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Let's Play Ultima: From Akalabeth to Ascension! (Now on VII)

Elzair

Cipher
Joined
Apr 7, 2009
Messages
2,254
Ultima V Part 6: A Journey in the Dark

Ultima V: Warriors of Destiny

Part 6: A Journey in the Dark

Alright, I have three of the items needed to rescue Lord British. Since my karma is still very low, I decide to improve it by doing some shrine quests. Since I have already completed a quest for the Shrine of Spirituality, I head back there.

First, I make my way back to the Minoc moongate and enter it at midnight sharp.

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After reciting the mantra thrice, there is a blinding flash of light.

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Yeah! I don't know if this raises the attributes of all my party or just the Avatar, but yeah! I now head for the Shrine of Sacrifice in the middle of the Bloody Plains.

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Oops! I touch a cactus and take damage. Anyway, I find the shrine and recite the mantra, CAH, three times.

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I now head north (remember the world wraps around) to the Codex shrine on the Isle of the Avatar.

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I then head back to the Shrine of Sacrifice. It seems it boosts whatever attribute or attributes are associated with the particular virtue.

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Anyway, I head west to reach the Shrine of Justice.

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Guess where I go?

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Cool!

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On the way back I am attacked by some sharks. These guy are easy pickings because they can't come on land and they lack any ranged attacks, so I can sit back and pelt them with magic axes.

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I have now learned more about Justice. I now head north to the Shrine of Valor on the Valorian Isles.

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It is the same as always. I now head to the Shrine of Humility on the northern part of the Isle of the Avatar.

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Before I head back to the Codex, I sail back to Britain to stock up on food. These voyages have depleted my supply quickly. I also leave Shamino, Julia and Jaana behind because they are just taking up space.

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I now head north to the Shrine of Honesty on Dagger Isle.

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*Yawn*. I now take a detour and go to the Lycaeum.

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I recruit Mariah there. Since she has been wounded, she only has 2 HP.

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A night's rest in the Skara Brae inn cures that. I now head for the Shrine of Compassion on Lock Lake.

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The only shrine quest remaining is the one for the Shrine of Honor, but I don't know the mantra. To learn it, I head for Trinsic.

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Uh oh! Nosfentor is in town. With my magic carpet I avoid him and head up to the battlements to speak with Gruman.

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Gruman: For a just and honorable cause I trust?

avatar.gif
Yes.

Gruman: 'Tis always good to commit thy life to deeds of Honor!

avatar.gif
Honor.

Gruman: Dost thou seek the Mantra for the Virtue of Honor?

avatar.gif
Yes.

Since my karma is now high enough, he tells me.

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This translates to SUMM. I head west to the Shrine of Honor.

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I head to the Codex for the eighth time.

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Well, it looks like everything is done here . . .

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Wait a minute! This is new! The screen has never flashed like this before. What is going on?

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It looks like doing quest for all the shrines causes the Codex to reveal secret information.

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Beyond Shames
egress in the
centre of the
underworld there
is a place of
darkness.

ultimav797.png


Beyond this
darkness lies
the gate to the
core of the
world.

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When thou art
ready thou must
call forth
VERAMOCOR to
unlock the gate
and venture past
ethereal wards
and stealers of
souls.

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That which the
world hath lost
awaits thy coming.

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I head back to Trinsic and sell all my excess arms and armor at the smith's for more gold.

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Damn! I am loaded now!

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I then head to the Fens of the Dead and stock up on mandrake root. As usual, I have to exit the world map to get it to restock. I keep resting until midnight, picking some mandrake root, heading for Trinsic, coming back and repeating this until I have 99 mandrake roots.

I now head for the Shrine of Honor to complete my quest.

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Nice! I think I can do these quests multiple times for more karma and attributes, but I am done with them for now. I now head for the Serpent Spine mountain range to find those Glass Swords Sven mentioned.

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It looks like something is hidden in those peaks. Since I have a grappling hook now, I head to the northern side and climb south.

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I find a Glass Sword. This melee weapon will kill anything in one hit, but it will then shatter. I think I might find more if I come here again, but I only find the one this time. I then head into Spiritwood in search of nightshade.

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As you can see, the spot to the south of me looks different from all the others.

