3 weeks. Oh, well I'm only 40 - should finish before I croak.

Anyway - here is the next episode:

Before we cross the bridge I decide to check if there's anything in the little area between the river fork and notice a chest:

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But before we can reach it - we run into something undead.

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Oh boy! That is a lot of Rusalki! And a caster to boot.

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Gorath keeps getting blasted with frost balls.

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Only one thing to do - make him Immortal!

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After this - all of Rusalki's bolts do not do damage.

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Oh, but there's still the matter of the caster.

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Apparently his spells are useless too - game just says his spell "missed".

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So Gorath starts to work on the Rusalki.

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And they keep targeting him, which makes this fight go from impossible to fairly easy.

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Owyn gets the chance to Grief the caster.

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After which - Gorath kills all the Rusalki while Owyn rests up. And then beats up the grieving spellcaster.

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What is this?

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Uh... was the guy a necrophiliac?

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Now to find that damned chest again - the fights move you from your previous location.

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It takes some time - but we find it. And it has an easy lock.

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Sigh... this is what we fought that encounter for?

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Oh, there's another chest.

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And its trapped!

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Good thing I spent like 40 minutes training Gorath's lockpicking skills a few sessions ago.

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Hmmm, this looks familiar.

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Yeah, we saw this for sale in Chapter 2. Think it lets you cast Nightfingers spell - which steals something from enemies mid fights. Seems fairly useless.

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This encounter reminded me of a previous playthrough - so I cross the river and start exploring its shores. More rusalki?

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Ah yes, this is what I remembered.

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So Rusalki attack liars?

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And how come all the other Rusalki do not?

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Now she's sounding like one of those fortune tellers. Isn't everyone on a quest to do something - all the time?

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Well, Owyn seem gullible enough to swallow it.

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Wait - seems like that's why we fought that encounter...

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Game dumps us out of conversation - so we have to restart it.

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Wha... where was this Rusalki keeping these rations?

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We don't even pick them up anymore - they sell for like 2 gold and take an inventory slot.

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More fortune teller speak.

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Ah, yes - tell us what we really desire to know.

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Hmmm, yes - the sleeping glades. Good think we already met the prince and got some advice.

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My god that's a lot of rations. She hasn't been making them out of moredhel or something, right?

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Hmmm... oh well, lets take it.

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And now let's follow Prince Calin's advice. We go to the Western mountains.

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And follow them north to avoid the Sleeping Glades.

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Eventually we see what might be the entrance to the ruins he described in the distance.

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Yeah, definitely seem like them.

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Somehow game lets me "enter" them by clicking on the entrance from behind a hill.

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I don't want to run afoul of the sleeping glades - so in we go.

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Close to the entrance we find a corpse.

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Huh - Tsurani armor? How did one of those guys get all the way here???

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We go on and see some enemies ahead.

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While switching skills we notice that Gorath's strength grew.

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And Owyn's! Maybe another gift from that named Rusalki?

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Either way - it appears the enemies in this dungeon are undead as well.

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Well, only way I know how to fight these guys is to Dragon Skin Gorath and hope the shades keep shooting him.

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Which goes pretty well.

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Except eventually the second shade decides to charge Owyn to get away from Gorath.

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So Gorath is forced to kill it.

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Would have been easier if they never appeared at all. Oh well, vanishing is good too.

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Will explore more of these Valheru ruins next time.
 

Johannes

Arcane
Joined
Nov 20, 2010
Messages
10,669
Location
casting coach
The description of the heart made me think that you could summon a rusalki to a fight with it. Might've been more useful to keep it than complete the quest? Or depends on whatever this shell does I guess.
 

Arrowgrab

Arbiter
Joined
Jan 20, 2016
Messages
643
You need it to learn the "Riversong" spell but never used it myself.
I'm reasonable sure you don't need a heart to learn the spell, you just need to find the scroll for it (there's actually one somewhere in Elvandar AFAIK). Alternatively, you can use the heart to summon a rusalki a limited number of times, but you don't actually need to know the spell for it. The spell and the item are two completely separate things, they just produce the same result.

The description of the heart made me think that you could summon a rusalki to a fight with it. Might've been more useful to keep it than complete the quest? Or depends on whatever this shell does I guess.
Oh, whatever the shell does is better. Anyway, you can get other hearts elsewhere.
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,644
Location
Sic semper tyrannis.
Hello everyone, I've hit a chest puzzle I can't solve - would be nice if you guys solved it so that we have its contents on display in the next session.

The puzzle is:

What is it of yours that you see every day, but our Leader sees only rarely?