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I wait until midnight and help myself to some nightshade. I then head for Skara Brae, come back, wait until the following midnight, and repeat the cycle until I have 99 Nightshade mushrooms. I then head for the reagent merchant in Moonglow.

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Here I am mixing reagents to create some light spells. On the mixing screen, I enter the name of the spell I want (IN LOR) and select the required reagents (in this case just sulfurous ash).

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I then enter the number of IN LOR spells I want to create. This is a nice change from Ultima IV. After mixing some MANI, AN NOX, DES POR (ladder down), and UUS POR (ladder up) spells, I buy a bunch of reagents. Here are the deals offered in various town.

Yew:
Sulphur Ash: 12 for 15
Ginseng: 8 for 20
Garlic: 8 for 20
Spider Silk: 2 for 10
Blood Moss: 4 for 25

Moonglow:
Ginseng 10 for 25
Garlic 6 for 22
Spider Silk 4 for 15
Nightshade 1 for 15
Mandrake 1 for 16

Skara Brae:
Sulfurous Ash: 14 for 15
Ginseng: 8 for 18
Blood Moss: 6 for 33
Black Pearl: 6 for 20

Cove:
Spider Silk: 2 for 7
Blood Moss: 2 for 10
Black Pearl: 2 for 10
Nightshade: 1 for 12
Mandrake: 1 for 18

Lycaeum:
Blood Moss: 1 for 12
Nightshade: 1 for 30
Mandrake: 1 for 40

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ultimav820.png


Hot damn! I now have 99 of every reagent.

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When I search the tile where Skara Brae's moo gate appears at night, I find this strange stone.

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This is a moonstone. If I bury it somewhere, the moo gate of Spirituality will appear at that location at night. There are seven other moonstones as well. This will be VERY useful shortly.

It is now time to retrieve Lord British's Amulet. Lady Tessa told me it was buried in the Underworld "amongst the graves of valiant warriors." Lord British took it with him on his expedition, and the best way to find it is to retrace his steps. A chronicle of his journey by the royal scribe Remoh is included in the box set of Ultima V. A digital copy of it can be found here. I will be quoting from it at length.

At dawn, we set off on our skiff down the River Maelstrom, east of Spiritwood. Before the falls, we pause to remember the brave men who discovered this entrance into the Underworld. Then we cast off and repeat their plunge into the lightless underground waterway.

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We land our boat on the western shore of a great lake. The cavern's low ceiling hangs close over us and the humidity is oppressive.

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Arionis and Geraci erect a wooden sign commemorating our expedition. The rest of us repair the damage to our skiff inflicted by the subterranean rapids that carried us here.

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Thereupon began
the quest of
his majesty
Lord British
to explore and
chart the new
underworld
on 11/27/137

We embark again, following a navigable stream south. After a short distance, a tributary branches off to the east, but we continue south. The cavern walls now tower above us, dimly reflecting our torchlight.

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The current grows stronger and the crashing sound of tortured water steadily increases. Abruptly, the river turns a sharp bend. The roar grows painfully loud as our skiff careens down a great fall.

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He revives as we row west, past a southern tributary.

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The river slows as we arrive at another fork. We continue north, hugging the water-hewn stone wall on our right.

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As the river swings back to the southwest, we hear the sound of approaching waterfalls. Quickly we land the boat on the southern shore. Geraci sets off to explore a promising passage through the rocks to the southeast. On returning, she reports that the natural fissure slopes downward steeply, but rejoins the river beyond the treacherous falls. We portage our skiff around the falls with little difficulty and are once again on our way.

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While the day wanes thousands of feet above us, the river empties into a calm lake, stretching out beyond our sight into the murky gloom. We row south by southeast, following the shore.

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Eventually, at the southern shore of the lake, we follow the westernmost of two identical-looking streams. We explore several land passages along the way, but they all prove to be dead ends.

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The river turns north, flows on a while, and then perversely turns south. Our first day's journey ends at this juncture.

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Setting out upon the waters again, we row south. Scarcely an hour
passes before we come upon another waterfall, one with no opportunities
for portaging around. From the beach, however, we can see the river
resuming only a few yards beyond the falls. With few options, we
brace ourselves and steer over the falls. As soon as we are righted,
though, the coursing water turns abruptly and we plunge down another
fall. Shaken and bruised, the group has barely enough time to secure a
firm grip on the boat before we plunge down a third cascade.

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After a brief respite, we pass over a fourth, though smaller falls. Finally, we pass into a small, tranquil lake.

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We land on the south shore and examine the area. Though a large fissure in the cliff walls provides a land exit to the south, no navigable waterway leaves the cavern. There is no choice: we shoulder our remaining provisions and continue on foot through the fissure. The rough ride over the falls has eliminated another option: if we ever return to Britannia, it will not be by retracing our steps.

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The path leaving the cavern is at first swampy and tedious to walk
upon, but the way becomes easier as we leave the lake behind. Soon the
path curves north again and we come upon a great cavern with an uneven
rock ceiling many stories high. We are now walking on yellow grass-
like growth.

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At the end of the passage, we find ourselves in a massive cavern. The
walls and ceiling extend beyond the glow of our torches. We wait in
vain for our echoes to return. It is difficult to fathom a cavern so
large it stifles echoes. We turn to the right, hugging the southern
wall. The stench of a stagnant river fills the air. As we walk, the
mud gives way to sand. When we have left the river miles behind us, we
encamp.

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After the wall finally curves to the north, we take a passage out of
the cavern to the northeast. The trail is rocky, and wide enough for
three to walk abreast. The twins, Noin and Roin, bringing up the rear,
are the first to notice the large, wing ed creature with matted, brown
fur and sharp, unsheathed talons. When we stop to look, however, it
flies off.

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The passage empties into a large grassy area with a high, earthen
ceiling. As we stop to rest, a deafening crescendo of screeches
heralds the invasion of a dozen winged monsters. The avian terrors
attack in force. Armour and skin is ripped from our backs. Our swords
swing, our daggers fly, but to no avail. Only two winged monsters are
wounded then finished. The remaining ten circle us furiously as Lord
British shouts out words of mystic command. Four more attackers are
destroyed, but many more of our party have fallen.

As I fight, I see Meridin from the corner of my eye. He crawls out of
the fray and raises his arms. Before he falls, he gasps four words. A
great flame breaks out between his outstretched arms and surges
forward. One by one, the last of the night marish creatures is
consumed with flame. The largest bat spirals to the ground. Its
burning carcass crashes next to Meridin's corpse - a memorial fire to
our great archmage.

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Today, the three of us remaining buried the valiant knights Arionis,
Meridin, Geraci, Noin, and Roin, here upon the underground battlefield
where they fell. Tomorrow we shall seek our way back to our own world;
our disastrous quest here is finished.

The wraiths came this morning. There were three of them. They walked
through the stone. Their blackness was deeper than the shadows from
which they emerged. Advancing towards Lord British, they ignored
Shaana and myself. Lord British held their gazes, murmuring words of
life, healing, and protection. Still they advanced. One raised its
hand, pointing at our lord. Then a silver bolt struck our immortal
king and he fell to the stony earth.

Shaana was frozen, transfixed. I stumbled forward, but when I touched
that cloak, I shrank back. Foreboding washed over me. They took our
lord with them. I was powerless to stop them. I am afraid we all are.

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I have now arrived at the gravesite of Lord British's fallen comrades: Meridin, Arionis, Roin, Noin and Gerarci.

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What do we have here?

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Oh yeah! I now have all of Lord British's jewelry. The only question is . . . how the hell do I get out of here? I am not level 8, so I cannot cast the Gate Travel spell; I do not see any dungeons handy, and I do not want to die (the XP loss is a major problem).

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Do you remember the moonstone I picked up? Well, I bury it in the ground and sleep until dark.

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Hot damn!

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Oh yeah! The boys are back in town!

That is all for now!
 

Silellak

Cipher
Joined
Aug 19, 2008
Messages
3,198
Location
Tucson, AZ
Man, old video game manuals were so awesome - especially for the Ultima games.