It is a 6 letter word with options of:

SHTABY
TINBSL
WQATLD
ESUEES
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,644
Location
Sic semper tyrannis.
Next Session:

We move forward in the dungeon and suddenly get this popup. Hmmm, the Journal spoke of a very powerful sword, but I don't remember it mentioning anything about these specific ruins or the shell.

i-VFhTZRV-L.png


We find some sort of plaque in a dead end.

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Huh... its a dwarven grave... in the middle of a Valheru ruins locked behind a key one some high ranked elves has? What is this doing here? Game asks us if we want to dig it up. I leave the dwarven bones be.

i-XNwz7QF-L.png


We keep moving forward and see something that looks like more ghosts ahead.

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Our stealth is too good for the spirits. Speaking of... why is Owyn trying to remember temple magic every time we rush spirits. Seems like a good plan for the first time we did so - what is there left to remember now?

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As usual - we make Gorath invulnerable.

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But the ghost Gorath charged and failed to reach charges Owyn instead.

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And then blasts him before Gorath has a chance to catch up.

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Every time they hit Owyn - it only seems to do 13 damage, guess that dragon plate protects pretty well against these blasts.

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Gorath lands a hit, but it only does 21 damage!

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Ghost decides to melee Owyn - allowing him to dodge - and Gorath to land another hit for 21.

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And finally Gorath finishes the job.

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Unfortunately the other Ghost decides this is the time to switch targets and blast Owyn.

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Gorath helps out. Much harder hit on this ghost. Do they have different armors or something?

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Owyn goes to the other side of Gorath and tries to rest up - but Gorath's defense wears off and he gets blasted much harder than Owyn was.

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Owyn reapplies Skin of the Dragon, then there's a long resting period and finally Gorath ends the ghost.

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That fight got Gorath to be better at EVERYTHING.

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We keep moving and find a chest.

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It is trapped!

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Fortunately Gorath's training makes this trap harmless. Now... this would have been useful in chapter 1.

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This is what the map looks like so far.

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As we move north - more ghosts.

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Same as before - Owyn makes Gorath invulnerable - and immediately gets blasted for it.

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At least Gorath reaches the enemy quicker this time.

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I do the smart thing and move Owyn behind Gorath.

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Other ghost tries to sneak by Gorath, so Gorath switches targets and gets a hard hit in.

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Seems like they target on Gorath from here on out.

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Which makes rest of the fight easier - Owyn even gets the last hit in!

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There's a side passage from this hallway.

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It has a door locked.. with a Guilder Passkey. What... are guilds doing here?

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The room reveals two chests.

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They're both wordlocks.

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Answer and loot from the first:

The answer was "LIFE".

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This is kind of a cool spell. It basically starts an earthquake, and repeatedly hits an enemy on the screen with lightning bolts. This lasts until they're all dead or Owyn runs out of health to power the spell.
Of course, its a deeply inefficient way to deal with battles. Think this spell is supposed to represent to what Pug did to a whole coliseum in the Tsurani Empire because he was so aghast at the use of slaves during the games.

i-6VVsWcP-L.png

Cheers to ERYFKRAD for the solution to the second chest.

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Fancy stuff in it.

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But this is probably the only thing that's real useful.

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We leave the room with the chests and keep going north.

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Which quickly gets us facing another set of ghosts.

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So Mad God's Rage is not showing up on the list like this one. Perhaps it can only be used outside due to the lightning bolts.

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I don't know why these fights always start the same way.

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At least I've used and enchantment on Gorath's sword this time. So he hits these ghost a LOT harder.

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Owyn hides behind Gorath again.

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Which has the desired effect. Gorath kills the Ghost once Oywn is topped off.

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There was another doorway to our left.

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Eh? Is this special key something we have to find in the ruins?

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This strange one works however. Think it was the key of 3 kinds of elves. But where did we get it?

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That is a long puzzle. Each choice has way more than 4 letters like usual.

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Spelling these guys out was tough. I don't even remember where I learned about them from.

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What is that handle?

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Hmmmm, looks like an exotic handle to me.

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Well, the game did say something about shell and the sword...

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That is a COOL trick!

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Ah... the edgelord elves, a tale as old as time.

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Oh my... those stats look astronomical.

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Yeah, double damage of Sword of Death goddess. And much more likely to land a hit too!

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We'll bring this sword to bear in the next session!
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,644
Location
Sic semper tyrannis.
This session is a bit shorter...

We go further and see some more ghosts.

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Once again - Owyn makes Gorath's skin as thick as a Dragon's.

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And Gorath tries out the new sword.

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Despite its overpowered nature - its still having some trouble doing good damage to the ghosts.