The passage empties into a large grassy area with a high, earthen
ceiling. As we stop to rest, a deafening crescendo of screeches
heralds the invasion of a dozen winged monsters. The avian terrors
attack in force. Armour and skin is ripped from our backs. Our swords
swing, our daggers fly, but to no avail. Only two winged monsters are
wounded then finished. The remaining ten circle us furiously as Lord
British shouts out words of mystic command. Four more attackers are
destroyed, but many more of our party have fallen.

As I fight, I see Meridin from the corner of my eye. He crawls out of
the fray and raises his arms. Before he falls, he gasps four words. A
great flame breaks out between his outstretched arms and surges
forward. One by one, the last of the night marish creatures is
consumed with flame. The largest bat spirals to the ground. Its
burning carcass crashes next to Meridin's corpse - a memorial fire to
our great archmage.
lol, fags got their asses kicked by MONGBATS, and they had THE INVINCIBLE LORD BRITISH in their party. Weaksauce.

Do you remember the moonstone I picked up? Well, I bury it in the ground and sleep until dark.
Clever.
 

Elzair

Cipher
Joined
Apr 7, 2009
Messages
2,254
Ultima V Part 7: Fog on the Barrow-downs

Ultima V: Warriors of Destiny

Part 7: Fog on the Barrow-downs

Now that I have collected all of LB's gaudy jewelry, it is time to deal with the Shadowlords!

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I heal my party and head for the dungeon Deceit.

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I Yell the Word of Power for Deceit: FALLAX.

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The entrance reveals itself.

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As usual, everything is dark. I light a torch.

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As you can see, the dungeon graphics have improved dramatically.

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Bottomless
Pit

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I guess they are right. I fall to the third level and look around a bit.

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Ooops! I did it again.

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Here is a "scary" ghost.

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The only notable thing about them is that they can move through walls and have a tendency to go invisible.

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I climb down.

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I again fall into a pit.

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I am now on the bottom level. I search the chest.

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Where do I go from here?

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Aha! I search the wall to the north for a secret door.

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Before exploring the bottom level, I rest to heal my party.

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Then I head through the door.

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I head to that block of rooms to the southeast.

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Uh oh! The door is guarded by a reaper! Let's see how tough they are in this game.

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Apparently, they are not too tough.

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Before heading through the next door, I don the crown of Lord British to protect me from any magical attacks.

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I head to the east.

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I head to the east again.

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I recuperate in this hallway and prepare some healing spells. I then head for the room to the north.

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First, I throw my magic axe at the gems.

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This causes a bridge to appear.

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After dispatching the sea serpents I grab the gems and head out. I then rest and head through the southernmost door.

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Since I am tired of running, I stay to kill the dragons. I seem to only be able to hit them when I and they are standing in a direct diagonal line between the pillars.

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This time I just flee south.

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Here is a one room hallway. There is no way to go but south.

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Where the hell are the enemies? First, I have Gwenno target the wall to her right.

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This reveals a passageway to the south. I move in and dispatch the troll.

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I attack the wall to my left to reveal a passage to the right with an Ettin.

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I then attack the wall to my right to reveal another passage with an Ettin.

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I then attack the wall to my right and then again to my left to reveal a passage with a dragon.

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I now get into a tough battle with two dragons. Unfortunately, Iolo dies during the battle.

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I have Gwenno attack either the tile north or south of her to reveal the way out.

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After dispatching the daemon, I climb down the ladder.

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We made it, but we are down one party member. Waitaminute, I wonder if I have picked up any resurrection scrolls?

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Yep! I revive Iolo. Unfortunately, the XP penalty has knocked him back down to level 3.

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Here is a view of my current position. I climb southwest. and then take the northwest fork and head due north.

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After a long way, I come to a bend and keep on.

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It ends in a large lake. I fly across.

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I fly south to that dip.

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I continue south down the river.

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Holy shit, that is a lot of waterfalls!

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The waterfalls empty into another large lake. I fly south.

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On a little island in the middle of the lake is a weird stone.

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YES! I now have one of the three shards needed to defeat the Shadowlords. Now, one problem remains: how the fuck do I get out of here?! I forgot to take any moonstones with me. This means I will have to find a way up through Deceit. Shit!

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To quickly get back to the entrance to Deceit, I go to a rocky outcropping and Blink right. I then head northeast.

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Fortunately, it looks like when a dungeon room is cleared, the monsters in it do not respawn.

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It looks like UUS/DES POR only work when the space directly above/below the current floor is part of a hallway. It also looks like I will have to go through the dragon rooms again and find a ladder going up. I do just that and wander around level 7.

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In this room I head left.

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I then arrive in a room with a ladder. I climb it.

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Here is a (partial) map of level 6.

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I experiment with UUS POR a bit and finally find a valid spot. Unfortunately, this part leads to a dead end. I then travel back down to level 7.

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This time I take the right path.

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I now take this ladder up.

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This leads to a cross-style hallway. In the center is a pit. To cross the center safely, I need to Search the square to reveal the pit. Then I turn right and take the ladder at the end of the hallway.

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I search level 5 and find a ladder going up. This ladder will take me straight up to level 3.

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Shit! I have to get through four daemons to reach the exit. This battle proves to be really hard, and I seem to lose people during each time. I am nearly at my wits end.

I then realize that I have many other items I have never used before. I equip a Glass Sword, and I give the others my three rings of invisibility to keep them out of the harms way.

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Oh yeah! Now we are talking!

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My Glass Sword kills the daemon in one hit. Eventually, the barrier fades, and the daemons and my party trade blows. Since they are all aiming for me, I flee up the ladder when my HP gets too low.

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The others then pummel the three remaining daemons while they mill about helplessly. After killing all the daemons, each of them head up the ladder. I immediately unequip the invisibility rings because I do not know if they have a limited number of uses, and I do not want to waste them.

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Hot damn! It is a straight shot to the first level.

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I search the far wall for a secret door.

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It leads directly to the exit.

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BOOYAH!!!

I now have the Shard of Falsehood, so it is now time to deal with Faulinei. I head to the Lycaeum.

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I stand before the Flame of Truth and Yell the name of the Shadowlord of Falsehood.

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He heeds my call.

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I wait for him to step into the Flame of Truth, and then I Use the Shard of Falsehood.

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FUCK YEAH!! FAULINEI IS TOAST!!

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One down; two to go!
 

Country_Gravy

Arcane
Patron
Joined
Mar 24, 2004
Messages
3,407
Location
Up Yours
Wasteland 2
I am playing this right now as well and it is a pain in the ass to gain levels. This game is pretty cool, though. I remember playing it on the C64. In that version, I thought that when you killed something it told you how much EXP you received for the kill.

This LP is the best ever. I really liked U6 which I don't think is a lot of people's favorite. I can't even really put my finger on why I liked that one so much. When you get to it, don't forget SPAM SPAM SPAM HUMBUG
 
Joined
May 15, 2009
Messages
180
Location
CT USA
Man, I love the dungeon art in U5. Everything about this game is just so damned exquisite. Outside of an in game quest/notetaker and automap its literally everything an RPG should be.

And it did it on a 1mhz computer with 64kilobytes of RAM.
 

Elzair

Cipher
Joined
Apr 7, 2009
Messages
2,254
Well, I have finally finished Ultima V! I will post an update or so tomorrow. Then it is on to Ultima VI: The False Prophet.
 

Silellak

Cipher
Joined
Aug 19, 2008
Messages
3,198
Location
Tucson, AZ
Elzair said:
Well, I have finally finished Ultima V! I will post an update or so tomorrow. Then it is on to Ultima VI: The False Prophet.
You are a machine. It's quite possible VII might actually be a smaller LP than V or VI, depending if you do any/all of the VII sidequests or just run straight though.

Then again, you said you were going to do Forge of Virtue, right?
 

Elzair

Cipher
Joined
Apr 7, 2009
Messages
2,254
Ultima V Part 8: The Breaking of the Fellowship

Ultima V: Warriors of Destiny

Part 8: The Breaking of the Fellowship

I will just jump into the game this time.

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First, I head to Magincia and search for another stone.

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Here it is! I then stock up on some supplies and head for dungeon Despise.

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I never actually increased my karma enough to get Annon to tell me the Word of Power, VILIS, but let's just pretend I did.

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This place looks like a cave. One cool thing about Despise is that it has no dungeon rooms, so I only have to worry about wandering monsters while navigating its maze.

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The Maze
of lost
souls

Anyway, I fall through a few pits and reach level three.