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But it doesn't matter that much.

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Owyn rests up behind Gorath and the fight is finished.

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Seems like the exit was close behind these guys!

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And looks like there won't be any further floors to this ruin.

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Why marvel? Didn't you get whole lot of canopies when you trudged through the woods to get to the ruin?

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Huh, it does sound pretty scenic. How come the exit came out straight into the throne room??

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It is an interesting concept - I wish it was explained more. This... Return to the Eledehel.

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Gorath could have explained it a little bit to not spring it on the kid like this. Either way, we have a high elf in the party now.

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Yay! We found the "Book" of Macros.

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I wish my wife called me her Warlord...

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We get a picture of Elvandar.

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That starts panning to the left.

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And bringing our heroes into the picture.

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Along side with Thomas and Aglaranna.

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With Gorath making a somewhat inadequate offer to go in Thomas' stead.

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Somehow... its enough? Apparently the Warleader has no one better to send then a freshly made High Elf that he doesn't know and a young human kid.

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Well, lets hope we find Pug. So... what's going to happen exactly?

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Book of Macros catches fire and drops from Gorath's hands.

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Making Thomas flinch back... wasn't he human by the way? Did Ashen-Shugar's armor turn him into an elf? I'm seeing big ears there.

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The book hits the ground and our heroes go neon.

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And vanish!

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And the screen goes back. This chapter is over.

i-dMb72mX-L.png
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,889
Location
Fiernes
U0Rb5a7.png


Aglaranna is the Elven queen of Elvandar.

She was the wife of King Aidan and the mother of Calin. After the Riftwar she married Tomas, and bore him a son, Calis.

Considered beautiful even by elven standards, Aglaranna was tall. She was topped with thick red hair streaked with golden highlights, with large blue eyes, high cheekbones, and a strong, feminine jaw. A full smile would produce white teeth that shone through her nearly red lips. Around her head she wore a circlet of gold.
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,644
Location
Sic semper tyrannis.
Well then - here's the intro to the next Chapter:

Apparently this chapter is promising to be a long one.

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So yes - the entire premise of an attack on Northwarden has seemed to be a diversion of some sort.

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Sounds like we may learn something about Moredhel are up to after all.

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For... an inkwell? How would that work??

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The Moredhel seems intent on finding out.

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I gotta say - being caught and tortured seems like an awful fate. You either suffer endlessly and horribly or you give up your comrades cause their deaths.

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Maybe this guy is a masochist? Like... he likes this?

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Arutha seems to spend half the game angrily yelling and threatening at different moredhel. He does not come off that great...

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We get an animation here as he suddenly lifts and points with his hand.

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To which Mr. Manly...

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Responds by looking down at his victim.

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And lowering the glowing metal to him.

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And applying it to his chest.

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Judging by the look on his face - this hurts quite a bit.

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Right... so the ordinary moredhel think their previous leader is still alive.

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What does not make sense to me is - why would they care about the guy so much? All he did was lead them into disaster.

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And if you're going to launch such a crazy raid - you'd think they'd verify their information.

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Yeah, gotta be the dumbest reason to start a war.

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As I recall - Sethanon was only guarded by ghosts.

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Arutha has had enough of dude's ignorance - just wants to know where the actual troops are.

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Moredhel tries to hold the information back.

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For like a second or two. OK, so the moredhel are working with someone who knows Rift Magic.

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It is pretty impressive advantage!

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So the Six might be Tsurani great ones - and Arutha had one right in his court.

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Arutha seems to face away from where Torturer was to yell at him to give orders to James and Locky - aren't there other servants he could use?

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Either way - James, Locky and Patrus arrive at edge of Dimwood forest and Chapter 7 has begun.

i-hhLrhkf-L.png
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,889
Location
Fiernes
I no longer remember exactly how Arutha was described in the book (brooding and lanky?), but when playing the game IIRC I thought the actor fit Lyam better.
 
Last edited:

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,644
Location
Sic semper tyrannis.
Hmmm, I wanna say I remember him being sweet and in love - since there was that whole book where his fiance gets poisoned. But I honestly can't say either. After the start with Pug and Tomas being at the center of things - Feist seemed to go all in on Jimmy the Hand - and despite James being a super loyal kid for Arutha - I don't remember Arutha featuring heavily. It was more like Arutha was the reason James would do something - but then the whole book would be about James actually doing it - and Arutha would not feature.

Anyway - need everyone's help with another word lock. The puzzle is:

What goes down to the cellar with four legs, but comes back with eight?

The possible letters are:

QISSHD
KLATAS
MUEHTR
EOUAEY
 

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