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I then find a ladder that leads all the way down to level 6.

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Here is a map of the floor.

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I then head for the ladder to the southeast of my former position.

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On level 7, I head for the southwest ladder.

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This spot is where I want to be.

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Here is the way out.

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I have made it!

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I follow the river to the northwest.

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I then head for that little cove at the bottom of the map.

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Who built a keep down here?

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Well, it looks more like a ship. I speak to its lone inhabitant.

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avatar.gif
Name.

Johne: I am Johne, Captain Johne.

avatar.gif
Job.

Johne: I fear the Shadowlords!

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Shadowlords.

Johne: Years ago, my ship was swallowed by a massive whirlpool. The remains of my ship washed up on this isle with myself and three others. When I recovered, I explored my surroundings, and found a great gem broken into three shards.

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Johne: Taking the Shards deep into this underworld, they entrapped Lord British, and hold Blackthorn in their power. They spare me only to taunt me with such news until my dying day.

Johne: Wilt thou save Britannia?

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Yes.

Johne: Might I join thee?

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Yes.

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We have a new party member. Unfortunately, he only starts at level 3. He is supposed to be a powerful mage, but I do not think he is all that hot.

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Since he is now a party member, I do not feel too bad looting his ship. I then head back up through Despise.

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I now head for Minoc to find the Word of Power for Covetous. Annon is supposed to refer me to Fiona, so let's pretend I got that information from him. I find Fiona at the poorhouse.

Fiona: I am Fiona. I run the Poor House. Art thou in dire need of food?

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No.

Fiona: Good.

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Great Council.

Fiona: What makes thou ask me?

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Annon.

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Elzair

Fiona: Thou must be the Avatar of legends past! What knowledge dost thou seek from me?

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Word of Power.

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Sweet! Now I head back to Blackthorn's castle to get an interesting item.

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I head north to the lobby and take the stairs to the west.

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I then use skull keys to unlock several magic doors. First, I unlock the one to the north. Next, I unlock the one directly to the west. This leads to a small hallway with two doors; I unlock the one to the north. In the next hallway I unlock the northeast door. Then I head through that door, unlock the door to the east, and I finally unlock the door to the north.

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I search the chest for the Chaos Sword. It functions like an infinite-use Glass Sword, but it charms the wielder into attacking his fellows.

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Since I am bored with having to drag around four party members, I drop off the two love birds in Paws, and I leave Jaana and Johne at the inn in North Britanny. I then head to Trinsic to buy a halberd.

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This is what happens when Nosfentor is in town.

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The halberd is a very useful weapon. While it only has a range of two squares, it can hit things on the other side of barriers (including walls and doors). I now want to level-up some, so I head back to Deceit and drop down the hole near the entrance to level 8.

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One new feature of Ultima V is the removal of class-limitations from weapons and armor. Instead, every (equipped) item has a weight, and a character's strength attribute determines his or her maximum equipment rate. I need to wear lighter armor to use the halberd. Anyway, I equip the halberd and an invisibility ring and head west.

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I now come upon the four room ring of dragons (and a daemon) I encountered last time. With my halberd, I can now easily reach through the stone columns (at least that is what I think they are) around the monsters. Invisibility rings are very broken items; not only do they make the monsters ignore me, but also, because of the funky way the engine handles AI, they make it so that I can kill the enemies in one hit. I don't know all the details, but I think monsters have two AI modes: attacking and fleeing/wandering. Apparently, the second one is triggered by a monster's HP entering the danger zone; I guess entering a room with an invisibility ring sets all the monster's HP to near zero. Anyway, it makes them go down quicker.

Each of these rooms also has a walled-off section filled with low-level monsters that can be opened by stepping on a floor trigger. Since these monsters don't give much XP, I ignore them, but their continued existence makes the dragons/daemons respawn when I re-enter the room.

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Eventually, the invisibility rings crap out on me, so I go to find more. This room on level 7 always contains a ring along the southernmost wall; sometimes it is a ring of protection, a ring of regeneration, or a ring of invisibility. I use the halberd to safely kill all the rats and head in. This room also contains wisps, but they cannot appear while I wear the crown, so their continued existence causes the room to reset when I re-enter it. I keep looting the place until I have five invisibility rings. Next, I kill the dragons for 20-30 more minutes until I have ~6500 XP. I then stock-up on a few more invisibility rings and leave. After that tiring ordeal I get some rest.

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HOT DAMN! I am now level 8. I now have 240 HP and can cast level 8 spells.

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Here is a photo of me roasting a bunch of sharks with IN FLAM HUR.

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I now head back to Covetous.

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Here is a map of level 1. The ladder down is directly to the south.

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The crypt

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Here is a map of level 2.

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Upper
Crypts

The northeast ladder is not the one I am looking for.

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Lower
Crypts

The northwest ladder is. It takes me all the way down to level 6.

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Here is a map of level 6. Those funky rainbow shapes represent magical fields that I destroy with Lord British's Scepter. I then head for the western room in the central block of rooms.

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With the crown (and invisibility ring), the reapers go down.

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Another nice thing about Ultima V is that the loot left by monsters now depends on how tough it is to take down.

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Now, I go to the north, attack the tombstone, and then attack the wall.

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I then proceed down the line doing the same thing to each grave marker.

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I then attack one section of the northwest wall to reveal a hidden passage.

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When I reach the end of the passage, the exit to the east is reveal.

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I head down the ladder to level 7.

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Here is a map. I head down the southwest ladder.

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The exit is only a short distance away.

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I head southwest.

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I then start climbing through that patch of mountains in the southern part of the map.

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Eventually, I make my way into the valley in the center.

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What do we have here?

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I now have the Shard of Hatred. Since I am now level 8, I just cast VAS REL POR to travel back to Britannia.

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Whew! Getting back is a lot less work than it used to be!

I will finish off the Shadowlords next time.
 

Elzair

Cipher
Joined
Apr 7, 2009
Messages
2,254
Ultima V Part 9: The Land of Shadow

Ultima V: Warriors of Destiny

Part 9: The Land of Shadow

It is now time to finally deal with the Shadowlords!

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I remember hearing that the Shard of Cowardice is hidden underneath Hythloth, so I go there.

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I yell IGNAVUS to open the dungeon.

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The entrance consists of one ladder leading all the way down to the bottom.

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Unfortunately, it ends at a dead-end room with a lot of bats.

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I take the ladder back up to level 7.

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After searching the walls, I find a hidden door to the south.

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Mother Lode
Maze

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Here is a map of level 7. First, I climb down the southwest ladder.

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On level 8, I head northwest to a ladder going back up.

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On level 7, I search the eastern wall for a hidden door, go through it and climb back down to level 8. I then head west to a dungeon room.

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Three daemons do not prove to be too tough when I equip an invisibility ring. I take the loot they drop and climb down the ladder.

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I am now in a small cave in the underworld.

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I head south and then blink west.

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I then blink north into a narrow passage. I follow it to the right.

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I decide to search in the lava, and I find something.

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I now find the mystic armor. I wonder if there is anything else here?

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Yep!

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I then blink south again, head west a little way, and blink to the large cavern to the north.

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I then blink to the small cavern to the west.

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I blink west again. Then I blink to the large, marshy cavern to the north. I fly across the swamp with the magic carpet.

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Finally, I blink north once more.

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In this cavern I find the last shard: The Shard of Cowardice.

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I now have all the shards! It is time to deal with the two remaining Shadowlords. I cast VAS REL POR to get out of here and head to Empath Abbey.

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I make my way to the tile just south of the Flame of Love and yell the name of the Shadowlord of Hatred.

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This causes him to appear.

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I then wait one turn while he steps into the Flame of Love.

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I then Use the Shard of Hatred.

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Two down; one to go! I head for Serpent's Hold.

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As usual, I stand to the south of the Flame of Courage and yell the name of the Shadowlord of Cowardice.

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He appears on cue.

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Again, I wait until he has stepped into the Flame of Love.

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Then I toss the Shard of Cowardice into the flames.

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GGGOOOOOOOOOOOAAAAAAAAAAAAAAAALLLLLLLLLLLLLLL!!!!!!!!

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There ain't nothin' but clear skies from now on!

The only thing left to do is to save Lord British, but I will leave that for next time.
 

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